Hi. I'm quite new to this forum, but always wanted to post an AAR of my own. So here it is, my Saxe-Coburg-Gotha (subsequently called SCG) AAR. I hope the english won't be too bad.
It'll be mostly featuring gameplay issues, that's what makes this game interesting for me. And I'm not to much into writing. Maybe I'll at least try to come up with some made-up explanations for all those wars, because what SCG needs most is to grow, as it's starting with only one province.
I'm playing Victoria Revolutions with VIP:R 0.2, because of the nifty additional events. But these events have no great influence in the course of this AAR. Only big difference is the number of possible colonial buildings in the time of the AAR, zero. Maybe this makes it a little more difficult. The other difficulty and AI aggression settings are on normal.
So, first of all, the banner of SCG.
Then, the map. SCG is this little light red province called Gotha.
The usual map of the german states at the beginning of the grand campaign. You can take a look at it and the features of SCG in your game, if you want. So let's justsummarize the advantages and disadvantages of SCG. First of all, the obvious disadvantages:
- SCG is very very small
- technologically a little behind its neighbours (especially the bigger ones)
This makes it quite tricky to become the leading german state. Another disadvantage for now also is that there is no access to an harbor, and with that, to colonies and easy growth. So, one of the first goals must be to get a costal province.
Now, the advantages:
- cores, many many cores, in fact, germany, like all the german states
- 1 reserve division for mobilization, and 3000 cash; you'll see the effects
The cores have the effect of relatively badboy free land gains, and the "satellite" effect, meaning fast incorporation of many provinces, especially of the final opponent, Prussia. But also of Hanover, what is "exploited" relatively often. The advantage of our giant mobilization pool is the following: the generated infantry has full strength (10k), and due to the fact that an 19k laborer pop will be drafted, we'll have enough manpower to set up another division. Makes 2 divisions, yay!
So, that's SCG. Now the basic strategy at this point: As often done, we will try to free the german lands of Hanover from the british influence. The next step will be to free all of Holstein from the hands of the danes. With these realms, we should be set up for our mission to civilize.
1836:
So in January 1st in 1836, order to mobilize was given, and with the plenty of stocks, another regular infantry was added. Both divisions were finished around May and moved to Minden (prussian prov, sw of Hannover). War was declared upon Hanover, and the UK joined to defend their influence. The 2 infantry divisions soon overwhelmed the single artillery division of Hanover, because their hasty reinforcing left them without any moral to fight. The artillery was chased a little and finally encircled until they deserted. Now, the lands of Hanover where slowly occupied, and by the end of 1836, a rating of 100% was reached and Hanover finally gave in to become our satellite. Some more months were spend to convince the British that their influence was no more, and a white peace was signed. Later Hanover joined the german alliances.
In an interesting event between the to wars, Emden was exchanged for Luxembourg, being a lot more valuable with its iron RGO. (And, in fact, there was a "bug", so all the provinces gained, except Goettingen, were regarded as only accessible via shipping. But we had no clippers, and could not really afford any, and because of our low ranking, those were also sold to someone else... but that makes it even more tricky)
Soner or later, the mobilization could be increased to 5 (1+4). After the mobilization, our army now had 60k men. War was declared upon Denmark. Holstein was easily annexed, and in some battles, the army could also occupy the whole lands of Denmark, with finally reaching Copenhagen. The Danes furiously defended their capital, but with only around 10k of the 60k men left on our side, victory was finally achieved. Denmark was made a satellite and also seceded Ribe, completing Holstein with its canned food factory.
Quite a lot of Clerks were promoted to catch up in the technology race. At some point, the RP gain was around 1.75. For this, a humble size can be an advantage. And with the canned food, they also got sth to do.
I'm a little short on screenshots, but here is the map of the realms of SCG after this course of events. The year is 1840, so it took around 4 and a half years to reach this goal. Quite acceptable. SCG also moved from place 77 in the ranking to 16.
I hope this AAR isn't to bad. Please give me some feedback.
o
It'll be mostly featuring gameplay issues, that's what makes this game interesting for me. And I'm not to much into writing. Maybe I'll at least try to come up with some made-up explanations for all those wars, because what SCG needs most is to grow, as it's starting with only one province.
I'm playing Victoria Revolutions with VIP:R 0.2, because of the nifty additional events. But these events have no great influence in the course of this AAR. Only big difference is the number of possible colonial buildings in the time of the AAR, zero. Maybe this makes it a little more difficult. The other difficulty and AI aggression settings are on normal.
So, first of all, the banner of SCG.
Then, the map. SCG is this little light red province called Gotha.
The usual map of the german states at the beginning of the grand campaign. You can take a look at it and the features of SCG in your game, if you want. So let's justsummarize the advantages and disadvantages of SCG. First of all, the obvious disadvantages:
- SCG is very very small
- technologically a little behind its neighbours (especially the bigger ones)
This makes it quite tricky to become the leading german state. Another disadvantage for now also is that there is no access to an harbor, and with that, to colonies and easy growth. So, one of the first goals must be to get a costal province.
Now, the advantages:
- cores, many many cores, in fact, germany, like all the german states
- 1 reserve division for mobilization, and 3000 cash; you'll see the effects
The cores have the effect of relatively badboy free land gains, and the "satellite" effect, meaning fast incorporation of many provinces, especially of the final opponent, Prussia. But also of Hanover, what is "exploited" relatively often. The advantage of our giant mobilization pool is the following: the generated infantry has full strength (10k), and due to the fact that an 19k laborer pop will be drafted, we'll have enough manpower to set up another division. Makes 2 divisions, yay!
So, that's SCG. Now the basic strategy at this point: As often done, we will try to free the german lands of Hanover from the british influence. The next step will be to free all of Holstein from the hands of the danes. With these realms, we should be set up for our mission to civilize.
1836:
So in January 1st in 1836, order to mobilize was given, and with the plenty of stocks, another regular infantry was added. Both divisions were finished around May and moved to Minden (prussian prov, sw of Hannover). War was declared upon Hanover, and the UK joined to defend their influence. The 2 infantry divisions soon overwhelmed the single artillery division of Hanover, because their hasty reinforcing left them without any moral to fight. The artillery was chased a little and finally encircled until they deserted. Now, the lands of Hanover where slowly occupied, and by the end of 1836, a rating of 100% was reached and Hanover finally gave in to become our satellite. Some more months were spend to convince the British that their influence was no more, and a white peace was signed. Later Hanover joined the german alliances.
In an interesting event between the to wars, Emden was exchanged for Luxembourg, being a lot more valuable with its iron RGO. (And, in fact, there was a "bug", so all the provinces gained, except Goettingen, were regarded as only accessible via shipping. But we had no clippers, and could not really afford any, and because of our low ranking, those were also sold to someone else... but that makes it even more tricky)
Soner or later, the mobilization could be increased to 5 (1+4). After the mobilization, our army now had 60k men. War was declared upon Denmark. Holstein was easily annexed, and in some battles, the army could also occupy the whole lands of Denmark, with finally reaching Copenhagen. The Danes furiously defended their capital, but with only around 10k of the 60k men left on our side, victory was finally achieved. Denmark was made a satellite and also seceded Ribe, completing Holstein with its canned food factory.
Quite a lot of Clerks were promoted to catch up in the technology race. At some point, the RP gain was around 1.75. For this, a humble size can be an advantage. And with the canned food, they also got sth to do.
I'm a little short on screenshots, but here is the map of the realms of SCG after this course of events. The year is 1840, so it took around 4 and a half years to reach this goal. Quite acceptable. SCG also moved from place 77 in the ranking to 16.
I hope this AAR isn't to bad. Please give me some feedback.
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