Hello and welcome!
I've spent last month with Historical Plausibility Project mod and I've decided to make an AAR with this absolutely amazing mod. As title said I will be playing as Germany on normal difficulty, with all option on player controlled.
If you're interested, here's a link to my previous AAR which was EU3 one so you can make idea how the AAR will look. It was abandoned due to progress of new content in World of Warcraft, but now I have no distractions as I've decided to quit raiding so hopefully this AAR will end with Nazis with nukes.
http://forum.paradoxplaza.com/forum/showthread.php?628826-Ottomans-the-Grand-Conquest
Expect the AAR to be picture heavy, and I will try to mention all important differences between vanilla TFH and HPP, hopefully this AAR will serve as some HPP introduction but I am still learning HPP.
Also please be patient with my English as I am not native speaker so sometimes I may use some weird sentence
The reason why I choose Germany is pretty obvious - playing Germany is fun as you change the flow of history and Germany from the beginning is much more manageable than e.g. SU (reorganizing SU OOB and units take me few hours every time).
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Start date: 1936
Difficulty: Normal
Player control: all
Country: German Reich
Game rules:
Game goals:
What to be prepared for:
I will play a bit tonight so hopefully see you in evenings update.
I've spent last month with Historical Plausibility Project mod and I've decided to make an AAR with this absolutely amazing mod. As title said I will be playing as Germany on normal difficulty, with all option on player controlled.
If you're interested, here's a link to my previous AAR which was EU3 one so you can make idea how the AAR will look. It was abandoned due to progress of new content in World of Warcraft, but now I have no distractions as I've decided to quit raiding so hopefully this AAR will end with Nazis with nukes.
http://forum.paradoxplaza.com/forum/showthread.php?628826-Ottomans-the-Grand-Conquest
Expect the AAR to be picture heavy, and I will try to mention all important differences between vanilla TFH and HPP, hopefully this AAR will serve as some HPP introduction but I am still learning HPP.
Also please be patient with my English as I am not native speaker so sometimes I may use some weird sentence
The reason why I choose Germany is pretty obvious - playing Germany is fun as you change the flow of history and Germany from the beginning is much more manageable than e.g. SU (reorganizing SU OOB and units take me few hours every time).
--------------------------------------------------------------------------------------------------------------------------------------------------------
Start date: 1936
Difficulty: Normal
Player control: all
Country: German Reich
Game rules:
- No extremely gamey things like surrounding enemy's capital and preventing supply flows, no attacking with HQ just to extend frontage
- Sign M-R Pact
- Others will come, but nothing comes into my mind right now
- No cheating, save game editing and reloading, apart from fixing game issues, (Finland not aligning to Axis after Barbarossa)
Game goals:
- Get nukes and nuke USA
- Research Wunderwaffen
- Lure as many countries into Axis as possible, conquer or puppet the rest
What to be prepared for:
- Gdansk or war will be fire bit earlier then historically, Fall Rot and Fall Gelb will be executed in 1939
- Weserübung (Norway) and Tannenbaum (Switzerland) will be executed in 1940, expect Sweden to be part of Weserübung
- 1941: Barbarossa, expect some nice encirclements, in my test game I've managed to reduce Soviets to 15 divisions on front
- 1942: Sea Lion
I will play a bit tonight so hopefully see you in evenings update.
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