2. Before Second Sino-Japanese War
Hello, I've decided to play a bit yesterday and actually the bit meant I will play till June 1937, in June 1937 Japan has opportunity to fire Marco Polo decision. S o this update will cover relatively boring 15 months period of research and buildup.
Here's a list which would be nice to have and I am hoping I will manage to build till war comes:
Heer
- for each province bordering France, Low countries and Poland I would like to have 2x INF/INF/SUP(H) division - this is if everything goes well. Absolute minimum will be 2 divisions to hold Siegfriedslinie (border with France) and in rest of borders 1 division.
- 3 tanks corps for Poland
- 2 tanks corps for low countries - I hope I will finish Poland fast so I will be able use tanks used in Poland in France
- 1 infantry corps and 1 corps consisting of 3 tanks divisions a 2 marine divisions for Denmark, It is possible that I will use paratroopers in Denmark
- GAR/GAR/SUP(H) into each harbor as guards and prepare some GAR/GAR/SUP(H) for immediate deployment in conquered harbors - last thing I want is surprise landing in Amsterdam when my tanks are encircling Paris
Luftwaffe
- At least 8 wings of 3x light fighters (basically interceptors), 1 wing for Poland will be enough, rest will be used for clashes with RAF and Allied airforce
- 2 wings of 3x light bombers (CAS), 1 wing wil be used in Poland
- 3 wings of 3x medium bombers (TAC), 2 for Poland to ensure Poland's quick demise
- 2 wings of 3x patrol bombers (NAV)
Kriegsmarine
- at least 6 battleships, which 2 of them are modernized Schlesien and Schleswich-Holstein (more about this bellow)
- 2 carriers
- 5 packs of SUBx2 - I won't begin convoy raiding till substantial part of Royal Navy is sunk
- 2 troop transport flotillas
- as screens I will be probably using heavy cruisers with some destroyers for CAG - in HPP heavy cruisers are screens
I also hope I will be able to stick nuclear research lab and rocket test site into this as I absolutely want nukes and wunderwaffe.
Now some images:
Here you can take a look on my country modifiers, notice especially those on bottom - when you accumulate too much of any resource you get penalty for further production so it's nearly impossible to gather 99999 rares and 99999 metal before war and do some IC whoring at top of it.
Looks like Japan decided to decline Naval treaties, Italy joined in declining shortly after.
Following decline of the treaties I've decided to reconstruct my old battleships Schlesien and Schleswich-Holstein, this will slightly increase power of the Kriegsmarine and provide me some BB practicals. Japan, Italy, UK and USA did also some reconstruction and up-gunning of old ships.
Looks like Spanish civil war has started, I immediately intervene favoring nationalists (Spanish State).
Unlike in vanilla in HPP Italy annexes Ethiopia.
Here's my research tab, I am starting with research of prerequisites for carries.
Finally I can advance towards Major power and thus gaining 7 leadership. For another 5 leadership and status of great power I need 300 brigades (I have 200 - I am expecting to have 300 after Anschluss), 20 planes (which I already have) and 30 ships (24/30) alongside with 200 IC.
I proposed anti-Comintern pact which hopefully will bring me some friends, each signer will get boost to relations with all other signers.
Nothing bad can come from this.
This is just interesting rather than game changing, I've never seen Thailand sign anti-Comintern pact.
I can invite Italy to Axis but it's too early, they usually join after first months of Sino-Japanese war. I can execute Anschluss via force but I am waiting for Anschluss via diplomacy because when you take Austria by force you won't receive cores on Austria.
Soviets decided to fire Great officer purge. They have modifier called Struggle for power which reduces their unity by 3.5% every month till they fire the Purge. But -- Soviets decimating their own lines, why not?
My production queue, practicals gained from reconstruction of Schlesien and Schleswich-Holstein hastened construction of Bismark and Tirpitz nearly by 5 months.
In HPP things are modded really into depth...
Yayy, I can finally build some ARM, also posting whole production screen so you can take a look on unit stats.
My national unity has reached 95% which provides me sweet modifier Nation United.
Game is now paused at 1.7.1937 and I will play earliest on Thursday afternoon, but if you want screenshot of something specific just say and I will provide it today in the evening.
Any questions and feedback is welcome.