I'm glad to hear a rational response from you.

So often people either go into the 'fanboy' or the 'whiner' category, and I appreciate that you're objective in your conclusions and not merely acting upon emotions.
With that having been said...
As much as I would like to see the situation you present, it's simply not feasible for a company like Paradox... Paradox is a fairly small company... Johan designed and programmed a very large portion of the game by himself. With a project like this, that is an
enormous amount of work for one person to handle.
Frankly, we're very lucky that EU/2/HOI even made it to this continent. It was quite a struggle with Strategy First to even get them to publish a game like Europa Universalis here in this kind of market.
Okay so what's all that gibberish mean?
In the end, I suppose you could say it all comes down to money. Paradox makes very very little from these games. The reason they're making these games is because they enjoy doing so, and they know people like us enjoy the games... they're not in the big buck market here. Think of them as similar to teachers... not doing what they do for money, but because they enjoy it. Strategy First eventually picked up the Paradox products, and so we here get to see them here in NA. However, SF probably doesn't make the shiniest penny from these games either... EU and HOI aren't exactly Warcraft III or Grand Theft Auto that we're talking about here. There's really not much money to be made all the way down the line, from the venders to the distributors to the producer and down to the developer.
So where does that leave us?
Strategy First has to make sure that it sells so many copies of certain games in order to make a profit. The same goes for Paradox. If the money the companies make is less than the production costs, then that's bad business sense, and either A) these products won't last long, or B) these companies won't last long. SF people have their families to feed also. At some point, SF has to come up with a scheme to make sure it makes a certain profit from a game. If this means that they force a game to be released unfinished, then that's how things go sometimes.
So in conclusion, the real problem lies with the market. If there aren't enough people buying the game producing profit for the producer, then the producer is going to press the developer harder to get the game done sooner/with less resources. That's a simple capitalistic business fact. In the end, the question is, would we rather have a buggy product released early, or no Paradox/games at all?
Sad as that conclusion is, and as 'apologist' as it may sound, that's just how things go... no one likes buggy games. They don't sell as well, people get unhappy and generally it's bad for everyone involved.