I can imagine that for brand new Paradox players, this DLC looks like a hot mess. The developers have told us that the majority of players play on easy mode. That majority most likely had little clue about what was going on in the past and I suspect they have no desire to learn now. They just want to win with little effort. For them to log in now is just a waste of their time. They may need to wait until other players learn the new systems and post easy ways to win.
I am not new. While not a good player, I do have a general feel for the rhythm of Paradox games and their releases. Right now I am having a great time with the DLC. Yes, it has bugs, major not working as intended bugs and hundreds of smaller bugs, down to typos and syntax. Since experienced players know this is normal, I am not going to pretend to be shocked or angry while playing a Paradox release the day it comes out.
For Paradox, This .Is. The. Way.
I am having a blast playing Russia. I chose to play on Elite, not because I am good, but because I figured the AI would need patching to use the new systems and I wanted a challenge. Well the AI is using the new systems to spank me and prove how mediocre I am. That is a good thing. I tend to learn the most when struggling. For example:
- I found out that you actually need to make AA guns, because that CAS really hurts. I love it! The game was stupid simple before, to the point you did not need to research 70% to 80% of the technology to win. I mean really, pure infantry holding a line? This is supposed to be a WW2 type game, not fantasy. It feels so right to have to build something besides tanks and planes. The punishment for not doing so is powerful enough that even new players should get the message. I suspect that is realistic and good game design.
- Aircraft losses feel very different now. I cannot put my finger on why yet, but I do like it.
- You need to actually build and/or reinforce your supply lines! The supply depots have very short ranges and they need trucks and trains. I do believe supply depots take to long to build and to much CIC, especially in the early years up to 1941. If the range of a depot with maxed trucks is only three provinces, then attackers need to be able to build depots on the front lines without crippling their industry and taking to long. One solution might be to increase the number of trucks needed at depots, but reduce the time and CIC to build depots. The trucks and trains represent the moving parts of the game's supply system anyhow, since the actual ammunition and supplies do not exist as distinct things in the game. The depot is just a staging area that has roads built around it and lots of flat space to park hundreds of trucks and stack hundreds of thousands of boxes out in the open and maybe some temporary tents and buildings to shelter certain items that do not need to get soaking wet.
- Logistic support companies may become important on the Russian Front, even in SP.
- Trucks are important again. Don't run out, which is very realistic. The Germans used trucks to move supplies to the front, like everyone else. They used horses and wagons inside the operational units, because Germany needed every available truck to move supplies to the units.
- Tanks are still powerful, but something is different now. They do not feel stupid powerful to the point you use them to take mountains and jungles like in the past.
- In the few games I started, the AI was more than capable of pushing me and holding their line. The stats on the AI divisions were impressive. Before this DLC, I could play Elite and not lose a single tile to Germany. They would just suicide on an impregnable wall of infantry with rifles. That sounds so wrong doesn't it? I so hope that silliness is gone for good.
- The paranoia system competing with the need to remove debuffs from the military gives the Russian player something real and important to do while waiting for June 1941. I know people are offended by the paranoia name, but it is a great new tool added to the game. I cannot wait to see what modders end up doing with it in the future. Maybe modders will even come up with a name that does not offend those complaining about it.
- Getting Army XP takes some serious thinking now. The old way was so easy I totally forgot about using attaches to help me with the new way. Yep, losing makes a person to start thinking again.
There is a lot of new things I am learning and I am having fun.