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OHgamer

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You are the Zeitgeist, the spirit of the nation you play.
 

Capt. Kiwi

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You are the Zeitgeist, the spirit of the nation you play.

Even when the POPs are pulling out the torches and pitchforks? Particularly if their high MIL is due to external factors or indirect effects, rather than direct player actions.

Perhaps I just link the people and the spirit of the nation more closely than you do, or more strongly associate individual's actions with the general mood of the nation. In which case the question is who is Brittania, not who is the player, and someone with a much better grounding in history than myself would be better suited to answering.
 

unmerged(85507)

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I always assumed I am the actual leader. However you as the player can also decide the outcome of events in a manner that is beyond the influece of a leader.
 

Barón Rojo

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Seriously, this is a f-cking game, but if you can not make the abstraction you are the power behind the curtains, the guys who manage to stay in power in all the circumstances. You are the "Big Boss".
 

Lord Strange

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You are number six

I'm a person not a number!
But I am a civil servant! Number 2305676 to be exact. Wait...:eek:
 

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naggy

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I am miracle ingredient Z-247. I'm immense. I'm a real, slam-bang, honest-to-goodness, three-fisted humdinger. I'm a bona fide supraman!
 

Sovereign

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Your face here...

thegreatleader.jpg


Showing POPs the way forward with heroic vision and benevolent greatness of heart.
 
Last edited:

Nikolai

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at first i thought that this is some kind of reference to v for vendetta, but as it turned out, i wasn't that far away :)

bsg?
 

telesien

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Actually I was thinking more of The Prisoner, but I am not that knowledgeable in anglo-saxon pop-culture, so I might have been wrong. But if this is The Prisoner, than the prisoner no. 5 from V for Vendetta is close to prisoner no. 6 :)
 

Nikolai

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Probably one of the final five.
 

Justinian7

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I always thought the player was the national spirit, or something along those lines. That's one of the reasons why I never understood the objections to the level of direct control the player has in vanilla Vicky 1. If the player builds a factory, could that not represent capitalists reacting to demand just as easily as it might represent the state building it?

As for the point that direct control over pops means that someone turns up at a field, rounds up a bunch of peasants and informs them they're now soldiers, that doesn't seem particularly far-fetched to me, but if it is, couldn't the conversion of the pop just represent the decisions of the individual peasants to join the army instead?
 
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