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MercZ

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any progress on this mod.?

Narakir gave us an update a few posts back.

It is going well, tech-tree finished (requires a bit of fixes and tests), countries ministers/leaders/tech-teams not so far from completion : that was a huge job, almost every country has something new/improved, events are on the good road. I tried to make some tweak to the AI so it behaves a bit better than in vanilla.
 

Emp_Palpatine

L'Empire, c'est la paix!
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As I'm sticking to HoI 2 too and love alternate history, I'm glad work continues on this baby!
Be sure I stay tuned.
 

Ovg

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First things first... Excuse my impatience, but I can't wait to play this mod in every imaginable way :p. How's the progress? Motivation still high?

And on to the second part of my post :p:
I've allready said it, but it's my #1 mod I'm currently dying to play :p
 

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Ovg, thanks for your enthusiasm, the mod is progressing, and I guess the first release isn't so far but I'm restarting Uni next week so this may delay the whole mod a bit more until I got fixed with all the reorganisation of my time and so.

I'll release a "core alpha" with the tech-tree, balance, important countries finished, but quite low on events because the chains takes a bit of time to be made, this gives room for suggestions/ideas. After that the objective will be to bring out more far more events to have an unpredictable world that still makes sense (the opposite of a sandbox), bugfix, rebalancing and so... all enough to keep it busy until W&R 2.0 can be actually started but not on HOI3...
 
Jan 22, 2007
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Yeah, it seems nobody responded to my Genghis Khan mod, so that means I'll merge it with this one with your permission of course.

You'll get the Far Eastern Republic, Buryatia, Sakha (Yakutia), White Siberia, Transamur/Primorsk, Communist Mongolia, Tannu Tuva (vastly improved) and Bogdo Khanate of Mongolia

I also have cabinets for an improved Turkestan (Enver Pasha et al), Alash Orda and Bukhara PSR.
Naturally, you're free to use the Armenian, Azeri, Georgian, MRNC, Don, Kuban, Crimean, Makhnovshchina, and Kalmyk ministers, leaders, techteams etc from AWM as long as you credit me and Miihkali for them.
 

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Wow it has been a long time mehmet12. I see you don't remember we'd already agreed about but you seemed to have disappeared soon after :( so I did with what I had : Your improved Tannu Tuva and AVM stuff and I think it may be right to add more stuff in these obscure areas but we should take in account that Russia is not Bolchevick (the absurd forever continued civil war is no more) tough this doesn't mean the Russian left is inactive and satisfied with the current situation which is a kind of Republican-Dictatorship that allowed autonomies because the country and the army are too much of a mess.

If you can rethink a bit what you've planned for Ghenghis Khan with this setting (just ask if you need more infos) I'll be glad to finally make the fusion we talked about some months ago.
 

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any news .?

Progressing in Europe event-wise in order to make the war actually start in a credible way, because for now it's quite a mess... and I'm still waiting for any sign from mehmet12 in order to know if I may change things in the far east and Russia.
 

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ah yes- didn't I send you the work I'd done on Siberia and Mongolia?
Nope I just have Tannu Tuva. I've sent you a PM with my Email adress if you want to send them.

Also do you still have cabinets for Alash Orda/Kazakstan and Turkestan ? I've done a bit of very limited improvents for them tough they'll probably need more to have a more accurate feeling I guess.
 

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That'll be the one. I've a couple more new ones, but it seems you don't have the Genghis Khan cabinets and leaders for Transamur, Sakha/Yakutia, Provisional Siberian Government, Bogdo Khanate of Mongolia, Communist Mongolia, Buryatia, and Far Eastern Republic?
Nope, send them if you can, It may also be great if you have Alash Orda/Kazakstan and Turkestan cabinets.

@TeutonburgerW : I'm very sorry to make you wait such long time, it's mostly due to my nature of wanting everything well done even if I may redo a whole new thing two months after because I'm not satisfied... Tough I promise I'll try too make more teasers in the near future.
 

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@TeutonburgerW : I'm very sorry to make you wait such long time, it's mostly due to my nature of wanting everything well done even if I may redo a whole new thing two months after because I'm not satisfied... Tough I promise I'll try too make more teasers in the near future.

Looking forward to it and their a good kliché here in sweden: he who wants something good, can never wait to long and regarding this mod, its certainly the case! :)
 

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Yes it's going...

I've updated the main page : Here are the changes if you're lazy to return to it :) :It's mostly a resume of what I've been working for so long.


Welcome to Whites & Reds an ahistorical mod for Heart of Iron II

Title explanation :
Whites & Reds : reflect how the two parts of a world where democracy is agonising calls themselves.

This mod is compatible with Doomsday and Armageddon and probably with the further enhancements of Hoi2

Originally based on a pack that should had enhanced Soviet Union in terms of ahistorical alternatives. Soon became Whites and Reds had a whole mod in itself based in a world where Socialism has triumphed in Western Europe instead of Russia after a successful European revolution in 1917 aborting the First World War before the American intervention, with many other various side consequences on the rest of the world.

My inspirations mostly come from Sarmathia’s awesome « All the Russias » mod « Kaiseriech », MOD34 and World in Flames for the game-play.

Whites & Reds is a whole new setting for the game but also a different game-play :
To mod aim is to be fun and quite realistic in terms of gameplay and to have a credible (but never perfect...) ahistorical setting that has to remain flexible and reactive to player’s choices.

The main features:
- Playing minors will be now more interesting, you’ll have better opportunities to develop, and most countries have new tech-teams to do so.
- A different event philosophy: W&R had many events but they events don’t drive the story in a linear line like they do in Vanilla. For example the major countries political background isn’t driven by one or two decisions events that allow you to change regime in one day but the results of successive events that may have different consequences.
- A time scale from 1930 to 1948 with the Second World War starting around 1934.
- A reactive and unpredictable situation: War doesn’t come at a given date; you’ll have to observe the world situation in order to react to the events. No longer will you gather your troops in one front knowing that the other neighbours will not react, you’ll have to remain careful in your war planning.
- A revamped tech-tree with a lot of new original elements ranging from infantry tactics, guerilla warfare, cruisers-submarines, “big berthas”, industrial development, communication systems, propaganda, helicopters etc…
- Reworked unit balance to reflect equipments upgrades and make battles last a bit longer in a reasonable way (less than in World in Flames and other mods) to make breakthrough manoeuvres more important.
- Brigade’s changes: Brigades have been overall improved, they’re now considered as additional equipment, cheaper and more useful. Super Heavy Armored Tanks have been reconverted into siege artillery and military police into additional men for infantry (to allow you to make “larger” infantry divisions).
- Tons of new leaders/ministers/tech teams have been added, some pictures have been improved (color remains black & white to keep the graphical unity and simply because it like it) every country has been subject to some changes that may vary to a few additional ministers to a complete rework of leaders for Austria-Hungary and Germany or France in order to remain a bit logical : you didn't expect Petain to work for communist France didn't you ?.
- New graphics, sounds and music to improve immersion.
- French and English languages (French event texts will be re-written slowly after the first release but the tech-tree is fully translated)

The first release will include the 1930 scenarios in a beta shape. It will be compatible only with the latest version of Armageddon and the unofficial patch.

Release date set to : WHEN IT'S DONE !

Next update : All new tech-trees in details...