Got a question.Are there any wonders that only really works if you build in your capital?I am looking at the University and great library.Does the tech points increase only benefit the province they are in and not your capital?
Finally, it's worth noting that, IMO, roleplay trumps mechanics. If there's a good roleplay reason to put wonder X in your capital, go for it!
(But on the other hand, going super-hard into acquiring tech points way beyond the point of surpassing everyone else can, with perseverance, let you do ridiculous things like completely max out military organisation by the year 1000 and have like five huge standing armies that can go anywhere and practically teleport behind fleeing enemies)
I was checking the Wiki (here is the link) and saw no bonus to levy size given either by Grand Fortress or Great Wall ?!
At the risk of taking this thread off on a tangent - what's the connection between the Military Organization tech and army movement speed? That's not one of its listed effects. Does high Mil. Org. tech make it more likely for commanders to pick up the Organizer trait?
The RP argument for putting a Royal Palace in the capital is also quite compelling.
Offtopic: I tend to put my Royal Palace up in the mountains/hills just outside the capital, and rename it "Summer Palace". Everyone needs a summer holiday.
"Land Organisation", which is one of the things the tech improves, means movement speed.
(There are also great work features that improve it, so again, you can build them in your capital to boost your entire retinue's speed!)
Are you sure about this? Every source I've found on the topic claims it is morale recovery rate.
Hmm, really? I must have been lied to by my internet searching.
I wonder why my troops seem to overtake enemies' without any organisers or architects around, then...
Who were you playing as when you observed this effect? Eg. Nomads get bonuses to global movement speed from their capital.