we have generally 2 options what should i careAre you talking about offensive or defensive units? I don't think there's a clear winner anymore like there was before (which was part of the reasoning behind the combat changes) and tends to matter more about your overall army makeup, strategy, ideas, etc.
Are you talking about offensive or defensive units? I don't think there's a clear winner anymore like there was before (which was part of the reasoning behind the combat changes) and tends to matter more about your overall army makeup, strategy, ideas, etc.
Nice chart. Any chance to get one for tech 1-15 and 16-32?
Hey this chart's great. If you have a doc could you link it?
If I have quality troops (combat ability, discipline) i pick defensive pips, if i have higher morale without events, i pick the offensive pips for infantry. I dont usually play late game, but I think I'd pick defensive regardless.
My above statement is not backed by numbers or facts.
EDIT: Oh, if I have neither good quality or morale, I use the ledger to see which ally has the best dombination, and I will stalk them in wars. (ie; follow them, reinforce..)
More morale defense maybe, but even then you can manually retreat so this isn't really a concern.Also, do bear in mind that defense pips can lead to even worse loses as they simply prolongue fights by reducing damage you take which can indirectly lead to longer fights and thus more manpower drain.