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DominusNovus

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Since we're within a few years of MacOS no longer supporting 32 bit programs, I'm curious which Paradox titles will be affected.
 

gigau

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Aren't they all 32-bits for the moment ?
 

Wagonlitz

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Sounds strange that they're just cutting all 32 bit support. Now I might be mistaken, but can't you still run things like 8 and 16 bit in Windows and on Linux?
 

Guraan

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All PDS titles using Clausewitz is atm 32bit, all Unity Engine titles i think is both 32 and 64?
Not sure why apple would do such a thing, it is not like the 32->64 has gained as much glory as 16->32 lol
 

Wagonlitz

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All PDS titles using Clausewitz is atm 32bit, all Unity Engine titles i think is both 32 and 64?
Not sure why apple would do such a thing, it is not like the 32->64 has gained as much glory as 16->32 lol
Isn't there also cases where going 64 bit actually slows you down because of the extra overhead?

And since you're here am I then not right that both Windows and Linux still can run 8 and 16 bit? In which case Apple's decision looks even stranger.
 

Vetgirig

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And since you're here am I then not right that both Windows and Linux still can run 8 and 16 bit? In which case Apple's decision looks even stranger.

Linux was 32-bit from the start. Linux was designed on a 386 and used its 32-bit mode.

However there exists 16 bit and 8 bit implementations. 16-bit mostly for embedded systems
and 8-bit was more a proof of concept.
 

Wagonlitz

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Linux was 32-bit from the start. Linux was designed on a 386 and used its 32-bit mode.

However there exists 16 bit and 8 bit implementations. 16-bit mostly for embedded systems
and 8-bit was more a proof of concept.
What I meant was whether 16 and 8 bit programmes were able to run on them.
 

Vetgirig

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What I meant was whether 16 and 8 bit programmes were able to run on them.

Linux-programs was 32-bit from the start. So there aint really any 8 or 16 bit programes.

Normally a Linux runs on 64-bit and has a 32-bit compatibilty libraries so it can run them too.
 

Guraan

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Isn't there also cases where going 64 bit actually slows you down because of the extra overhead?
And since you're here am I then not right that both Windows and Linux still can run 8 and 16 bit? In which case Apple's decision looks even stranger.
Can and can, sure they can but it will be multilib then... And yes, just compiling "32bit code to 64" and think your compiler would do something more than just increase your pointer size with 2 is IMO naive.

Linux was 32-bit from the start. Linux was designed on a 386 and used its 32-bit mode.
However there exists 16 bit and 8 bit implementations. 16-bit mostly for embedded systems
and 8-bit was more a proof of concept.
Yes, linux kernel is kinda new so we never had the problems with 16bit or 8bit... 16bit i can understand but a single char is just insane O;D

What I meant was whether 16 and 8 bit programmes were able to run on them.
Probably not atm O;)

BfAM O;DDD

Linux-programs was 32-bit from the start. So there aint really any 8 or 16 bit programes.
Normally a Linux runs on 64-bit and has a 32-bit compatibilty libraries so it can run them too.
Normally a Linux/UNIX runs at 64bit and has no 32bit com ability, dated from the 80s (UNIX it is) lol

But what you you where interested in was games from PDS being 64bits, so give me a good reason of why? (not that usuall shit about mods taking to much memory etc)
 

Guraan

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OT: ffs man you have to visit me _soon_ here in sthlm O;P might go for the marathon in NY, my father is running (42k should be 2.40h for him), so "bottomless" whatever in Manhattan (i buy if you fly your ass over)?
 

Had a dad

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OT: ffs man you have to visit me _soon_ here in sthlm O;P might go for the marathon in NY, my father is running (42k should be 2.40h for him), so "bottomless" whatever in Manhattan (i buy if you fly your ass over)?
I'll meet you in NYC, sthlm will need more planning as gotta do it around the wee ones school schedule :) I'll be on the secret chat tomorrow as I am playing hooky from work ;)