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Which mod do you like the best ?

  • DiDay's I.C.E.: Iron Cross Edition

    Votes: 162 47,5%
  • The Historical Plausibility Project

    Votes: 53 15,5%
  • TRP (Total Realism Project)

    Votes: 5 1,5%
  • New Nation's Mod

    Votes: 2 0,6%
  • Random Scenario and Map Generator

    Votes: 7 2,1%
  • AI Improvement Pack

    Votes: 5 1,5%
  • Hearts of Iron III: August Storm

    Votes: 16 4,7%
  • Other, namely :

    Votes: 16 4,7%
  • I only play vanilla HoI3

    Votes: 5 1,5%
  • I only play vanilla HoI3+SF

    Votes: 58 17,0%
  • There is only one mod and that is BiB

    Votes: 12 3,5%

  • Total voters
    341
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TheWeave

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the best Mod?

I used to play the HOI 2 Mod "Historical Stony Road" I was wondering what MOD for HOI3 does anyone here think is the best and similiar to HSR? I saw some intriguing ones but I wanted some input.
 

TheBromgrev

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Here's a shameless plug :D

There are three mods that I like. The HPP (see link in my sig), ICE, and the Random Scenario Generator.

ICE is for people who want more units, more techs to research, and want to play a scripted, historical game up until '42 or so. The mod has lots of new, very detailed events that help flesh it out.

The RSG is exactly that: random. You give it specifics, like how many nations, and it generates an alternate history for you to play in.

The HPP is an attempt to have the game make sense. No more "Cuba takes over the world", or "Soviet Union does nothing while Germany attacks Poland and gets the eastern area for free"; the Soviets will need to actually attack Poland to get their share, and might walk away with more if they push far enough west. What chain of events would occur if Hitler didn't split up Czechoslovakia for the 1st Vienna Award, or the UK didn't follow the appeasement policy? The HPP has alternative event chains for most of the major decisions, and some of our surrender events have a very good chance to make it into the next official patch (I'm pretty sure a watered-down version of our Vichy creation event will make it in; it's already in the semi-official event-mod beta). We also consolidated most of the infantry techs, as it didn't make sense for the player to research militia-specific weapons when most nations simply gave their old, outdated weapons to the militia. We removed the militia tech tree, and whenever a nation increases its infantry weapon techs, an event will fire that upgrades your militia to the next tech level. A complete overhaul of the naval and air doctrines was done as well.

I would recommend either of those three, but there are plenty of others you can find in the modding forum.
 
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kiwigareth1

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I've just started an ICE HOI3 game, being a virgin at playing any mod, I'm also writing an aar (my first aar as well). It's proving to be a fair bit different from vinilla but a real enhancement from what I've seen so far.

Hats off to the guys at ICE what they have done is a real winner and I'd recommend it to anybody over vinilla well SF2.03.
 

SAS

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If you want more depth but less scripted game go with HPP.
If you want a very scripted game go with ICE.
There is also August Storm (very good) and several other great mods out there.
Or just combine what you like of a few and play your own way!
 
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SAS

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I do not like Mods that require you to write over the basic game. So I guess I am stuck with common weapons of WW2.

Last time I played HPP it didn't require that, just played as a MOD.
 

Lockerius

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ICE is the only thing making my game playable right now. And Devildread (designer) is a coding superfreak. He has his mod playable HOURS after a vanilla patch comes out. He listens to the players of his mod even better than PI does, and allows you to provide input (if useful) that he will incorporate into his mod. DD really goes for historical accuracy, so he is always asking for input from people who are history buffs. Gives it that personal touch.
 

TheBromgrev

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You break the event chains. An example is with M-R. Last time I played ICE, I chose to not sign the pact, because I wanted to make Poland a puppet. As a result, the entire Barbarossa and Balkan War chain of events didn't fire.
 

The Great Duck

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Just came to ask are there any good mods dealing with alternate history (like All The Russias,Kaiserreich or Fatherland) or other periods (like Modern Day or Cold War) out there.
Also,Should I get Semper Fi,or are most mods still based on vanilla?
 

overweightninja

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ICE is a great piece of work but has far too much fluff and sillyness for my taste, HPP is much more in keeping with the original game (and improves it vastly) IMHO, so that always gets my vote.

Cheers
 

jaxpac

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ICE is probably the best I have played. It adds a lot of fun factor to the game. You do have to overwrite the game files but I just made a second copy of the HOI3 folder, renamed that folder ICE and then installed ICE there. Made a second shortcut for ICE and now I can start up either game at will. It is really not a significant inconvenience to set things up this way. ICE even has its own icon that looks different from HOI3.

ICE has the more scripted events which can hamper you if you want to play a major and want to go ahistorical. But it is great if you like to play minors. It's also great for playing the US as you will get a better Pacific war. It's great for playing Germany as well as it gives a lot more detailed events and units. I guess the only reason not to play it would be if you want to play a major and go ahistorical.
 

Veldmaarschalk

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Pollified !

Anyone who picks me as the best mod, gets bonus points :)
 
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