Hi Manwe…good to hear from you again. I wondered about being a Republic; I thought someone had said (or I read elsewhere) that Florence could become a monarchy, so I was kind of going to do that to form Italy. Isn’t Italy only formed as a kingdom?
I’m going to. And I did pick up Emperor, so that mission is there. But I still don’t see where to “set the focus to diplo” that you said earlier. Did you mean within the estates tab where I can give the Burghers the “Land of Commerce” bonus which does give +1 to monthly diplo? If so, that takes away crownland, which then brings on the negatives in 3-4 areas. Wouldn’t it be better to hire the +3 advisor, and then replace him when allowed to reduce the cost?Oh didn't know those missions were tied to the Emperor DLC. Sorry then forget what I said.
Florence is still fun and I would recommend playing it though.
I think this is what they were talking about:I’m going to. And I did pick up Emperor, so that mission is there. But I still don’t see where to “set the focus to diplo” that you said earlier. Did you mean within the estates tab where I can give the Burghers the “Land of Commerce” bonus which does give +1 to monthly diplo? If so, that takes away crownland, which then brings on the negatives in 3-4 areas. Wouldn’t it be better to hire the +3 advisor, and then replace him when allowed to reduce the cost?
Or is there another button or choice to make for that?
or…well, when I look at the leader, his stats are 6-5-5…so, I would need to find whatever +1 you mean, and then hire a +3 advisor to hit the 12.
Or, Am I just not understanding?
On the advisor Tab there is an option called national focus which makes it so that the monarch ressource picked gets +2 points while other ressources gets -1 each (null sum)I’m going to. And I did pick up Emperor, so that mission is there. But I still don’t see where to “set the focus to diplo” that you said earlier. Did you mean within the estates tab where I can give the Burghers the “Land of Commerce” bonus which does give +1 to monthly diplo? If so, that takes away crownland, which then brings on the negatives in 3-4 areas. Wouldn’t it be better to hire the +3 advisor, and then replace him when allowed to reduce the cost?
Or is there another button or choice to make for that?
or…well, when I look at the leader, his stats are 6-5-5…so, I would need to find whatever +1 you mean, and then hire a +3 advisor to hit the 12.
Or, Am I just not understanding?
Oh many sorry I didn't know that that's a DLC feature.I’m going to. And I did pick up Emperor, so that mission is there. But I still don’t see where to “set the focus to diplo” that you said earlier. Did you mean within the estates tab where I can give the Burghers the “Land of Commerce” bonus which does give +1 to monthly diplo? If so, that takes away crownland, which then brings on the negatives in 3-4 areas. Wouldn’t it be better to hire the +3 advisor, and then replace him when allowed to reduce the cost?
Or is there another button or choice to make for that?
or…well, when I look at the leader, his stats are 6-5-5…so, I would need to find whatever +1 you mean, and then hire a +3 advisor to hit the 12.
Or, Am I just not understanding?
Thank you. You also Blackbirdgriffi....I did have Common Sense...but I couldn't see those little buttons. I was looking for a more obvious option, so since it was on sale for $2.50, I just went ahead and bought res Publica. Only then did I see the buttons...and upon then going back and turning RP to disabled, and then seeing it still there.... sigh. All good. And maybe since Florence is a Republic (and can't easily be changed???), RP will be of use. No worries, though, Lykus...I had thought getting a few more DLC might be of use.I think this is what they were talking about:
Monarch power - Europa Universalis 4 Wiki
eu4.paradoxwikis.com
According to the wiki requires common sense or the republic dlc.
One disadvantage of Republics in the later game is that you can't get as much absolutism with them as with monarchies.
Absolutism is unlocked in the age of Absolutism ~1610. It increases administrative efficiency, which in turn decreases war score cost for provinces, AE and coring cost. There are other side benefits but that's the main reason people consider it really strong. Being a republic and having estate privileges both decrease the maximum amount of absolutism you can have.So, why is that a disadvantage? For context, for the Castile game, I never got even to mid-game, let alone late game. I had added too many DLCs and just wanted to get a clean start. And as noted, taking on a minor (whether a 3-province or one of the larger Italian states) could be above my ability right now. LOL. But, I saw elsewhere people talking about the absolutism, and I note that various choices (mostly with the estates??) where the negative is to absolutism.
So...why? Is there some change that happens due to government reforms? Is there some generalize need for more absolutism later in the game?
when you go for the declare war you can usually see the factors that go in favor for austria to join, when it's war vs the HRE from a non-hre member it's usually a high modifier, if it's a war between hre members and none of the hre members have austria as ally they won't join (except if u no CB, but No nb in the hre is a pretty risky ordeal anyway)I might should ask this elsewhere, but since I'm still trying to learn and yet also play as a minor (Florence)...and this question involves Italy....
I see that Austria is called to every war involving the HRE. Makes sense. But, do they always come? I mean, as I'm trying to plan a war which is tricky already (or at least it seems so to me) due to the complicated Italian alliances, enemies and rivals, I don't think I could even remotely come close to defeating Austria.
Are they included in the war score determination? It would stink to successfully take out the land of my enemy only to discover that I can't conclude the peace deal because Austria is involved.
Right…with every HRE member, the check mark is greyed out meaning they are in the war regardless. But…are they going to send troops? In reading about the HRE, I thought I saw that for the player, if Emperor, they were called into every war with HRE members, but I couldnt tell if that meant you had the option, but might not actually contribute troops. I guess the best way to avoid their actual armies would be to do it when they were already at war.when you go for the declare war you can usually see the factors that go in favor for austria to join, when it's war vs the HRE from a non-hre member it's usually a high modifier, if it's a war between hre members and none of the hre members have austria as ally they won't join (except if u no CB, but No nb in the hre is a pretty risky ordeal anyway)
Right…with every HRE member, the check mark is greyed out meaning they are in the war regardless. But…are they going to send troops? In reading about the HRE, I thought I saw that for the player, if Emperor, they were called into every war with HRE members, but I couldnt tell if that meant you had the option, but might not actually contribute troops. I guess the best way to avoid their actual armies would be to do it when they were already at war.
The greyout box doesn't mean that they are forced to join but rather that they will be bo-belligerent meaning that they will also call their allies with the defensive war modifier to join (if you want to see wether said ally will join just click on the declare war on austria and check out the "tick" on it's AI to check their willingness to jump in the war that'll will indicate the full extent of you're opposing side) which is also something you want to check out if you can beat austria can you also beat their allies?But then are they automatically included in the war score tabulation?
You probably need to play a variety of larger countries before you try a small Italian one. I don’t remember what you played originally, but I’d recommend Ottomans, France, England then try Portugal. Each will give you a different slice of the game.Well, as some of you noted, I'm probably in over my head. I've now tried to play as Florence about 7 times. LOL The intricacies of the diplomatic situation as well as simply feeling as if the AI gets to operate with different rules confounds me. Perhaps the major problem is that I have been trying to do what I thought some of you said I could do with those first two missions. So, diplomatically I know I need to figure that out, both in getting the two allies and avoiding going to war with some massive confederation. Every time but once when I tried, every other nation refused to be my ally so there was simply no way possible to ally anyone within the first two days, as was suggested. So then I try to do things like a marriage or sending a diplomat to improve relations, but then even after the successful marriage, as you all know, then I can't get the alliance with that nation for another month. By the time a month has gone by, with improved relations, every other country is already allied or enemies. There have been a couple of times when the Papal States were close to being my friend, and I will send a diplomat to improve relations, and even though they are then happier a week or two later, the situation suddenly changes because they've befriended someone who I rivaled, or they are friends of a friend, or, as happened last night, suddenly they have too many relations---meaning, it sure feels like the AI gets a benefit situation to where all of their nations can actually ally while I am running around trying to get people happy.
Then, in one go where I thought I was okay, and then went to war with Sienna (who had two allies, but nothing major, or so I thought) my fleet got rolled by the combined alliance fleet, and even though I took the province finally, they would not give up the land (even though the war score was high enough) and I had no way to get over to one of their allies (Ragusa).
Then, in another go, I thought I would be more typical diplomatic style that I prefer, and I allied both Bologna and Sienna, and then raised relations in order to make the move to diplo-annex. But, as I found out, even though the diplomatic screen had given me the green check mark on the way to this moment, once they hit 190, suddenly it went to a red X saying that they were unimpressed with my military and thus would not become the vassal. I of course understand historically why a country wouldn't just give up their independence, but I sure wish the program would have told me that.
I kept trying, in that game, figuring to go for the very long approach, but along the way I allied also with Naples (seeking to get a stronger overall alliance), and then suddenly they went back to war with Aragon. I had been waiting, hoping to get enough favors (really do NOT like that system) to finally start a war with Lucca, then one minor near me, but with this change, I joined in, not wishing to take the prestige hit, and again my navy got rolled by Aragon (LOL) and two massive Aragonese armies started to conquer my lands. Sigh...this I might could try to rectify going back in time, but maybe this was just a clue that I was in over my head. I probably should have stayed out of it, leaving Naples to their fate, but I was already struggling to figure out how to raise up my prestige (wonder what I am missing there...it was consistently going down, not up), so....
Not really asking for advice, but just more telling you my tale of woe and probably try to figure out a better second country to play for myself. But I certainly don't understand how the AI could ally with everyone while I could not. And I feel like the strategy to get the higher level advisor to hit the mission, thus spending about 90% of the nation's starting money is unwise. If I did try it again, I would probably just wait for the first election and take the hit on republic tradition in order to let the leader get the +1 to Diplo and see if that did it.
You probably need to play a variety of larger countries before you try a small Italian one. I don’t remember what you played originally, but I’d recommend Ottomans, France, England then try Portugal. Each will give you a different slice of the game.
There are also fun non European countries, if you want to venture out into the world.
Take your time. This is a long game and it’s very dynamic. If a road is blocked, bide your time and prepare. Gather cash, drill your armies, build your economy. I mentally divide the game into three periods. 1444 - 1550. Existential. Conquer what you can, build alliances, build your economy, get to the point where your immediate neighbors are either allies or too weak to be threats. 1550 - 1650. Great Power. Climb the league table. Make strategic conquests. Play the trade game. Cut the legs out from under your rivals. 1650 - end of game. Imperial. The world is your oyster.
Remember that most conflicts with actual rivals are won over several wars. Don’t hold out for that last little bit of war score. Peace out and take money. It’s amazing how the additional cash helps in the next war. Take what land you can but be mindful of your AE. Grabbing an extra province isn’t worth it if it triggers a coalition war. And keep on eye on your own overextension. Don’t take more territory than you can comfortably integrate over five years or so. Rebel wack a mole isn’t much fun.
Lastly, idea groups really matter, especially the early ones. Think about what you need to accomplish in the first hundred years and pick the idea groups that will fit best with your strategic plan - remembering that you are going to spend precious mana to buy the ideas.