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ed84

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I'm trying to find out which game would be the best fit for me. I have 4 on the list.

EU3, Victoria 2, Hearts of Iron 3 or Crusader Kings 2.

I've played Europa Universalis 3 and it was def reallly interesting and very challenging. But I did find the learning curve high. Right now I'm busy with exams and can only really give it the time when I have more free time.

All the games seem to have the map style and general gameplay that is the same but they cover different eras, correct? So would selecting which game to buy/play really just be based on which era I'm more interested in?

Thanks for any suggestions
 

calvinhobbeslik

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I assume you mean EU4? If so, I would suggest that just because you don't need to also buy all the expansions that the other 3 games have(assuming EU3 is your only current game)


If you don't want to wait that long, note that in addition to being about different eras, each of the games has a certain focus. CK2 is apparently about building up your dynasty(as opposed to your country) and is focused on dynasties, Victoria 2 is focused on the economy and population, and HOI is obviously focused on warfare. EU3/4 is interesting in that it has a little of everything, but it's essentially about building up your country.
 

Roguim

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As i only have (yet) EUIII and HOI III i'll give my opinion concerning these games. Note that will be only a summary and probably i'll forget to tell about lots of things :)
The easier to learn is EU III as it's has less complex micromanagement, you don't need to worry about you troops supply only the attrition level, in HOI III the supplies issue is one of the primaries players' concern, sometimes you win all the battles but lost the campaign as your armies bean to run out supplies.

Also EU III as a more diplomatic approach and you can even win the game without go to war , playing with a merchant Republic and have the control of the world trader for example. In HOI it's about prepare to war and win it, diplomacy went to a second degree ( but could still be very important). Also know if the war between the faction is only end with the completely destruction of one of the factions "white peace" only with a minor non-faction country.
But HOI don't have the naval attrition so one less thing to worry ( and rage...)

Other change is the way to develop technologies in EU III is a "simple matter" of choose how many money do you wish to expand in a technology branch, in HOI is more complex with leadership points that's also used in diplomacy, espionage and in offices( very important as if you army has a low office rate it'll lose efficiency).
So for now i would say go to EU and later HOI III
Also i suggest to read the games ARR, i have confess that after buying EU III and have a similar doubt of with game to buy i went to HOI because one ARR

Hope that's helped you.
 

Roguim

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number of provinces and counters instead of sprites. din't play it too much, liked the tech tree etc.
You can turn off the counters and have the units sprites, but the preference is the counter as shows the relative strength of unit.
The provinces really could awe , i mean the first time i played ( German) when i see the number of province to get to Moscow , i was like "Ok get there in 44...) but after some time you get used to it. Also Instead of EU if your army arrive in an province undefended you instantly occupy it, wheres in EU you still have to siege/assault the fort( don't know if when you played you went to war so decide to tell about it).
 

unmerged(605863)

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HOI..intimidating how?

I have all the games except Victoria (Which I would love to have but gonna wait)

HoI3 is intimidating because, of all the games (Again, I don't have Victoria, but I've seen it and know what it's about) HoI is the most complex.
Imagine, CK focuses on diplomacy peer se, Victoria on Economy, EU3 on everything and it's quite comfortable, but let's say empire building (warfare + economy)
Now, HoI3 focuses on Warfare of course, the game is boring without it.
But it ALSO has a REALLY complex tech tree, espionage, military, and a REALLY complex production mechanisms, which makes it difficult to learn and intimidating as yabba said.

Now, from all the games, EU3 is the most addictive because it's "easy" and it's comfortable and nothing is really so complex that you don't understand
And from all the games HoI3 is the most interesting and challenging.
This is my opinion, you should watch some LPs on youtube and read some AARs and check which one you want.
 

cywang86

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EU3 would be my top choice amongst all the PI titles.

CK2 is the easiest to learn out of all 4, but I dislike how it's 99% dictated by random number generator. The game is based around plotting and breeding with a bit of warfare to keep your family in power as to not go game over. Though the tech portion is very limited and slow. The upside is that it keeps getting new content DLCs, and some features/bug fixes will be applied for free even if you don't buy those major content DLC.

Vicky 2 is the 2nd easiest to pick up, though it focuses way too much on economy stead of conquest in my opinion. The whole game is revolved around industrialization era and economy management. This may be your beef if you wish to rise to the top through economy might with least amount of conquest.

HoI 3 is the hardest due to plan what you need to build and tech way ahead of time but the most tedious of them all, as you're always required to re-organize your initial army group. The game does emphasize on warfare the most out of the 4 games, and is the least RNG dependant. Other than a couple nations, you will spend half of the game years teching and building your troops and defenses before you point your sticks at your neighbors. If you want to have full control of your nation and go on a conquer spree or just compete in multilayer, this is your game.

As for EU3, it has the highest number of "game concepts" you need to master, but they all have their own rule of thumb, and you can easily master them one at a time while sort of neglecting the others. The events are randomly generated with set conditions like the other games, but it's got more impact than HoI3 and Vicky2, and none of the stupid 70% good 30% bad result in one option like CK2. The missions are also awesome, though due to more of them open up in the later game, its usefulness does diminish.
 

Ricox

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EU III is fun, 14th-18th century based game, and from what I've noticed - doesn't emphasize on anything specifically, since it has everything - personal unions, dynasties, heirs, warfare, Holy Roman Empire, the Papacy, trade, colonialism etc. From all those games, this one covers the largest timeline (not sure about CK2, I don't play it), altho the time does go way faster than in other games (ex. HoI 3 has hour counting, since it has a very short timeline).

HoI 3 is extremely warfare-related, since if you play any of the majors, you'll most likely be involved in a war almost the whole game from the point you join it (the game is pretty much over after winning the world war, since the whole game is based around it, but you can go on a WC etc., altho it's not much of fun to do it in HoI 3, IMO). It definately takes the most micromanagment from all games and more than all games combined, unless you, of course, let AI do most of it (ex. managing your campaigns etc., which is a bad idea since the AI is reckless and doesn't do things the way you'd want to). You have to plan out your offensives, retreats, technology research (not like EU 3 where falling back in one tech doesn't do much harm for most part, in HoI 3 every detail is important), how to defend your nation etc. etc.

Not like EU3 or Vic 2 where you just put your whole army in 1 stack and go enemy hunting, since that way you can get encircled and all your armies destroyed in HoI 3, especially considering 1 major difference between HoI and the other titles - provinces don't get sieged, they're instant occupied the moment a hostile division moves in. The siege is sort of represented by the actual battle, so if a division is protecting the province, then the attacker, in some terms, could be considered to be sieging the province in Vic2/EU3 thinking, which is also represented by various maluses (ex. attacking dug-in troops, attacking province with forts etc.).

Victoria 2 is centered around economy & colonialism, quite a fun game and the new expansion looks to be very promising, adding very important features that would perfect the game. Based around 1836-1936. Not much I can add to this, the game is pretty decent, altho warfare is poorly represented in the late years of the game and I believe the timeline, sometimes, might seem short if you're playing some need-to-westernize power, since you might westernize too late and then you'll just be ready before the game ends. But you can always extend the timeline thru file editing & it isn't poor design choice or anything, it's just the timeline it's based on and whatnot, it takes pretty long to finish a game, tho, so it's okay.
 

Seelensturm

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I prefer EU3 because I dislike micro managing single characters or complex armies. I like to focus on the greater scale, the empire building. Victoria II offers a nice amount of domestic stuff on top to do, but when I played it last (without expanions) it had a lot of problems. With the recent announcement of another addon, I considered to give it another chance. But the multiplayer forum looks so dead there, so I prefer waiting for EU4 while playing EU3 multiplayer.