Which achievement are you trying for first?

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Cinigs

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Basically what the title says. Personally, I'm going for the Bois are Back in town. I feel playing as a smallish tribe would be a good way to learn the mechanics before playing a larger more complex nation like Phrygia.
 

Orkonkel

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Pax aeterna.

It's not the first achievement I'm going to get, or even the first few runs I'll try, but it'll be the first achievement that I'll deliberately pursue as a goal for myself.
 

Reman

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Pax aeterna.

It's not the first achievement I'm going to get, or even the first few runs I'll try, but it'll be the first achievement that I'll deliberately pursue as a goal for myself.
Same here. Conquering the world for the first time should give a good overview of how the game plays out and what things to optimize for. I'm surprised it's listed as only a "hard" achievement when it seems quite difficult to accomplish in <300 years.

It looks like a lot will come down to dealing with foreign cultures and how it interacts with aggressive expansion. How feasible is it to undertake large-scale culture conversion? Are there any other ways to deal with unrest/unhappiness? Are constant rebellions going to be something we have to fight through? These will be interesting questions to answer.
 

Orkonkel

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Same here. Conquering the world for the first time should give a good overview of how the game plays out and what things to optimize for. I'm surprised it's listed as only a "hard" achievement when it seems quite difficult to accomplish in <300 years.

I am not so sure. There is no mana bottleneck as in Europa Universalis, and certain nations start with lands and claims. AE decay seems more a soft cap - if you can maintain an army strong enough to deal with civil wars while keeping a core heartland of same-culture lands, you could technically be at perpetual war.

I think my first few runs as major powers will be exercises in maintaining ~50 AE without suffering uprisings and see how much of the world can be conquered. A total war scenario for the last 50-70 years seems a lot more reasonable for the last push. At that point, you should have -a lot- of right culture/religion provinces and inventions to boost happiness, ensuring regions af absolute loyalty despite 200 AE (the cap as far as I understand).

Some experimenting with diplomatic vasselage needs to be experimented with as well.
 

Lord Finnish

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To The End of the World and The Man Who Would Be King, Bactria achievements. I'm most interested in making a tempered, historical Bactria run.

I'll start as Rome but I'll probably switch out after tutorial to wait for the consul patch and then replay Rome once I've learned the game properly.
 

Reman

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I am not so sure. There is no mana bottleneck as in Europa Universalis, and certain nations start with lands and claims. AE decay seems more a soft cap - if you can maintain an army strong enough to deal with civil wars while keeping a core heartland of same-culture lands, you could technically be at perpetual war.

I think my first few runs as major powers will be exercises in maintaining ~50 AE without suffering uprisings and see how much of the world can be conquered. A total war scenario for the last 50-70 years seems a lot more reasonable for the last push. At that point, you should have -a lot- of right culture/religion provinces and inventions to boost happiness, ensuring regions af absolute loyalty despite 200 AE (the cap as far as I understand).

Some experimenting with diplomatic vasselage needs to be experimented with as well.
True, not needing mana for coring removes one of EU4's largest bottlenecks. However, there are still other issues to contend with, mainly province loyalty as it relates to AE, and warscore cost vs truce time.

It took Florryworry, a very good player, about half the game's timeline to conquer Greece as Sparta. As he's started expanding beyond his culture group he's very quickly running into a civil war due to provinces being disloyal. Obviously he's new to the game, but the game is similar enough to EU4 that much of his skill translates to this game.
 

Orkonkel

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There is much more of a snowball effect in this game than in Eu4, meaning that as soon as Florryworry could take on bigger powers head on he just took all their clay. Nations that can skip the consolidate stage of a minor power such as Sparta can probably take half of Greece in the first thirty years of the game. AE doesn't scale up from taking secondary war participants' land, so separate peacing the allies of your wargoal allows you to expand all that much faster.

World conquest as Sparta is more similar to a world conquest as Byzantium or Athens in Eu4 - it will just be a lot easier as Ottomans, Mughals, Kazan, HRE, or France. So... the Diadochi, Rome, or Carthage will be able to just push ahead without spending centuries to grow a power base.

Will it be harder to world conquest in Imperator than Eu? I doubt it. This game is built on map painting. There is no such thing as coalitions, so the only challenges are internal stability and player efficiency. AE decay is probably the most important modifier for Pax Aeterna, but I could be mistaken.