Another solution could be make an high-tech industry also for agri, oil, ore and forest where uneducated workplaces are replaced by educated or well educated.
Not so complicated.
Not so complicated.
Yeah, but it was done. It took years of developement to implement safety belts to cars, but I expect to have them in new model.I'm sure it will be tweaked over time. Everybody keeps comparing it to SC4 but this is way better then vanilla 1.0 SC4. It took patches and rush hour and mods like NAM to make it what it was. But it's still important to be discussing it.
Naw SC4 was the exact same way. The only SC game where you NEED low and medium wealth sims is SC13. And even in that one the benefits of having a dirtier city are not very high (though much higher than SC4 and C:SL)
Yeah, but it was done. It took years of developement to implement safety belts to cars, but I expect to have them in new model.
At very least CO knew that it can cause problems.
Don't get me wrong, I like the game, I don't expect it to be perfect from the start (or anytime, in fact). I just don't agree with that logic.
One way for me to avoid villas with pools has been to just zone little 2x2 zones or even 1x2s. You have to leave a checkerboard pattern until they build them fill in the gaps so it's a pain. But the buildings stay smaller. No idea if that keeps value down, but at least the houses look small.
Can't say I have encountered this problem. I have area's of my city with high land value, for the rich folks and other area's which have a lower land value where the rest live. It is relatively simple to create area's for different types.
Also, remember that when you're placing services (police, fire, school etc) it has a radius and a green "efficiency" indicator, but even if an area isn't covered, fire trucks, police cars and the like can still get there, just at a reduced efficiency owing to the distance.
With this in mind, it is easy to create area's of the city which are "well served" and have high land value, while still creating poorer area's which nominally have poor coverage but still won't actually burn to the ground. Placement of parks, district polices etc all have their role to play as well.
The same applies to the commercial and industrial area's - you can keep commercial at lvl 1 for your convenience stores and petrol stations in one area and have the super rich shopping district in another, all through clever use of districts/policies, placement of parks/plaza's and services.
Ok so I zoned residential till my nose bled and added several thousand highrise residents to my city (from 21k to about 24k). I did this relatively quickly, even though the green bar in the RCI bar section was low at all times. I didn't manage to get my unemployment below 4% at any time, likely because there were too many job openings and not enough citizens to fill them. Here's what I learned:
1. The RCI bar is not very accurate at showing what your city needs. My R bar was low at most times, however I could easily add large blocks of residential highrises without issue.
2. I needed to get my education levels deeply in the red (in other words, have too few schools for way too much demand) to get an acceptable number of low-educated citizens for my farms.
3. Even with thousands of citizens not being able to get an education, buildings in my new neighborhoods STILL very quickly leveled up to at least level 2 or 3. There was no way to keep them at level 1 because at least some of my citizens would still get an education, and that is the only requirement for buildings to level up to 2 or 3.
In conclusion: it's very counterintuitive, but to keep an acceptable level of workers that are uneducated or low educated, you need to conciously keep the availability of elementary schools and high schools low THROUGHOUT YOUR ENTIRE CITY. Citizens will get an education even if you don't place schools in their neighborhoods, as long as there is enough school capacity elsewhere in your city (which could be all the way on the other side of the map). Even then, there is no way for you to prevent your buildings from leveling up and no way to conciously create low-income neighborhoods. I'd go so far as to say that most us of will never notice level 1 buildings in our cities because they upgrade way too quickly.
And how did you manage to get this to happen. I still don't get it. I've got low wealth cims moving in, and when they move in they go to school. When they graduate university, they start becoming richer. When they become richer, they get fancy villas and stuff everywhere. Then there's no one to fill out my factory jobs or my office jobs.
And then, they abandon their houses because the land value is low. That shows that it's not the land value, it's the education. But then, I want education in my city, because there are jobs that need education in it to be filled.
(also, another little question. Is anybody getting like "mini apartments" for low density areas? Because I don't really think they should be in low density. Maybe the high rise ban policy will do something?)
Stu - you're probably right about it being all facets, but it's hard to deny that education plays a majority role in all this. And it's kind of limiting that poorer areas should be outlying, farther away from the city with all its gleamy offices and all that. In real life, poorer people also live in downtown areas and they usually do have access to parks and schools and the like.
Almost everyone forgot how is the name of this thread..
Its confirmed that high educated people can work at farms (if you have decent unemployment)..
But the main problem is that its almost impossible to keep level of resident building low. Have city filled with villas isnt realistic neither fun. Can plese some modder look at this aspect of game? (maybe district policies that forbid buildings to level up?)
Btw. the games mechanic is showing how education and career is perceived in nordic countries. Here everybody can can educated and a good job based on governmental facilities.
Can you please provide some tips how to prevent residental from leveling? They are leveling even if citizens have no jobs!It's not impossible - difficult maybe, but certainly not impossible.