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unmerged(716410)

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Because it isn't a city in the world that would use helis and baloons as a mass transit mode. That's what the dev said, more or less, and I absolutely agree.

In CIM cities based on real cities and they had aviation in it, but CIM 2 based on fictional cities and it would be unrealistic to have aviation in it? Really?..
 

Jazzoid

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Is there any city that uses helicopters as a daily urban transport? I don't know about any and I'm glad the helicopters were replaced by trolleybuses (which are way more common than helicopters or even hot air balloons).
 

unmerged(716410)

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Is there any city that uses helicopters as a daily urban transport? I don't know about any and I'm glad the helicopters were replaced by trolleybuses (which are way more common than helicopters or even hot air balloons).

Did they really have to sacrifice aviation for trolley buses? In real life, you there are purposes are the use of helicopters. Rich people ofter use helis to get around, military, hospitals, recreation, and many business purposes also. So nun of that applies to CIM 2?

I'm going to just trough this out here, maybe it's for a future paid DLC?..I might be wrong, buy i'm just saying.
 

Butelka64

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You're completely right - military, hospitals, recreation, and many business purposes also. None of them is PUBLIC TRANSPORT.
I'm gonna help you out once more, if you haven't yet realized. PUBLIC TRANSPORT. That's what CiM2 is about. Not PRIVATE transport. Not MILITARY transport. Not EMERGENCY transport. Should I say anything more to convince you, that helicopters and hot air balloons are not means of public transport?
 

Jazzoid

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Rich people ofter use helis to get around, military, hospitals, recreation, and many business purposes also

Yes, but that's something completely different. These helicopters aren't supposed to operate in an urban transportation together with buses, trolleybuses, trams and subways. You don't usually use the helicopter to move (within a city) from A to B. :)
 

unmerged(716410)

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Fictional and unrealistic isn't the same thing :)

Considering this is in the game, I really dont think we need to go there. And this is not even the, tip of the iceburg, of the unrealness that users can create in this game.

I call it, "Rings of Confusion"
1EF6EF914A797D3E1826210459BEC93D00A5CAE0
 

unmerged(716410)

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You're completely right - military, hospitals, recreation, and many business purposes also. None of them is PUBLIC TRANSPORT.
I'm gonna help you out once more, if you haven't yet realized. PUBLIC TRANSPORT. That's what CiM2 is about. Not PRIVATE transport. Not MILITARY transport. Not EMERGENCY transport. Should I say anything more to convince you, that helicopters and hot air balloons are not means of public transport?

I really appropriate you helping me out and all, I really didn't realize just how much I needed for someone to help me realize just how flawed my thinking was on this matter. Just because something worked so well in CIM would be absurd to have it in CIM 2 considering they are completely different in every single way. What was I thinking?...
 

giladteller

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In large cities like New York helicopters are used to travel inside the city. But they are used as Air taxi, not as a public transport. They do not operate as regular lines with timetables.
And please keep this discussion civilized.
 

unmerged(424960)

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I really appropriate you helping me out and all, I really didn't realize just how much I needed for someone to help me realize just how flawed my thinking was on this matter. Just because something worked so well in CIM would be absurd to have it in CIM 2 considering they are completely different in every single way. What was I thinking?...

It didn't work so well imho, I didn't use them so often. Anyway that was the dev's idea, they think that helicopters doesn't fit into a mass transportation game.
 

jq371

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helicopters as a means of city transportation was absurd... im so glad they arent in CIM2....
having said that, I do still wish there were airports - even if just used as an element to attract passengers..... lots of people travel to airports..... and it was alsways how i started my cities, by linking the main area to the airport....
 

DataTraveler

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I loved the airports, railways and external road connections in CIM1. It gave the feeling that the city is bigger and connected with the outer world.

from: Cities in Motion 2 – Planning the levels – Developer diary #3
Instead of designing individual maps that float in nothingness, we ”connected” the maps so that they can be seen as part of a bigger whole.

Maybe it is just me but maps in CIM2 does not give any feeling of being "connected" to a "bigger whole". The region is available only in campaign and it is so useless that actually there is no difference if we see the region picture or not as we still can not connect different cities. Not to mention that none of the cities in the campaign is even connected with roads going to the end of the map like we had in CIM1.

Cities in CIM2 looks like they are just out of nowhere. It is fictional city so why can not we have fictional connections to other "imaginary" cities by road, rail or air? That would make those fictional cities look and feel much more like real cities.
Airports, railways and road connections at the end of the map in CIM1 gave us the imaginary belief that their is something out there and (at least for me) that was very important part of CIM1

Please CO, CIM2 is already a great game and it has the potential to became the greatest game now and for years to come, it just needs some more work.
 

unmerged(424960)

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Devs already said that this "connection" simply is a way to say that the single maps are part of a bigger map.
I think too that some kind of connection with other maps, or at least something like CiM1 where there was traffic coming in and out from the city would be a nice addition.

Problem with that is, especially about trains, that you can build and destroy everything, so you can't build a train line in the map because you will limit the player's freedom. Instead it should work like simcity imho, you have to build a line to the map's edge and on this line you will see trains coming. Maybe you should be able to use that as a real line, so you should buy trains and so on.
Airport instead could be placed automatically by the CPU, then it should be the player's problem of connecting them to the rest of the city.

But unfortunately at this time I don't think CO will add something big like that.
 

unmerged(716410)

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I loved the airports, railways and external road connections in CIM1. It gave the feeling that the city is bigger and connected with the outer world.

from: Cities in Motion 2 – Planning the levels – Developer diary #3


Maybe it is just me but maps in CIM2 does not give any feeling of being "connected" to a "bigger whole". The region is available only in campaign and it is so useless that actually there is no difference if we see the region picture or not as we still can not connect different cities. Not to mention that none of the cities in the campaign is even connected with roads going to the end of the map like we had in CIM1.

Cities in CIM2 looks like they are just out of nowhere. It is fictional city so why can not we have fictional connections to other "imaginary" cities by road, rail or air? That would make those fictional cities look and feel much more like real cities.
Airports, railways and road connections at the end of the map in CIM1 gave us the imaginary belief that their is something out there and (at least for me) that was very important part of CIM1

Please CO, CIM2 is already a great game and it has the potential to became the greatest game now and for years to come, it just needs some more work.

No controllable aviation is no deal breaker to me, I just liked it thought it worked well in CIM and dont see why it was left out of CIM2, moving on.

I agree with you on this post with the exception of CIM2 being great. It has greatness in it, but not great game. It could/can be great but CO need to go back to the same playbook that made CIM great. I know there's many people feel like CIM2 is better than CIM and it is in many ways. CIM was made with logic. For the most part, CIM does not ask the player to surrender the real world thinking of how a game like this show be.(Suspension of Disbelief) CIM maps, in my mind, look like real maps where it's obviously part of a whole planet.

CIM2, from the minute the map starts up, you know "you're not in Kansas anymore." By CO allowing us to see the edges and the different layers of the planet, CO is asking the player to imagine this being part of a bigger planet(Suspension of Disbelief). By them doing that, I find it hard to take this game as seriously as CIM. It really puts me in mind of a board map type game. I dont know how many of you who are familiar with board games like Monopoly, but that's what it reminds me of instead of what could be a real place. Add in there's no air ports, no see ports, no trains entering and leaving, and no roads leading out or in. There are other fundamentally logical things that just kills the joy for me. I hate that to cause I really want to be in-love with this game CO. Well at least I still have CIM and a few more DLCs to buy for it.
 

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helicopters as a means of city transportation was absurd... im so glad they arent in CIM2....
having said that, I do still wish there were airports - even if just used as an element to attract passengers..... lots of people travel to airports..... and it was alsways how i started my cities, by linking the main area to the airport....

Or intercity train stations. :)
 

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these things where left out by design not time restraints. If it was a matter of time they could just pushed back the drop date as so many devs/pubs have done/doing/ and will do.

If there were left out by design it was a bad design decision. But, CO never told anything about airports, sea ports, trains etc. - these things simply never were in the game from the beginning. So it's pure speculation why these things were left out. The same goes for landmarks, other architecture styles, bridges, parks etc etc.

For me one part of the additional content is not in the game for time restraints because CiM2 was rushed out when Simcity 5 was released - could be coincidence, could be planned. The game was released super early, and clearly some things were not finished, not to mention polished.
And, another part was not in the game because CO want sell it as a DLC. Or, even better, to give us a present in one of the following patches ;-) As it looks in patch 1.22 there is already designated some more content.