In CIM there are helicopters and hot-air balloons. Why are they not in CIM2? Where they help back with intent to sell them to us as DLCs?
Because it isn't a city in the world that would use helis and baloons as a mass transit mode. That's what the dev said, more or less, and I absolutely agree.
In CIM cities based on real cities and they had aviation in it, but CIM 2 based on fictional cities and it would be unrealistic to have aviation in it? Really?..
Is there any city that uses helicopters as a daily urban transport? I don't know about any and I'm glad the helicopters were replaced by trolleybuses (which are way more common than helicopters or even hot air balloons).
Rich people ofter use helis to get around, military, hospitals, recreation, and many business purposes also
Fictional and unrealistic isn't the same thing![]()
You're completely right - military, hospitals, recreation, and many business purposes also. None of them is PUBLIC TRANSPORT.
I'm gonna help you out once more, if you haven't yet realized. PUBLIC TRANSPORT. That's what CiM2 is about. Not PRIVATE transport. Not MILITARY transport. Not EMERGENCY transport. Should I say anything more to convince you, that helicopters and hot air balloons are not means of public transport?
I really appropriate you helping me out and all, I really didn't realize just how much I needed for someone to help me realize just how flawed my thinking was on this matter. Just because something worked so well in CIM would be absurd to have it in CIM 2 considering they are completely different in every single way. What was I thinking?...
Instead of designing individual maps that float in nothingness, we ”connected” the maps so that they can be seen as part of a bigger whole.
I loved the airports, railways and external road connections in CIM1. It gave the feeling that the city is bigger and connected with the outer world.
from: Cities in Motion 2 – Planning the levels – Developer diary #3
Maybe it is just me but maps in CIM2 does not give any feeling of being "connected" to a "bigger whole". The region is available only in campaign and it is so useless that actually there is no difference if we see the region picture or not as we still can not connect different cities. Not to mention that none of the cities in the campaign is even connected with roads going to the end of the map like we had in CIM1.
Cities in CIM2 looks like they are just out of nowhere. It is fictional city so why can not we have fictional connections to other "imaginary" cities by road, rail or air? That would make those fictional cities look and feel much more like real cities.
Airports, railways and road connections at the end of the map in CIM1 gave us the imaginary belief that their is something out there and (at least for me) that was very important part of CIM1
Please CO, CIM2 is already a great game and it has the potential to became the greatest game now and for years to come, it just needs some more work.
They just dont have enough time to do it before release as well as DLC issue~
helicopters as a means of city transportation was absurd... im so glad they arent in CIM2....
having said that, I do still wish there were airports - even if just used as an element to attract passengers..... lots of people travel to airports..... and it was alsways how i started my cities, by linking the main area to the airport....
these things where left out by design not time restraints. If it was a matter of time they could just pushed back the drop date as so many devs/pubs have done/doing/ and will do.