You can use mercs who don't use manpower and also make use of your waterfall of money.
I do use mercs. That doesn't mean I don't want each individual man to kill several on top of that.
You can use mercs who don't use manpower and also make use of your waterfall of money.
So you take mulitple admin/diplo ideas while you can dump those points into coring/annexing and simultaniously dont take any military ideas when you cant dump military points for anything useful ?
Maybe rethink the optimal usage of your points...
When a 20 stack can destroy a 40 stack you not only open yourself to winning wars against larger western nations but the AI only ever seems to take into account the size of stack and not the stacked modifers and will make stupid mistakes jumping into fights it will lose.
I want the AI to make a dumb mistakes and lose so with limited resources I destroy them on the field and in the manpower game.
Brandenburg makes a good extreme example of this you'll notice you get into weird easier and effortless wars purely because the AI only looks at the number of dudes as the score and it will think it has advantages it doesn't have. (you can stack more then a strait prussia/brandenburg game but they make an easy to see example)
In other words they are waste of idea slots (the most precious resource in the game).
Not really. Points are precious, since points unlock tech, ideas and increase BT. Ideaslots are a luxury... Especially if you leave Europe.
So you think that points are precious, but that the slots needed to take ideas like adaptability, deus vult, integrated elites, diplomatic corps, etc are a luxury….that doesn't make sense.
A one province minor is open to winning wars against any western nation, provided it builds the right alliance network. This is why the diplomacy ideas are so strong, they give the ability to do this (plus so much more).
The pure Military ideas (offensive, defensive, quality) on the other hand just allow you to win wars you would have won anyway, and give nothing else. In other words they are waste of idea slots (the most precious resource in the game).
This is kinda silly. State that you have too much military points but don't want to spend them on anything that uses military points? Agree with the others the game is too easy for you, start as a more difficult nation you will soon need to spend more on military tech when you fall behind on tactics / moral. If you don't spend on military tech for instance France can kill an army twice its size (due to moral/discipline), so unless you're obscenely strong by that point in terms of numbers / manpower they will destroy you.
I mean it's like saying, I have nothing to spend my ADM points on, but I don't expand or core anything...
If you spend the points available to you then it should be very rare to cap them. Only exception is late 1750s etc when you have all buildings maxed.
I think you answered the question yourself, that there is no military point sink. Expanding, as you said, takes dip and adm points, but not military points. Imagine yourself as milan or savoy or smth, or any other nation which can often get capped at military points with no sink... Even if you DO want and need a military idea, sometimes the first or second ideas are best non-military, which makes you very easily cap on military ideas as some nations. The same is true on other points too, that they can be capped, but that happens only if you dont expand enough.
Therefore Arty's suggestion: allow to spend mil points to increase army and/or navy tradition