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Pornek

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So you take mulitple admin/diplo ideas while you can dump those points into coring/annexing and simultaniously dont take any military ideas when you cant dump military points for anything useful ?

Maybe rethink the optimal usage of your points...
 

CaptainChiatrol

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So you take mulitple admin/diplo ideas while you can dump those points into coring/annexing and simultaniously dont take any military ideas when you cant dump military points for anything useful ?

Maybe rethink the optimal usage of your points...

When a 20 stack can destroy a 40 stack you not only open yourself to winning wars against larger western nations but the AI only ever seems to take into account the size of stack and not the stacked modifers and will make stupid mistakes jumping into fights it will lose.

I want the AI to make a dumb mistakes and lose so with limited resources I destroy them on the field and in the manpower game.

Brandenburg makes a good extreme example of this you'll notice you get into weird easier and effortless wars purely because the AI only looks at the number of dudes as the score and it will think it has advantages it doesn't have. (you can stack more then a strait prussia/brandenburg game but they make an easy to see example)
 

troutblock

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When a 20 stack can destroy a 40 stack you not only open yourself to winning wars against larger western nations but the AI only ever seems to take into account the size of stack and not the stacked modifers and will make stupid mistakes jumping into fights it will lose.

I want the AI to make a dumb mistakes and lose so with limited resources I destroy them on the field and in the manpower game.

Brandenburg makes a good extreme example of this you'll notice you get into weird easier and effortless wars purely because the AI only looks at the number of dudes as the score and it will think it has advantages it doesn't have. (you can stack more then a strait prussia/brandenburg game but they make an easy to see example)


A one province minor is open to winning wars against any western nation, provided it builds the right alliance network. This is why the diplomacy ideas are so strong, they give the ability to do this (plus so much more).

The pure Military ideas (offensive, defensive, quality) on the other hand just allow you to win wars you would have won anyway, and give nothing else. In other words they are waste of idea slots (the most precious resource in the game).
 

FrosT37

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1. Build military buildings.
2. Reroll a bunch of generals and keep the best ones.
3. Harsh treatment.
4. War taxes (if at war).
5. Take military tech with the ahead of time penalty.
 

troutblock

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Not really. Points are precious, since points unlock tech, ideas and increase BT. Ideaslots are a luxury... Especially if you leave Europe.

So you think that points are precious, but that the slots needed to take ideas like adaptability, deus vult, integrated elites, diplomatic corps, etc are a luxury….that doesn't make sense.
 

zenisar

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As monarch points are generated (statistically) in equal amounts distributed to ADM / DIP / MIL category equally in long-term, I recently changed my mind and prefer to spend them per category equally now. So I usually take 1 idea per category, then repeat for 2nd round, then finish according to what my needs are for end game.
 

Pornek

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So you think that points are precious, but that the slots needed to take ideas like adaptability, deus vult, integrated elites, diplomatic corps, etc are a luxury….that doesn't make sense.

As I was quoting you I was refering to the most precious part. Maybe I should have clarified it - thought it was obvious.

The player can still core, declare war/take provinces, annex or tech up without those ideas. However try it without monarchpoints. Now you tell me what exactly is more precious.
 

slv

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Also keep your national focus on Dip/Admin.

Note that if you're a republic proper electing could definitely make you not swim in Military Points :)
 

Artyom87

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A one province minor is open to winning wars against any western nation, provided it builds the right alliance network. This is why the diplomacy ideas are so strong, they give the ability to do this (plus so much more).

The pure Military ideas (offensive, defensive, quality) on the other hand just allow you to win wars you would have won anyway, and give nothing else. In other words they are waste of idea slots (the most precious resource in the game).

as someone said, increase the difficulty

now, although military points are often overstocked for western nations and even eastern, being on par in military tech is crucial in wars for some nations.

But despite this, I do think there needs to be some military sink because its just retarded that some (western) nations can sit at 999 military points with no tech available. Perhaps, excess military points could be used to increase something like military tradition.

Because chances are, if you are sitting at a bunch of military points that means you have low tradition (just think about why and how)
 

Halaberiel

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This is kinda silly. State that you have too much military points but don't want to spend them on anything that uses military points? Agree with the others the game is too easy for you, start as a more difficult nation you will soon need to spend more on military tech when you fall behind on tactics / moral. If you don't spend on military tech for instance France can kill an army twice its size (due to moral/discipline), so unless you're obscenely strong by that point in terms of numbers / manpower they will destroy you.

I mean it's like saying, I have nothing to spend my ADM points on, but I don't expand or core anything...

If you spend the points available to you then it should be very rare to cap them. Only exception is late 1750s etc when you have all buildings maxed.
 

Artyom87

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This is kinda silly. State that you have too much military points but don't want to spend them on anything that uses military points? Agree with the others the game is too easy for you, start as a more difficult nation you will soon need to spend more on military tech when you fall behind on tactics / moral. If you don't spend on military tech for instance France can kill an army twice its size (due to moral/discipline), so unless you're obscenely strong by that point in terms of numbers / manpower they will destroy you.

I mean it's like saying, I have nothing to spend my ADM points on, but I don't expand or core anything...

If you spend the points available to you then it should be very rare to cap them. Only exception is late 1750s etc when you have all buildings maxed.

I think you answered the question yourself, that there is no military point sink. Expanding, as you said, takes dip and adm points, but not military points. Imagine yourself as milan or savoy or smth, or any other nation which can often get capped at military points with no sink... Even if you DO want and need a military idea, sometimes the first or second ideas are best non-military, which makes you very easily cap on military ideas as some nations. The same is true on other points too, that they can be capped, but that happens only if you dont expand enough.

Therefore Arty's suggestion: allow to spend mil points to increase army and/or navy tradition
 

Halaberiel

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I think you answered the question yourself, that there is no military point sink. Expanding, as you said, takes dip and adm points, but not military points. Imagine yourself as milan or savoy or smth, or any other nation which can often get capped at military points with no sink... Even if you DO want and need a military idea, sometimes the first or second ideas are best non-military, which makes you very easily cap on military ideas as some nations. The same is true on other points too, that they can be capped, but that happens only if you dont expand enough.

Therefore Arty's suggestion: allow to spend mil points to increase army and/or navy tradition

You won't cap before military tech 7/8, at least I've never done this. You can build no buildings or spend them on anything else & you won't cap with level 1/2 advisers. After military tech 7/8 you should switch your focus to something else, likely whatever you chose as your first idea group. Next you switch back to military because you will be taking military idea groups. You will now cap if you don't spend military points on buildings, but you should have sufficient gold to do this now.

To be honest military buildings are way more crucial than the others so you should only really be building those. If you have max military buildings everywhere, you're expanding, and you're still capping I would be extremely surprised. I do it sometimes if I run out of gold to actually make buildings but that's the only reason you should cap. If this is happening you are really using a too expensive advisor too & should sell him for a cheaper one that lets you accumulate some gold. Basically while finishing a military idea while having military focus you need +3 advisor. When you finish that idea group but cannot change focus, buy a cheaper advisor.

Don't forget you can spend military points on rebels too, although I try to avoid this.
 

spinoza013

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Put national focus on Admin hire a diplo advisor.