Since these areas will generally be less populated, the partisan value should if anything be lowered..
Why - was Paris a particularly fierce area of resistance to the Germans?
Since these areas will generally be less populated, the partisan value should if anything be lowered..
(the famous Wehrmachtloch of WW2)
Why - was Paris a particularly fierce area of resistance to the Germans?
I don't agree. In easily controlled terrain, for example grasslands, plains, farmland, organised large-scale resistance never emerged. Those areas were to easy to keep suppressed by the occupier.Since these areas will generally be less populated, the partisan value should if anything be lowered.
A better way to deal with it is as you note perhaps reducing the effectiveness of garrisons in the area and also giving partisan units increased defensive values in them.
I don't agree. In easily controlled terrain, for example grasslands, plains, farmland, organised large-scale resistance never emerged. Those areas were to easy to keep suppressed by the occupier.
In swamps, mountains and large forests on the other hand, sizeable partisan units did operate (USSR, Yugoslavia), in-spite of those areas in most cases being very scarcely populated.
Another example could be cities, hard to fully control and with big populations, but the only real example in WWII would be the Warsaw-uprising.
Tough terrain is were large partisans units are most likely to be successful.
You have a good point.Yes, but this does not mean that activity was larger EVERYWHERE in this terrain type.
Unless you can show me that every mountain and every marsh had highly active partisans, there is little argument for having a specific terrain modifier for partisans.
(However, an argument could be made that garrisoning should be harder in these areas, thus giving partisans more room to operate in them, as a previous poster did.)
You have a good point.
However, the same goes for lowering partisan activity in rough, scarcely populated areas, as you argued for in your first post.
I guess it all comes down to game balancing in the end. Perhaps it will be covered by the intelligence system, allowing you to support partisans in certain areas.
I am aware of that I dont want say that game is bad about geography.They are very good ,nogame is match with HoI.I only want to say that some places must have special advantages and risks.
For example swamp provinces (wehrmachtlock) may become home of guerrilla units,cheap and easy producing.
In a sense, the marshes act as a holding area for partisans if they get the squeeze in a neighbouring region. Its like squishing puddy; it oozes out between the gaps in your hand and moves to the place where there is less pressure.
Since the Germans aren't likely to try and ship supplies through the marsh during the wet seasons, there won't be alot of targets for partisans there. If the Germans start fighting an effective anti-partisan campaign around the marshes, that would make a good refuge for partisans to move to.
The point is: if the partisans survive, their activities will continue, no matter how well anti-partisan campaigns are. Partisans strike out from the marshes, hit their targets, then flee back to the marshes.
If the German player wants to eliminate the partisans, he will have to conduct a campaign in the marshes. But only after the partisans have actually moved there!
Perhaps not, but I can promise you the Germans had more anti partisan troops in Paris compared to the same area of marshlands.Why - was Paris a particularly fierce area of resistance to the Germans?
Unless you can show me that every mountain and every marsh had highly active partisans, there is little argument for having a specific terrain modifier for partisans.
Maybe best description will be like this ;places cannot be controlled by any civilized nation or regular army because of geographic conditions and nature of native people.(One example too ;Vietnam)
IIRC Johan said in a Development Diary that if a unit is encircled and has nowhere to go then it would be destroyed, as per usual. I think perhaps adding some of the suggestd features might require reworking the engine somewhat to accomodate them??
Not that I don't like the ideas being suggested!![]()
I am big fan of Paradox games.Especially HoI series.They are very good and very realistic.
But I think that there are some problems in HOI's geography policy.According to Soviet High Comand there are 2 factors in warfare that cannot be change ;geography and weather.They effect wars time,armies size and length of war.
Some points in World map have strategic importance.But also there are someplaces have special conditionces, for example wehrmachtlock( swamp between belarus and Ukranie).İf u dont know wehrmachtlock and rasputitsa (weather condition) u dont know East front in WW2 (also 1812 )
There are other examples ;Ardenns, East Turkistan etc..They are rare but important palaces for History.In map they are not strategic but they have special conditions and interesting story.
P.S. Sry for Bad English
I'm sure if France had a mountain or swamp, resistance fighters would have gravitated towards that as well from the cities.
Now one could point out at Norway about the lack of resistance there but you have to remember that the Norwegians motivation for resistance was a bit different than other nations so that has to be taken into account. Like existing support for fascism.
Not to say there wasn't a Norwegian resistance hiding in the mountainous areas, its just it wasn't as big as the other units because they didn't have a standing military that was still in the field when they surrendered.