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misterbean

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To be perfectly honest I would feed countless worlds to the Chaos Gods to get the chance to do that game :D

total conversion DLC with a different name; done.
 

Marximus1

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The upgunned '41 KV-1(B) would fit I guess. The KV-1S was kinda dumb and didnt really fill the role of heavy tank because of low armor.

The reason I put the KV-2 there is that its time-wise more appropriate model and that the turret looks really cool. The turret makes it look distinct as well which is important, because most of the other russian tanks have very similar silhouettes and its not always easy to tell them apart.

Dont get me wrong the KV-2 is hilarious and awesome. I would still want it to be in the game it just shouldn't be the main chassis slot
 

telesien

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To be perfectly honest I would feed countless worlds to the Chaos Gods to get the chance to do that game :D
Shut up and take my money, Tzeentch :D

And I support the KV-2 decision. I like that tank as well :)
 

bitmapmedivh

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To be perfectly honest I would feed countless worlds to the Chaos Gods to get the chance to do that game :D

Game or total conversion mod, I don't care. I just want it sooo bad. 40K Armageddon campaign against orks. :drool:
 

Darkath

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To be perfectly honest I would feed countless worlds to the Chaos Gods to get the chance to do that game :D

Doing games for Games Workshop is not that hard these days, everyone is doing it, so my guess is that GW will take any chances to get money from their licenses, wether it's an iphone game, a weird top-down shooter, a crappy 3D version of one of their board games, or an awesome looking version of the same boardgame in unreal engine 4.

However i do believe that it doesn't fit with PDS policy (that is to say, PDS wants to have full creative control over their products, and therefore only use their own IP)
 
Last edited:

GoodGuy Number1

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I thought the tanks models in the research screen were based on tank chassis not tanks. Why not call the chassis KV, and have the KV2 be the self-propelled arty model and the KV1 as the heavy tank model? Will that make everyone happy? and then you could have all the variants of the KV's as you up-gun them or convert to production to the IS series. Just my 2 cents(I know none of this really matters because its just text in the research screen, but anyway it got me worked up somehow)
 

Marximus1

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Doing games for Games Workshop is not that hard these days, everyone is doing it, so my guess is that GW will take any chances to get money from their licenses, wether it's an iphone game, a weird top-down shooter, a crappy 3D version of one of their board games, or an awesome looking version of the same boardgame in unreal engine 4.

However i do believe that it doesn't fit with PDS policy (that is to say, PDS wants to have full creative control over their products, and therefore only use their own IP)

HOLY CRAP!!! That space hulk game on Unreal Engine 4 looks amazing!!! Im so glad im building a computer this summer!
 

Marximus1

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I thought the tanks models in the research screen were based on tank chassis not tanks. Why not call the chassis KV, and have the KV2 be the self-propelled arty model and the KV1 as the heavy tank model? Will that make everyone happy? and then you could have all the variants of the KV's as you up-gun them or convert to production to the IS series. Just my 2 cents(I know none of this really matters because its just text in the research screen, but anyway it got me worked up somehow)

Because then you would be kicking out 1 tank. Instead of the KV-1 with four other variants you would only have the KV-1 and three other variants
 

redflag

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Wouldn't an Emperor of the Fading Suns type strategy game be more appropriate?
[video=youtube;2TbVnwdro8o]https://www.youtube.com/watch?v=2TbVnwdro8o[/video]
[video=youtube;TVbEj_fpPdY]https://www.youtube.com/watch?v=TVbEj_fpPdY[/video]
To be perfectly honest I would feed countless worlds to the Chaos Gods to get the chance to do that game :D
 
Last edited:

mursolini

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The upgunned '41 KV-1(B) would fit I guess. The KV-1S was kinda dumb and didnt really fill the role of heavy tank because of low armor.

The reason I put the KV-2 there is that its time-wise more appropriate model and that the turret looks really cool. The turret makes it look distinct as well which is important, because most of the other russian tanks have very similar silhouettes and its not always easy to tell them apart.
IMO, you can just put a KV-1 there.
Armor-wise it is fairly comparable to Tiger, and the gun could be assumed upgraded.
KV-1 had versions with 85-mm gun, comparable to Tiger`s 88, so there is no problem there. Yes, it was build in 1943, but
Pz4 that is supposed to be avialable in 1938 is 1941 tech in game, so I really don`t see a problem having 1943 build tank be a 1941 tech.

If anything, the problem is your way too wide gap between heavy tanks.
 

unmerged(83175)

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IMO, you can just put a KV-1 there.
Armor-wise it is fairly comparable to Tiger, and the gun could be assumed upgraded.
KV-1 had versions with 85-mm gun, comparable to Tiger`s 88, so there is no problem there. Yes, it was build in 1943, but
Pz4 that is supposed to be avialable in 1938 is 1941 tech in game, so I really don`t see a problem having 1943 build tank be a 1941 tech.

If anything, the problem is your way too wide gap between heavy tanks.

I don't think you can compare the 85mm and 88mm gun performance wise.
When you look at the model names for the HoI games, you need to see through the flavour name and just read it is a generic heavy tank model 1941.
This is what tanks are in HoI, which is no problem as this is something that can be modded. What hopefully paradox will deliver is a great game with lots of modding possibilities and a smart AI.

Edit: if you want to see what is possible with tank development, check my AAR.;)
 

mursolini

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I don't think you can compare the 85mm and 88mm gun performance wise.
Of cource I can.
Soviet 85mm tank gun was a derivative of soviet 85AA gun. It had barel length 55.2 calibres. The armor-peircing shell weighted 9.2kg and speed 800m/s.
German 88mm L/56 tank gun was a derivative of 88AA gun. It had barel length 56 calibres. The armor-peircing shell weighted 9kg and speed 820m/s.

They are nearly identical, in fact, all WW2 participants had very similar 90mm AA guns, there is a great table on Russian wiki comparing them. Soviet 85mm AA was also used to great succes against tanks, and was later equiped with silimar shield to protect crew in combat.
Their tank-mounted derivatives are similar as well.
When you look at the model names for the HoI games, you need to see through the flavour name and just read it is a generic heavy tank model 1941.
And yet, there is a flavor name. Having it as close to real thing is nececery, otherwise, why have the feature at all?
Edit: if you want to see what is possible with tank development, check my AAR.;)
I know your mod better than you might think ;)
 

Mjarr

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I don't think you can compare the 85mm and 88mm gun performance wise.

With hindsight and thinking their relative enemies and introductions to service, Soviet 85mm AA gun - if in operational use say as proper AT weapon in tanks with sufficient numbers or even employed as one by itself in 1941 because that could happen in HoI4 - would be pretty much a Tiger roaring at you relative to standard AFV produced between 1937 to 1942. Of course it gets bit tricky when one discards hindsight and considers they were not really fielded that way early in the war, but in same vein 88mm AT projectiles early in the war had roughly 25 to 35% less performance than Tiger's or later AT projectiles. So even the famed 88 used in Arras and considered bane in the early war for tanks was basically "shit" by late war standards with hindsight due different projectile.

Of course even then one can be pedantic and just look at some graphs or read books and realise the two have still notably differing performance but here's the thing: if your target is effectively armoured as well as cardboard cutout what difference that extra penetration will against early war armour? Both of them will punch a hole anyway. Even then I see no purpose overdoing hard attack in game which has no purpose in reading six billion compiled graphs can 52mm tomato air gun outperform 1200mm ultra super ultimate megalomania blackpowder death machine by Steampunk Industries, even if they take TFH's hard attack tweaks and tweak it even further.
 
Last edited:

Marximus1

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Well i guess the things we can hope for are modding capabilities of the tech trees. I hope to see extensive tech trees by modders featuring prototype tanks and tanks that just didn't make the cut
 

unmerged(83175)

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Of cource I can.
Soviet 85mm tank gun was a derivative of soviet 85AA gun. It had barel length 55.2 calibres. The armor-peircing shell weighted 9.2kg and speed 800m/s.
German 88mm L/56 tank gun was a derivative of 88AA gun. It had barel length 56 calibres. The armor-peircing shell weighted 9kg and speed 820m/s.

They are nearly identical, in fact, all WW2 participants had very similar 90mm AA guns, there is a great table on Russian wiki comparing them. Soviet 85mm AA was also used to great succes against tanks, and was later equiped with silimar shield to protect crew in combat.
Their tank-mounted derivatives are similar as well.

And yet, there is a flavor name. Having it as close to real thing is nececery, otherwise, why have the feature at all?

I know your mod better than you might think ;)

Yeah, Performance is maybe the wrong word.
Still imo, the 85mm D-5 L/51 didn't had the same performance as the 8.8cm KwK36 L/56. The 85mm S-53 L/54.6 (ZiS) probably had, but than again the Tiger I was running around on the battlefield around september/october 1942, while the 85mm ZiS variant was only available from january 1944. This is a two year gap.

But than we are comparing orange with apples, as the the 85mm was mounted on a cheaper and faster chassis.

What I would like to see in HoI4 and if the Piercing value from TFH is still in HoI4. (Personally I think the piercing and armour value's are a great addition, not everybody agrees about this), is that the piercing value is linked to the tank gun. So if a heavy tank has the same gun as a medium tank.
I.e: KV-85 -- T-34/85 -- SU-85, their piercing value should be the same, in HoI3 vanilla this isn't the case. That's why I modded it.

Ofcourse I agree that the flavour names should be there, otherwise modders can't mod/alter it. Imo Paradox always neglected land/air/naval models a bit, probably because they have limited time/budget and there are more important things to work on like a great military AI.

Well i guess the things we can hope for are modding capabilities of the tech trees. I hope to see extensive tech trees by modders featuring prototype tanks and tanks that just didn't make the cut

In one of the first dev. diaries, one of the coders not Podcat or Darkrenown posted a sample of the code for the tank tech tree / tank models. It's fantastic, beautiful things will be modded for HoI4.
 

mursolini

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Yeah, Performance is maybe the wrong word.
Still imo, the 85mm D-5 L/51 didn't had the same performance as the 8.8cm KwK36 L/56. The 85mm S-53 L/54.6 (ZiS) probably had, but than again the Tiger I was running around on the battlefield around september/october 1942, while the 85mm ZiS variant was only available from january 1944. This is a two year gap.

But than we are comparing orange with apples, as the the 85mm was mounted on a cheaper and faster chassis.

What I would like to see in HoI4 and if the Piercing value from TFH is still in HoI4. (Personally I think the piercing and armour value's are a great addition, not everybody agrees about this), is that the piercing value is linked to the tank gun. So if a heavy tank has the same gun as a medium tank.
I.e: KV-85 -- T-34/85 -- SU-85, their piercing value should be the same, in HoI3 vanilla this isn't the case. That's why I modded it.

Ofcourse I agree that the flavour names should be there, otherwise modders can't mod/alter it. Imo Paradox always neglected land/air/naval models a bit, probably because they have limited time/budget and there are more important things to work on like a great military AI.
Obviously there was a time gap between the guns. Obviously they are not 100% identical.

However, If we want a real "tree" where all countries have similar stuff at same year, we simply have to assume that some countries were less advanced, and thus fielded their stuff ahead of time(T-34) or behind time(KV-85). Then, it works ok, we just have to assume that German invasion did distrupt Soviet reserch quite a bit(which it did).