With Asimov having arrived, I have noted that it is even more difficult to keep a population happy than before. Which to me is kind of... odd.
I remember good old MOO3 (Master of Orion 3), where you could assign areas to be strictly for creating fun and relaxation, that is, focusing on making the population happier. This is actually a rather fundamental thing - any intelligent race that can have fun will want to have fun, and being unable to provide that will rapidly make that civilisation collapse. Bread and circuces, as the romans would have said.
My suggestion is this: add a building just like for mining, food and power, that is focused on creating happiness, a building that is not empire or even planet unique, and that is upgradeable through science. Now, it doesn't have to be very powerful, I would imagine that each one could add, say 2,5% happiness at lvl1, 3,75 att lvl2 and a whopping 5% at lvl 3. Note that this way, on small planets you still cannot create too much happiness, unless you are willing to use plots of land that would otherwise go to power, mines or unique buildings. On larger worlds this would be less of a problem, but it would still "cost" several plots of land to raise happiness significantly.
Also with such a small addition per building, the bonuses from alien pets and teldar plants would still be a great boon, saving the owner of the resources several plots, thus giving more room for other resources.
I believe that this would make the game more interesting, making it possible to actually directly influence local happiness on planets, but at a cost.
This would also allow for special events that could influence happiness one way or another, making it more of a risk not to keep your population satisfied.
I hope my ideas are of interest, as I think it would add a small but hopefully interesting dimension to the game.
I remember good old MOO3 (Master of Orion 3), where you could assign areas to be strictly for creating fun and relaxation, that is, focusing on making the population happier. This is actually a rather fundamental thing - any intelligent race that can have fun will want to have fun, and being unable to provide that will rapidly make that civilisation collapse. Bread and circuces, as the romans would have said.
My suggestion is this: add a building just like for mining, food and power, that is focused on creating happiness, a building that is not empire or even planet unique, and that is upgradeable through science. Now, it doesn't have to be very powerful, I would imagine that each one could add, say 2,5% happiness at lvl1, 3,75 att lvl2 and a whopping 5% at lvl 3. Note that this way, on small planets you still cannot create too much happiness, unless you are willing to use plots of land that would otherwise go to power, mines or unique buildings. On larger worlds this would be less of a problem, but it would still "cost" several plots of land to raise happiness significantly.
Also with such a small addition per building, the bonuses from alien pets and teldar plants would still be a great boon, saving the owner of the resources several plots, thus giving more room for other resources.
I believe that this would make the game more interesting, making it possible to actually directly influence local happiness on planets, but at a cost.
This would also allow for special events that could influence happiness one way or another, making it more of a risk not to keep your population satisfied.
I hope my ideas are of interest, as I think it would add a small but hopefully interesting dimension to the game.
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