• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Universitas Christiana

Corporal
31 Badges
Aug 5, 2019
27
1
  • Europa Universalis III
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Hi there!

I am looking for the calculations the game does in order to decide where the reform starts.
I found this: https://eu4.paradoxwikis.com/Protestant_events#cite_ref-3

However, I find it a bit confusing... You get ×8 possibilities if you are Iberian and the Papacy is not in the HRE? Huh, but it never happened to me that the reformation started in Navarre or anything...

Does anybody know the whole set of rules applied for this?

Thanks!
 

moscal

Field Marshal
55 Badges
Jan 6, 2012
3.942
3.027
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Higher multiplier mean "lesser chances on firestart".

"Mean time to happen (MTTH) is a measure of how much time it takes, on average, for a random event to occur. An MTTH of 90 days, for example, means that after 90 days, the probability of the event having been fired is exactly 50%. The use of the "mean time to happen" value rather than probability allows modders and developers to specify how often they feel an event should occur, independent of the mechanics that make events fire. Thus, it removes the need for calculating probabilities while coding. "
 
  • 1Like
Reactions:

Universitas Christiana

Corporal
31 Badges
Aug 5, 2019
27
1
  • Europa Universalis III
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Higher multiplier mean "lesser chances on firestart".

"Mean time to happen (MTTH) is a measure of how much time it takes, on average, for a random event to occur. An MTTH of 90 days, for example, means that after 90 days, the probability of the event having been fired is exactly 50%. The use of the "mean time to happen" value rather than probability allows modders and developers to specify how often they feel an event should occur, independent of the mechanics that make events fire. Thus, it removes the need for calculating probabilities while coding. "

Thank you!

So, as I see, if you are Iberian and the Pope is not in the HRE, it gets 8 times as usual. But of course, somebody gets it earlier. Right?

So I guess a country which is North/South Germanic, British, Nordic or West Slavic has waaaaaaay more chances to get this event triggered, right? And of course, it's easier if it is not a theocracy, or if this country oaths the Papal States.

Thanks a lot!

Just one question. The Wiki says:
  • owns at least 10 cities: ×0.75
  • owns at least 2 cities: ×0.75
What does it mean by city here? Provinces?
 

Cancerofthehead

Lt. General
25 Badges
Oct 31, 2018
1.489
1.170
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
Cities are provinces. Also those both would apply, so a tag with ten provinces would multiply the MTTH by .75*.75 =.5625

And Iberia definitely can spawn the reformation. It is quite unlikely to happen due to both the x8 multiplier and the sheer number of German tags. But my Austria game definitely benefitted from a Portuguese centre of reformation making Protestantism easy to deal with.

Looking at that link, Germanic etc cultures are never more likely to trigger it (just less likely if the Pope is in the HRE). But the a German state is most likely to trigger it due to their numbers. 100 German states just get more rolls at it.
 
Last edited:
  • 3Like
Reactions:

Universitas Christiana

Corporal
31 Badges
Aug 5, 2019
27
1
  • Europa Universalis III
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Cities are provinces. Also those both would apply, so a tag with ten provinces would multiply the MTTH by .75*.75 =.5625

And Iberia definitely can spawn the reformation. It is quite unlikely to happen due to both the x8 multiplier and the sheer number of German tags. But my Austria game definitely benefitted from a Portuguese centre of reformation making Protestantism easy to deal with.

Looking at that link, Germanic etc cultures are never more likely to trigger it (just less likely if the Pope is in the HRE). But the a German state is most likely to trigger it due to their numbers. 100 German states just get more rolls at it.

I see... however, I am probably wrong, but I haven't seen very often the Reformation in Austria. I usually see it in mid-sized countries, like Brandenburg, Saxony, Bavaria or so...

Anyway, I guess the best way to avoid the Reformation in Central Europe is ensuring the Kingdom of Italy and forcing the Papal States into the HRE. That way, every German country has a ×2 modifier, and every Iberian/Latin one has a ×0.75 one.

Just to be sure... If I started the game in 1500 instead of 1444, the triggering of the Reformation is extremely imminent, am I wrong?
 
  • 1
Reactions:

Heaven Canceler

Sergeant
46 Badges
Dec 15, 2017
73
102
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
My last game it started in Northern Scotland and two of the centres ended up on the British isles when one of the Irish minors converted.. if I remember right.. Northern Germany basically became Reformed only..
 

Cancerofthehead

Lt. General
25 Badges
Oct 31, 2018
1.489
1.170
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
I see... however, I am probably wrong, but I haven't seen very often the Reformation in Austria. I usually see it in mid-sized countries, like Brandenburg, Saxony, Bavaria or so...

Anyway, I guess the best way to avoid the Reformation in Central Europe is ensuring the Kingdom of Italy and forcing the Papal States into the HRE. That way, every German country has a ×2 modifier, and every Iberian/Latin one has a ×0.75 one.

Just to be sure... If I started the game in 1500 instead of 1444, the triggering of the Reformation is extremely imminent, am I wrong?

The reason smaller German tags tend to spawn the Reformation is that there are so many of them.

As a hypothetical example, let’s assume only the number of cities modifiers apply and you have 2 10+ province tags and 50 2-10 province tags.

The MTTH have each large tag is 2250 months so let’s say odds of 0.044% each month (I am not sure if the game does its odds linearly but I am doing it that way for simplicity, it doesn’t impact the concept). This has a 99.91% chance each month that neither triggers the reformation (or a 0.09% chanfe.

For the 50 small tags the MTTH is 3000 months or 0.033% each month. Each tag’s chances of triggering it are a substantially lower than the larger tags. However, the chance that none of them trigger the event is just 98.34% (1.66% of one spawning it) making the large number of tags far more likely to trigger it.

But, again, these are all probabilities so, it certainly would be possible to spawn in a Latin culture OPM with religious ideas while the pope is not in the HRE.

If you want to prevent the reformation from spawning in Central Europe, having the Pope in the HRE is important. But the most effective way would be to eat up as many small German tags as possible and facilitating other HRE members to do the same. Of course that is presumably the opposite of what you want to do so may not be an option.
 
  • 2Like
Reactions:

Cancerofthehead

Lt. General
25 Badges
Oct 31, 2018
1.489
1.170
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
What's th best way of getting the pope in the hre ?

Either:

Conquer Rome, core it, add it to the HRE, return it to the Pope, and (if the capita doesn’t go back automatically) then conquer his capital to force it back to Rome.

Or get enough reforms to get the Expand Empire CB and use it on the Pope.

I doubt you will get the Pope feeling threatened enough to willingly join.
 

Universitas Christiana

Corporal
31 Badges
Aug 5, 2019
27
1
  • Europa Universalis III
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
The reason smaller German tags tend to spawn the Reformation is that there are so many of them.

As a hypothetical example, let’s assume only the number of cities modifiers apply and you have 2 10+ province tags and 50 2-10 province tags.

The MTTH have each large tag is 2250 months so let’s say odds of 0.044% each month (I am not sure if the game does its odds linearly but I am doing it that way for simplicity, it doesn’t impact the concept). This has a 99.91% chance each month that neither triggers the reformation (or a 0.09% chanfe.

For the 50 small tags the MTTH is 3000 months or 0.033% each month. Each tag’s chances of triggering it are a substantially lower than the larger tags. However, the chance that none of them trigger the event is just 98.34% (1.66% of one spawning it) making the large number of tags far more likely to trigger it.

But, again, these are all probabilities so, it certainly would be possible to spawn in a Latin culture OPM with religious ideas while the pope is not in the HRE.

If you want to prevent the reformation from spawning in Central Europe, having the Pope in the HRE is important. But the most effective way would be to eat up as many small German tags as possible and facilitating other HRE members to do the same. Of course that is presumably the opposite of what you want to do so may not be an option.

Thank you very much. Very well explained, now I understand. It is a very clever system, to be honest.