Good grief.DAK said:<variously edited>
Thank you for all of your posts but most sound like excuses and symantics to me...
I believe the developers are at the top. Without them there is no game period. Sure production and distribution are two parts in the process. However, who chose Atari to distribute in North America? Let me rephrase my working relationship to make a better example. If I send a patient to another Dr. for a referral and the other Dr. screws up it is my fault for choosing that specialist to send my patient to. It is also my job to check those "partners" for quality and to follow up to make sure the process is going well.
I do not blame Paradox for everything, but I do blame them for not atleast keeping on top of the situation and notifying those who buy their products. I own almost all of their games and I am a big fan.![]()
I think the people at Paradox could have made a couple of key phone calls and relayed the information to ease their customers minds.
Referals are entirely inappopriate comaprison here.
- the customer doesn't deal with Paradox, they don't even deal with Atari for the matter.
- the chain of request goes - EB (or Amazon or whoever else) says to Atari how many copies they want. Atari doesn't even ask Paradox to print/duplicate the copies or whatever. All Paradox did was send them gold copy and a manual. Should I blame a particular artist that I can't get his/her book/CD/DVD here because after all it was him/her who picked up the production company (s)he signed for?
If you, as a doc would come up with a super-pil, or a super-machine to cure cancer, but someone in Kenya would not be able to get it there, would you say it's your fault? Or the company who you sold the patent/rights to and is producing it? Or the company that actually sells the stuff?
You should realize that Paradox is essentialy selling IP (one, single copy of the game and the manual) to other people who on-sell the IP and take care of copying, shipping, printing and all that "mundane" stuff.
It's a questionable whether you should even blame Atari, as it is quite concievable (and no evidence to the contrary has been produced) that they do have enough copies around, but the retailers didn't expect it to sell as much as it did and as they (quite sensibly) don't want to hold 10, 000 copies of a game that's never gonna sell (See Peter E. story about ET cartridges
V.