Well i played a couple of games of Fantasia especially in order to see how the CoTs are created. The vague conclusions I came to are:
1. there probably is some kind of threshold ratio total trade value:number of CoTs. If you edit existing CoTs out, new ones will pop up quickly. Possibly the ratio is number of colonized provinces/number of CoTs.
2. the size of a colony doesn't seem to matter - I got a CoT in Trinidad (Level 2 colony) even though neighbouring island colonies of mine were already cities.
3. The trade level does matter. I'm not completely sure but I think your trade tech has to be 5 or better before CoTs will pop up. I do know I had tons of colonies and lower trade tech, and no new CoTs appeared. the moment my trade tech moved up - bingo
finally, I'd love to see a mod/scenario where the game starts without a single CoT, and they start popping up in response to appropriate economic development. I played moctezuma's mod of EU 1 but it seems the minimum number of CoTs is 8 - you couldn't set it any lower.
1. there probably is some kind of threshold ratio total trade value:number of CoTs. If you edit existing CoTs out, new ones will pop up quickly. Possibly the ratio is number of colonized provinces/number of CoTs.
2. the size of a colony doesn't seem to matter - I got a CoT in Trinidad (Level 2 colony) even though neighbouring island colonies of mine were already cities.
3. The trade level does matter. I'm not completely sure but I think your trade tech has to be 5 or better before CoTs will pop up. I do know I had tons of colonies and lower trade tech, and no new CoTs appeared. the moment my trade tech moved up - bingo
finally, I'd love to see a mod/scenario where the game starts without a single CoT, and they start popping up in response to appropriate economic development. I played moctezuma's mod of EU 1 but it seems the minimum number of CoTs is 8 - you couldn't set it any lower.