WeissRaben has actually made a very good point on this topic: the colonial game in 1.12 without CS is trash, because all the provinces are 1/1/1. The colonial game is a very important facet of several countries' gameplay. As such, your statement is on its face false.
He has alleged that. An argument typically requires evidence to support it. From his OP (which I'll assume you're referencing),
Want to colonize in North America, either as a Colonial Nation or as a native? Everything is 1/1/1 or thereabouts - meant to be developed later, of course, but without DLC - you can't
The colonial game in NA is definitely less rewarding than in prior versions, but being less profitable than before isn't, in itself, anything but evidence that change has occurred. but I haven't seen anyone present evidence to support any of these allegations:
1. The colonial game over-all is unviable ("trash").
2. Colonizing the uncolonized portions of NA/SA is unviable ("trash").
3. The 3 Development provinces are
meant to be developed by player/AI with CS DLC.
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1. Is an obvious no. Asian colonization/expansion (aided by explorers) is still extremely profitable. Central/South American native conquest (explorer needed) is still extremely profitable. The Caribbean is rather profitable for direct colonization. Which really only leaves us with #2.
2. I haven't tried to colonize NA in the current version (yay saxon mexico and carribbean), so have no idea how much you need to colonize until you reach break-even, let alone a profit. I do note that by opening the USA bookmark, the US has monthly income of around 40 ducats. Not nearly as much as you might have in prior versions but that setup doesn't appear to have any manufactures, which could improve income by leaps and bounds. Additional insight from anyone with data rather than rhetoric would be quite useful.
3. That USA bookmark. Not a single province has improved it's development. I also clicked through a majority of the provinces in a run of my own around 1600....couldn't find a single province where the AI had increased it's development. If the AI won't do it, I can't see how you argue, with a straight face, that it's
meant to be done.
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This is my problem with most of the anti-CS threads. They identify a patch change that they don't like and assume that it's purely done to screw those who don't have CS. If NA got over-nerfed (it was overpowered), that's fine to take issue with, but it's not a DLC-locked development issue. There are quite a few legitimate issues with v1.12 changes and DLC locked features (largest by far is transfer occupation), but they tend to get buried underneath all the noise.