Where do you store your ammo? (House Rules)

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KDubya

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At first I'd always put it all in the legs, but I started to feel like this is cheating.

So for my latest career mode I'm going with Ironman, five mech parts, hard enemy setting, slow experience, stingy rewards, and mech loss on center torso but not lethality as it makes high Guts devalued.

Going with a house rule of no leg ammo and center torso is just idiotic so where to put it?
  1. Put it where the weapon system is?
  2. Put it in the opposite side torso?
  3. Put it in the arm?
  4. Put it all in the same place or spread it around?
Where do y'all like to put it and why?
 

Chunt

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Nov 14, 2018
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Center torso and legs, mostly.

My thinking is to keep it away from weapons. IIRC, if the ammo takes a critical hit, it explodes and takes something in the same location with it. Bad enough losing some cannon ammo, but if that hit also took out some other weapon, it is a double whammy.
 

Chunt

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Nov 14, 2018
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Center torso and legs, mostly.

My thinking is to keep it away from weapons. IIRC, if the ammo takes a critical hit, it explodes and takes something in the same location with it. Bad enough losing some cannon ammo, but if that hit also took out some other weapon, it is a double whammy.

And by center torso I mean side torso. Sigh.
 

Kereminde

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I keep it away from the heater in the Argo's 'Mech Bay storage area, in a cabin marked "No Smoking - this means you Amir".

Otherwise I've usually kept them in the same location as the weapon - if I lose the weapon, the ammo is a bomb waiting to go off with no way of dumping it. I was keeping it in the head until I got Reinforced Cockpit mods.
 

BobaFatt

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Well since we have pseudo-CASE in the game I usually will put the ammo in the side torso on the same side as the weapons system, and if a mech has 2 different ammo systems I will try to keep one on each side so if you lose a side you don’t lose all weapons. For the same reason I don’t do #2, if you’ve got the weapon and ammo on opposite sides you’re 100% guaranteed to lose the weapon system if you lose a side torso.

A shield side can be effective for those mechs that have all the hardpoints on one side but that can backfire bigly and turn your mech into a one armed punchbot if the opfor does get to your weapon side. So I prefer to put ac on one side and missiles/mg on the other so if I do lose a torso I don’t lose all or most of my weapons.
 

Sharazad

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Legs, always legs for me. most of the time you take hits to your torso and above. you can have Ammo detonate on a critical hit. so i tend to put it as far away from my CT & weps.
 

Kereminde

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Legs, always legs for me. most of the time you take hits to your torso and above. you can have Ammo detonate on a critical hit. so i tend to put it as far away from my CT & weps.

I've had legs detonate on me all the same, too. I really prefer not having that happen and have the explosion injury+knockdown injury double-whammy.
 

Unruly Marmite

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Side torso, usually the one with the weapon in it. Only exception is stuff like an SRM Griffon, where I go for the leg or other side torso since an ammo explosion would take out pretty much every weapon in the mech. I do find that leg ammo seems more likely to explode though: probably a combination of fewer other stuff to crit-pad and lower armour on legs.
 

Brother Diogenes

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Well since we have pseudo-CASE in the game I usually will put the ammo in the side torso on the same side as the weapons system, and if a mech has 2 different ammo systems I will try to keep one on each side so if you lose a side you don’t lose all weapons. For the same reason I don’t do #2, if you’ve got the weapon and ammo on opposite sides you’re 100% guaranteed to lose the weapon system if you lose a side torso.
Ditto. Plus, if you separate your weapons and ammo, and the weapon gets destroyed, you're left with a stack of ammo that has no purpose except to explode. If you're going to lose the weapon, you're better off losing the ammunition along with it.
 

BobaFatt

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Side torso, usually the one with the weapon in it. Only exception is stuff like an SRM Griffon, where I go for the leg or other side torso since an ammo explosion would take out pretty much every weapon in the mech. I do find that leg ammo seems more likely to explode though: probably a combination of fewer other stuff to crit-pad and lower armour on legs.


That’s a good point I forgot to add to my post, I put any heat sinks I’m running on a build as well as secondary/support weapons in the torso with the ammo first to “hide” the ammo from crit rolls as much as possible.
 

Kereminde

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That’s a good point I forgot to add to my post, I put any heat sinks I’m running on a build as well as secondary/support weapons in the torso with the ammo first to “hide” the ammo from crit rolls as much as possible.

Except if it's the arms. I don't like putting sinks in the arms, they tend to get blown off too easy (mostly because if the torso goes, so does the arm).

Side note? I really don't like how an arm with no damage is "destroyed" and all components lost because someone blew through the connected torso.
 

BobaFatt

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Except if it's the arms. I don't like putting sinks in the arms, they tend to get blown off too easy (mostly because if the torso goes, so does the arm).

Side note? I really don't like how an arm with no damage is "destroyed" and all components lost because someone blew through the connected torso.
The way I’ve always envisioned it is the arm is more or less intact, but is blown clean off and takes time to reattach. But I wish the weapons on the severed arm would go into your inventory (like when a mech is cored) or at least show up in salvage so you have a chance to get a good weapon that is blown off intact back.
 

Amechwarrior

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Legs, and JJ in the torsos in case the legs get blown. I've been packing JJs in the CT recently as my game has no rare salvage and there is little point saving space for gyros I can't find or afford.
 

jj284b

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Most of the time with the weapon that uses it.. the only exception is when weapon is very rare and costly.. then ammo goes to legs. (or if there are other weapons in the same location/arm that could be lost if ammo cook off)
 

Packrat

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I usually put it in the torso on the same side as the weapon it's feeding, but sometimes I'll put it in the arm with an arm-mounted weapon if there's nothing too valuable in there.
 

Shake Appeal

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I don't have any familiarity with tabletop, so I put it wherever it will do the least damage. That's usually in the same limb/torso section as the weapon unless the weapon is a +/++/+++, in which case it may end up in the legs.
 

stjobe

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Same location as weapon or an adjacent one. It's an old tabletop house-rule we made to not have to explain how ammo moves from the right foot to the left arm ;)

In practice this means ammo is almost always located in the side torsos.
 

Kereminde

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It's an old tabletop house-rule we made to not have to explain how ammo moves from the right foot to the left arm ;)

Autocannon gremlins.
 

gh0s7

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Same location as weapon or an adjacent one. It's an old tabletop house-rule we made to not have to explain how ammo moves from the right foot to the left arm ;)

In practice this means ammo is almost always located in the side torsos.

Ditto. For the Orion-K, I keep the ammo on the same side torso as said weapons while for the V I place a single ton of ammo on the arm if there's a SRM there, as an example.