Where can a guy get a drink in this town?

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JetCity Gambler

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Hey all, first-time poster here, but I've been lurking and enjoying the discussions and your screenshots.

I'm loving the game, but one of the things that seems to be lacking is the entertainment mechanic. Is the only entertainment these people get walking in the park? Sure, there's the opera house or expo center, but it would be nice if the commercial districts also spawned buildings that contributed to entertainment in the area. Low-level commercial could produce things like bars, restaurants, art galleries, bowling alleys, etc. and high-level commercial could produce movie theaters, museums, and luxury spas. Entertainment buildings would tend to have higher crime rates and noise pollution. Perhaps you could even designate your commercial districts to specialize, like industry, in either Financial or Entertainment.

Here in Seattle, I live near the Pioneer Square district, a historic area filled with bars and clubs and hotels. Heck, who wouldn't want to recreate Bourbon Street in New Orleans? I'd love to have an area like that in my city!

The other thing is tourism. There's a tourist mechanic in the game, but it's pretty nebulous, no way to know your tourist rating or even how many are in your city. Plus, where do they stay? Do they all have relatives in the city? Maybe commercial zones could also spawn motels and hotels which add to the city's tourism rating.

I'm a big fan of the Tropico games, and always enjoyed playing around with the tourism and entertainment aspects. As much fun as I'm having with my city of Deadwood, it just seems like a very sterile and boring place where I wouldn't want to live.
 

Mendeth

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I agree, I think the tourism/entertainment side could be fleshed out more. I'm not sure I'd go so far as the Tropico route of building individual hotels but the heavy density commercial could possibly incorporate hotels, bars, clubs and the like.
 

IIWW

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Yeah, and this game sure can possbily do it! We need specializations for commercial districts!
 

JetCity Gambler

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Agreed @Mendeth, the Tropico route of building hotels and attractions wouldn't work in this game. But it seems like commercial should still spawn some high-rise luxury hotels.

And these Unique Buildings ... yeah, they're cool, but no one works there? I built the High-Density tower, lots of visitors and Tourists but no employees? The thing is twenty stories tall.
 

Epicity

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It'd be cool if the commercial zoning has the option like industry to specialise in one area. So you could zone commercial zones for entertainment. Be it hotels, bars, entertainment halls, clubs, casinos etc.

And if no tourists came because of reasons like high taxes or something they could go out of business.

But that would require a decent amount of asset work and a rework of tourism.
 

DDA87

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Plenty of options for them to expand on, we just need hotels/casino's/resorts/bars/clubs/museums/etc. ingame. Tourism is pretty weak atm, you can see alot of pedestrians at the monuments and such but when you see the info there's like 10 people there or less.
 

JimmiG

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There are some entertainment style buildings in the workshop. They function just like the generic commercial, but at least they add some visual variety.

I'd love to be able to create a sports district, night club/bar district, red light district etc :)
 

Will Steel

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I would love it if each district could have their own sports team (and renamable), and compete in citywide sports competitions in a player-built stadium.

That would enable the players to use the classic "bread and circuses" tool to distract the people from problems through short-term but nice entertainment, buying time to work and fix the said problems.