Where are the combat changes in the upcoming patch???

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Ezumiyr

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They also reworked the warscore costs, and we will also have a lot of new options in order to boost our fleets. Some traditions boost your firepower while you are in your territory, others boost your military stations.

Yes, the core of the combat systems remains unchanged, but it's not like they did nothing.
 

Sheriff Godwin Law

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They also added repeating techs that reduce war demand costs. So while fighting a war will only be marginally better, by late game you'll find you don't have to fight so damn many of them to take apart your biggest rival.
 

Rashie

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One thing at a time. It's not feasible to have a patch that addresses every single aspect of the game that needs work all at once. Wiz has indicated there will be expansions about war coming up, it's just not the focus of 1.5
 

scaper12123

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The answer is: screw combat for right now. They're improving the mechanics of ethics and empire management for this update, and we're infinitely likely to see combat be the focus of the next patch.
 

Neocv

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I do agree in that war has many problems, heck almost everyone agrees. War is likely the most critical problem in Stellaris, but is exactly why has to be worked with extreme care.

I think they chose to work in this with internal affairs in this patch because it was a feature of the game that needed work and it was simpler to solve, this way they would get money(expansion) and mantain the game alive long enough, while trying to find good ideas/ways to work in war(space and ground), even if not fully focused. I mean they probably want to rework war from scratch, like they did with some mechanics in this patch. It is not easy to find a good way to improve war in all aspects in theory, and depending from what it is, it becomes impossible/inviable to program.

My point is, even if I don't like war as it is, I think it is a good idea that it is taked slow considering that is a really sensitive matter(you can see in the forums how war always has several divergent opinions).
 

Pavane

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My point is: If there is a perfect rock paper scissor between various weapons then they become identical.
In my book it were totally fine that missiles had early game advantage and became gradually worse by endgame. IMHO the early rockets shoudl be strengthened a bit (Probably in alpha damage) and balance would be fine.

Only warfare related pain is doomstack that can be solved by introducing some fleet cap/attrition/efficiency as it is in every pdx game. It is realistic since 100 ship cannot be all 100% efficient when fighting.

If doomstack is fixed then that solves the static defense problem by itself.
I agree completely. There is nothing wrong with missiles becoming secondary weapons once point defences are widely used. I use them on my raiding cruiser squadrons (against: mining stations, frontier outposts, wormhole stations, etc.) because the targets do not have PD and have weak shields and armour. Missiles are fine for this mission, even in the late game.

EDIT: I also use missiles in the late game against The Unbidden, who have no PD or armour. Missiles have at least a couple of niche uses through the entire game.
 
Last edited:

The Founder

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"Where are the combat changes in the upcoming patch???"
@Optimus prime
It was explicitly and REPEATEDLY said: "This Patch focuses on Empire Internal Mechanics."

It was said so often, you still expecting big changes to combat is plain ludicrous. You are like those people that expected Civilisation Beyond Earth to be a "Alpha Centraui 2":
You just keep making no sense to me everytime you ask it.
It makes no sense for me how you got to your conclusion.
Nor how you could maintain it despite the mountains of evidence to the contrary.

Wiz already indicated 1.6 will be minor and QoL changes.
With one of the next big patches being war focussed. Could be 1.7. Could be 1.8 or 1.9.
 

grandad1982

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The thing is that for me personally, the game is to empty and doesn't hold my attention. So even if you made the combat system 'perfect' the game would still be quite boring to me. That's why I'm glad the devs have focused on making empire management more fun and involving, this way the game might hold my attention enough to let me care about the combat.
 

Ewoks_Must_Die

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I agree with many of the comments in this thread. Stellaris is great, but it still has a numer of features that need to be improved.

I believe it's better to take a small number of features and focus on really improving them in a substantive update, rather than trying to deal with everything at once.

*Probably* the biggest problem Stellaris has in 1.4 is the midgame lull, and 1.5 update focuses on this.

Once that's done, the biggest issue remaining is probably warfare, so it's a good choice for the next big update.

Another issue is that improving warfare will make some combat-based playstyles more entertaining - but the Banks update will be add value to every single playstyle. That's a big plus and good reason to make it higher priority.