So the pirates in DW just sat around for hundreds of years, floating in space, and waiting for a civilization to achieve FTL technology so they could get back into business?
That seems kind of forced. I turned pirates off in DW because they were a pain in the ass, and detracted from the game.
I've got no problem with small bands of opportunistic pirates sniping at unescorted merchants in frontier, poorly developed, or high unrest systems, and draining from trade income. Raiding and possibly capturing mining stations is okay too. And that's it.
Anything on a larger scale, such as huge fleets being required to deal with them, or pirates capturing entire planets, is just way too out there for me.
Privateering is another matter entirely. Privateers have access to the ship construction infrastructure. Give them letters of Marque during wartime, and let them go forth and profit.
Agreed.Oh please, not pirates. Can we skip this trope for at least a while?![]()
Pirates make 0 sense until there is a civilian economy for them to disrupt. Pirates aren't going to attack military ships, except maybe in some extreme cases.
It would be pretty interesting to see those extreme cases play out though, wouldn't it? Like, a pirate infestation left alone long enough will eventually morph into a pirate nation, with territory and a navy and shit, and then maybe eventually into a regular Empire.
I'd like to see pirates be like border wars from HoI4: not requiring any sort of whack-a-mole, but causing constant attrition to the ships and ground units nearby, as well as giving them small amounts of XP.
I want to see an admiral who's become a hardened veteran through twenty years of pirate hunting.
Or something like in EU IV, so they pop-up in systems that aren't guarded or patrolled.
That would force you to split up your fleet a bit more and would give it something to do during peace times.
Speaking as an aside, I think this is a feature Stellaris really needs. We already have the Decadent trait which seems designed to represent slaver empires, yet you can't acquire slaves except by outright conquest.the ability to send raiding forces against enemy colonies to "snatch" pops as slaves.
I'd like to see pirates be like border wars from HoI4: not requiring any sort of whack-a-mole, but causing constant attrition to the ships and ground units nearby, as well as giving them small amounts of XP.
I want to see an admiral who's become a hardened veteran through twenty years of pirate hunting.
The biggest problem I have always had with space pirates is: Where the hell did they get their military vessels?
If they are attacking and seizing trade vessels, then I would expect to see an ad hoc squadron of converted ex-merchants (and possibly a small escort or two).
But if they have a shipyard churning out corvettes and destroyers (or larger), then how was this shipyard built, and where are they getting the resources to build more ships?
If space pirates have the resources, manpower and infrastructure to be building and maintaining military fleets, then they aren't pirates - They have achieved nation status.
They might be a predatory nation, such as the Barbary Coast states, but they are a nation nonetheless.