I have to admit that I find the POP system a distinct turn-off - both for immersion and gameplay. In the game I find it a problem because it's micromanagement (in a game which already has a huge amount of it!) and makes yet another issue players need to be able to understand in order to play the game well. In terms of immersion, I just don't understand what it's supposed to represent: except in rare cases in China or the Soviet Union, I'm not sure any ruler ever had the ability to say "You there, you 40,000 laborers living in New York...I'm going to send you all to school - tomorrow, report for work as clerks in that cement factory over there." It represents a level of control which is not only ahistorical, but also belied by the fact that the player cannot also tell the POPs to travel to a particular province, only influence them - while we know that in history many groups were forced to migrate, or offered generous terms to do so by Canada and the United States. Given my knowledge of what the US and Canada were like at the time, having not only the ability but the
requirement to control my population in this manner seems absurd and game-breaking.
...But that said, I am not a fan of the monoculture of EU3, either. It doesn't fit the age of Imperialism at all. Population changes seem meaningless and there is simply no way to show mixed cultures, religions or ideologies.
So far, my favorite population system is Rome. To me it has the best features of Victoria's POPs without their needless complexity and micromanagement. There are still individual POPs, but each is exactly the same size. The game keeps track of population growth and migration down to a thousandth of a POP, but the player is not aware of it until a new POP appears. There are four types of POP, representing the different social classes, and each plays a different role both provincially and nationally. Each province has a population breakdown of cultures and religions, allowing for multi-cultural provinces and empires. Finally, shift between POPs is handled over long periods of time, such that you don't see slaves becoming citizens overnight, but with the right policies, they will gradually change. Much more realistic and much less micromanagement.
I fully expect to get pilloried for this, but that's how I see it.
