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Punderland

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I am surely a big fan of Vicky. And I am really looking forward for a new one!
 

unmerged(41229)

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I would love a Victoria 2 but I'm not getting my hopes up...:(

Who knows though....Revolutions seemed pretty unexpected...maybe Paradox will spring Vicky 2 on us too! :)
 

unmerged(61232)

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HoI 3 comes out August 2009 so you'd prolly have to wait at least 6 months after that if it even comes
 

orimazd

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Vicky 2 as far as I know would likely come out as something like EU: [19th Century-related concept].

I wonder if they will do the same thing with Crusader Kings 2.
 

unmerged(131989)

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600 apparently (someone stated this over on the HoI3 forum a while back) ?? I doubt it will cost this much betime them getting round to doing it... would likely be a few years when everything needed to create a sequel for this great game would be cheaper (although outdated by then).
 

truth is life

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Both CK and Vicky deserve sequels. CK because the ideas, while good, are often quite broken and opaque (well, it is a Paradox game), Vicky because the ideas, while good, are often incomplete or inaccurate.
 

jamhaw

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600 apparently (someone stated this over on the HoI3 forum a while back) ?? I doubt it will cost this much betime them getting round to doing it... would likely be a few years when everything needed to create a sequel for this great game would be cheaper (although outdated by then).

Could someone provide a link? Why would it cost so much?
 

RELee

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While I certainly agree with Victoria being the best game ever made, and I also understand when folks say that Vicky is perfect just as she is. I don't necessarily care for better graphics either. But there is one reason I would welcome a Vicky II.

I love the more versatile and expanded modding abilities built into the newer versions of the Paradox games. Evidently, and I just found this out, not only can you alter the stats of units in HOI2, it seems you can even go so far as to create a new unit model if you have the patience to do so.

This was the biggest draw to me when I first read about EUI way back when. I loved the idea of being able to mod the game to my own desired results. I've actually done a tiny, tiny bit of modding on my own. But seeing what the real modders have managed to do with the EU-series, HOI I and II, and especially VIP with Revolutions, I just know that the VIP for VickyII would be so awesome that I would probably become very close to being fired from my job.

But do I think there will ever be a VickyII? Not really. Not any more. I haven't given up hope, mind you. But I have seen too much evidence to the contrary for me to sit on the edge of my seat and wait with bated breath for the possibility any longer.
 

RELee

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Isn't OHGamer fiddling around with the source code?

More than that. I think he is heading up a team looking into modding the source code.
 

dharper

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Could someone provide a link? Why would it cost so much?
I have not seen the original quote, but I imagine Johan was talking about economies of scale. I read somewhere an industry insider saying that most games failed to break even (sell enough copies to offset the development costs), and that it was the small fraction of games making a huge profit that kept most companies afloat when the vast majority did so-so at best or were disasters at worst. In this sort of business model, a company will of course try new things - they have to if they want to get a big hit! Naturally, though, if a game lost them money, they won't try that same thing again. EU2 sold a lot of copies, so EU3 was made. HOI2 sold a lot of copies, so HOI3 is being made. Victoria...didn't sell a lot.

I suspect Johan was looking at the cost of developing Victoria 1 versus how many copies it sold, and thinking that Victoria 2 would sell no more copies than Victoria 1, perhaps fewer (Victoria did turn a lot of players off). In order to justify the millions of dollars in development it might cost, he did a quick calculation and figured out that each copy sold would need to provide several hundred dollars in profit. In other words, a losing proposition for the company unless demand for Victoria 2 is significantly higher than demand for Victoria 1 was...or unless development is significantly cheaper. That's most likely why Revolutions was released: the development costs of an expansion are trivial compared to the costs of making a new game from scratch, so you can sell far fewer copies and still turn a profit. It was probably also an experiment, the same way that releasing it on CD was: forumites demanded it, and Paradox noticed...but they weren't sure how that would translate into sales figures. So they tested the waters to see in a way that wouldn't cost them much.

All of this is pure speculation on my part, of course! But as much as I like Ricky, I don't see a sequel forthcoming. However, if you do want to see a sequel, I'd strongly suggest buying multiple copies of Revolutions - their sales send a message to Paradox of how many sales they can expect from such a sequel.
 

Ayeshteni

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Aye. I think I read somewhere that Johan said the interface was a disaster and that the POPs idea was a mistake.

I can't see Paradox implementing the POPs system in Vicky II if they ever made it, which in my book means it wouldn't be Victoria at all, but an EU3: Victoria affair.

One thing I have been seeing is that a fair few Viccy items are finding themselves being introduced into HoI3 (political parties being an obvious one) so it may be that a Vicky-like product may be released in the future, who knows.

Ayeshteni
 

Empty86

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More than that. I think he is heading up a team looking into modding the source code.

I'd like that better than a sequel. Although I never really liked VIP, it's just too predefined with events for my taste, I prefer sandbox over historical outcomes.

To be honest I don't think there will be a Victoria II, ever. As much as I love Vicky, if I was the developer I wouldn't put my money on it.

I can't see Paradox implementing the POPs system in Vicky II if they ever made it, which in my book means it wouldn't be Victoria at all, but an EU3: Victoria affair.

I have to agree on that.