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unmerged(5822)

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Sep 20, 2001
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There are lots of changes and tweaks I'm somewhat anxious to see implemented...
(and I'd rather make all of my submissions before the EU3 beta starts, just in case I'm allowed to enter it)
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
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Do my coursework for me, heal me of my lingering flu and we'll be talking. :D

Seriously, I'd like to have both cultures and creatable titles finished, since both require scenario updates after them and then wrap up all the other scenario changes that have been proposed. Maybe even script some eventy-stuff. But all of this requires time from me or MrT and like the first part of this post indicates, my time is unfortunately not that plentiful these days.
 

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Byakhiam said:
Do my coursework for me, heal me of my lingering flu and we'll be talking. :D

Seriously, I'd like to have both cultures and creatable titles finished, since both require scenario updates after them and then wrap up all the other scenario changes that have been proposed. Maybe even script some eventy-stuff. But all of this requires time from me or MrT and like the first part of this post indicates, my time is unfortunately not that plentiful these days.
Ok.

Would it be possible, though, to get some "green light" or "go-ahead" for some of the projects that some of us are working on - something like "this seems reasonable enough for inclusion; feel free to go ahead with coding and testing it"?

Basically a beta test of beta patch components, run by a select few fanatical beta testers in anticipation of the real beta patch/test.
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
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Well, if you know how to do it, you certainly can make "mods" out of the ideas you have agreed on and test how they work out and if they work out well, they can be certainly more easily added into a patch after testing and all, than if it would require building them from ground up for a patch.
 

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Moved on
Sep 20, 2001
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Byakhiam said:
Well, if you know how to do it, you certainly can make "mods" out of the ideas you have agreed on and test how they work out and if they work out well, they can be certainly more easily added into a patch after testing and all, than if it would require building them from ground up for a patch.
How does modding work with CK - does "moddir" exist, or will I have to make a second install or backup the current files?

Is it possible to add new options to the Options menu (when starting a new game) like in EU2?
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
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The Phoenix said:
How does modding work with CK - does "moddir" exist, or will I have to make a second install or backup the current files?

Is it possible to add new options to the Options menu (when starting a new game) like in EU2?

There is no moddir and (afaik) no possibility to add new options. Backing up any current files you're going to change is the handiest way to do things
 

unmerged(54696)

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Mar 9, 2006
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I'm kinda new to the forums, but i've been playing CK since it was released. I would be willing to help out and do some stuff, testing or whatnot. So let me know if you need another person to help test stuff or anything else...
 

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Sep 20, 2001
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Urban VIII said:
I'm kinda new to the forums, but i've been playing CK since it was released. I would be willing to help out and do some stuff, testing or whatnot. So let me know if you need another person to help test stuff or anything else...
The more the testers, the more likely the result is to be good (i.e. not bugged or flawed).

There is currently a testing of the revised education/upbringing system going on here.
 
Oct 27, 2002
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Urban VIII said:
I'm kinda new to the forums, but i've been playing CK since it was released. I would be willing to help out and do some stuff, testing or whatnot. So let me know if you need another person to help test stuff or anything else...
New round of public beta testing just started after 1.05 was released, so there is very little that can be tested right now. Stick around for a little while and there will be plenty.