When will something be done about the ludicrous number of planes the AI deploys?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.361
2.745
Stellaris's Command Points mechanism is something that might be useful if adapted to HOI4. Some limitation on the amount of aircraft that can be operated simultaneously, due to limitations on crew training etc.
Which is why game has airfields.
 
  • 2
  • 1
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I suspect the issue comes from all aircraft being available for operations all of the time (and also having much lower accident/breakdown rates than historically) - so it's possible for the net number of aircraft built to be substantially lower than historical figures, but the net number of aircraft deployed being far higher. So, for example, the Luftwaffe had 2,000-3,000 aircraft for the Battle of Britain, on the most intense day (according to my super-basic Googling - so I could be off, but I'm confident the general idea is on the money) only 850 sorties were flown, and that was the most intense day. So in a HoI4 Battle of Britain, most of those aircraft are over Britain or the Channel all of the time, whereas historically, only a small fraction of them are, with the rest being repaired or serviced in-between operations.

It's also worth keeping in mind that those 850 sorties weren't 24-hour missions - so on any given hour, the number of aircraft being deployed by the Luftwaffe would have been less again.

I'm no expert in things air though, so I might be off - but I imagine that sorting this out would require at least some mechanical changes. The best I can think of (that doesn't involve insane levels of micro) would be to have two settings for air operations - normal and surge. Normal allows maybe 20 per cent of available aircraft to actually fly at any time, while surge might push that up to 40-50 per cent, but it can only be done for a short period of time. There perhaps should be different percentage for intercept vs the rest of the missions as well. I haven't spent a lot of time thinking about it though, so it could well be a rubbish idea. It also creates the situation of an enemy surging and a player not being aware of it in time to do anything about it (but this could potentially be handled by intercept missions having a higher base percentage, and perhaps no surge set-up - so that interception is a natural 'surge' counter?) Either way, it does add some mechanical and UI complexity to a game that's already got plenty happening.
Yes. I play with the idea that it'd be way better for gameplay, and perhaps also performance, if planes flew sorties instead of just always being present in their assigned air zone. Having a limited pool of trained pilots could be another good limiter to aircraft.

I do like the idea of only some planes in an air wing getting to fly at any given time, though. Perhaps air wings could even have organisation like divisions.

Wasn't everyone complaining the AI is too dumb and the game too easy? Now you request the exact opposite: to make the AI dumber?

I also made the mistake of ignoring subs in a Germany run, you learn in the process something about history: what the Germans were trying to accomplish. A lot of texts say they were trying to literally starve the UK which is stupid, as if the British didn't know how to plant and cook potatoes... In fact they were trying to "starve" the UK from oil and bauxite. And we learn that if they had succeded it would have changed the war.

As for the number itself, I'm pretty sure the USA could field more than 7k fighters in any airzone it wanted, so it is not totally nuts, although real life UK had a slower production than in the game. But real life UK built tons of tanks while the AI barely builds any as the UK.
Raid their convey, cut their oil import sources, their planes would then become useless.
Whether or not you ruin their supply, just put 8000 up?


No matter who you're playing, you should have a sizeable airforce. Especially as Germany.

AI is trash and it's not hard to overcome their fighter spam with your own, of superior planes.

Also it's better for them to have so many active planes because it's another thing they need to waste fuel on.
No one is complaining about not being able to beat the enemy's air force, or the AI being too smart. If you re-read the OP (it's not long), they complain about the unrealistically high number of planes being deployed simultaneously.

Which is why game has airfields.
Which don't come close to addressing the issue as you can still field thousands of airplanes at the same time.
 
  • 4
Reactions:

sekelsenmat

Colonel
22 Badges
Aug 10, 2009
889
937
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
Yes. I play with the idea that it'd be way better for gameplay, and perhaps also performance, if planes flew sorties instead of just always being present in their assigned air zone. Having a limited pool of trained pilots could be another good limiter to aircraft.

I do like the idea of only some planes in an air wing getting to fly at any given time, though. Perhaps air wings could even have organisation like divisions.




No one is complaining about not being able to beat the enemy's air force, or the AI being too smart. If you re-read the OP (it's not long), they complain about the unrealistically high number of planes being deployed simultaneously.


Which don't come close to addressing the issue as you can still field thousands of airplanes at the same time.

Prove that it is unrealistically high.

I have evidence it isn't:

The UK was able to field 1 thousand strat bombers in 1 mission, bombing 1 city several times during the war: https://en.m.wikipedia.org/wiki/Thousand-bomber_raids

So why not 7k over an entire airzone?
 
  • 3
  • 1
Reactions:

Harin

General
53 Badges
Jun 8, 2012
1.800
4.035
  • Crusader Kings II
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Prove that it is unrealistically high.

I have evidence it isn't:

The UK was able to field 1 thousand strat bombers in 1 mission, bombing 1 city several times during the war: https://en.m.wikipedia.org/wiki/Thousand-bomber_raids

So why not 7k over an entire airzone?

I used to think that you could stack almost an unlimited number of planes in an airspace. It seems common sense, the sky is the limit, right? But when you put some math to it, you realize that it is not so.

Take that 1,000 plane bomber raid. Each bomber group of 40 to 50 bombers must be separated by a safe distance from the next bomber group in front. Flying just 180mph and giving just a 60 second safe space, means that each bomber group must be 3 miles away from each other, or there is a high risk of running into friendly planes. Even with the 60 second safety margin, almost every large bombing raid lost bombers from running into each other. Those losses were accepted though, because to give much longer safety margins you could literally run out of the "sky road" to the target, meaning bombers would be left on the runway waiting to take off, as the first bombers are dropping bombs. In that situation, might as well just launch two different raids.

The sky has limits, who knew?

In real life those 1,000 plane bomber raids were hundreds of miles long. When the first bombs were falling on the German city, bombers in the tail end of the raid were still flying over the Netherlands. It took hours for those raids to fly over a static spot on the ground.

The sky is tall, right? Why not stack bombers vertically? Not a bad idea, but when do you do it? If the bombers are going to operate at 15,000 feet, then much of the airspace below the 15,000 feet is unusable while bombers are taking off. Those bombers need that 15,000 feet to climb. You cannot operate formations of hundreds, let alone a thousand planes, and let them all fly where every they want. Each bomber group needs that safety space around it as it climbs, and then the larger flying space as it flies to the target.

If planes were helicopters, then maybe we could stack planes like crazy, but planes move in one direction; forward. They cannot move sideways, up, down, etc... Only forwards, and from there climb, descend, and/or turn. That limitation means that even one plane eats up a huge airspace, let alone one bomber group or one bomber raid.

Fighters are not limited to such nonsense, right? We have all seen the movies. They fly in every direction and do it quickly. It is an illusion. I remember hearing of a fighter pilot who described air battles as a ,"knife fight in a phone booth." I have no idea what it is like in reality, but fighters run out of air to fight in, especially when there are dozens or hundreds of planes involved. It may be a reason, the main tactic of the top aces was to zoom in with lots of energy and use that energy to zoom right back out again. The air space is limited and you do not want to get caught in it. Do your damage quickly and get out.
 
Last edited:
  • 4Like
  • 3
  • 3
Reactions:
P

PrussianTiger

Guest
I used to think that you could stack almost an unlimited number of planes in an airspace. It seems common sense, the sky is the limit, right? But when you put some math to it, you realize that it is not so.

Take that 1,000 plane bomber raid. Each bomber group of 40 to 50 bombers must be separated by a safe distance from the next bomber group in front. Flying just 180mph and giving just a 60 second safe space, means that each bomber group must be 3 miles away from each other, or they will there is a high risk of running into friendly planes. Even with the 60 second safety margin, almost every large bombing raid lost bombers from running into each other. Those losses were accepted though, because to give much longer safety margins, you could literally run out of the "sky road" to the target, meaning bombers would be left on the runway waiting to take off, as the first bombers are dropping bombs. In that situation, might as well just launch two different raids.

The sky has limits, who knew?

In real life those 1,000 plane bomber raids were hundreds of miles long. When the first bombs were falling on the German city, bombers in the tail end of the raid were still flying over the Netherlands. It took hours for those raids to fly over a static spot on the ground.

The sky is tall, right? Why not stack bombers vertically? Not a bad idea, but when do you do it? If the bombers are going to operate at 15,000 feet, then much of the airspace below the 15,000 feet is unusable while bombers are taking off. Those bombers need that 15,000 feet to climb. You cannot operate formations of hundreds, let alone a thousand planes, and let them all fly where every they want. Each bomber group needs that safety space around it as it climbs, and then the larger flying space as it flies to the target.

If planes were helicopters, then maybe we could stack planes like crazy, but planes move in one direction; forward. They cannot move sideways, up, down, etc... Only forwards, and from there climb, descend, and/or turn. That limitation means that even one plane eats up a huge airspace, let along one bomber group or one bomber raid.

Fighters are not limited to such nonsense, right? We have all seen the movies. They fly in every direction and do it quickly. It is an illusion. I remember hearing of a fighter pilot who described air battles as a ,"knife fight in a phone booth." I have no idea what it is like in reality, but fighters run out of air to fight in, especially when there are dozens or hundreds of planes involved. It may be a reason, the main tactic of the top aces was to zoom in with lots of energy and use that energy to zoom right back out again. The air space is limited and you do not want to get caught in it. Do your damage quickly and get out.

And the thousand bomber raids he linked to, there were just three of them during the course of the war.
 
  • 2Haha
  • 1Like
  • 1
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 2Like
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
And the thousand bomber raids he linked to, there were just three of them during the course of the war.
Yeah, the Wiki article itself makes it clear those raids were super-rare exceptions, and not the norm. I could elaborate, but it's all there in the article, so no need, really.
 
  • 5Like
  • 2
Reactions:
P

PrussianTiger

Guest
I found this interesting tidbit.
Yeah, the Wiki article itself makes it clear those raids were super-rare exceptions, and not the norm. I could elaborate, but it's all there in the article, so no need, really.

One of my friends dug up that during the production course of the Spitfire(Ending in 1947 if memory serves.) a total of 20,000 aircraft were produced.
 
  • 1Like
Reactions:

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.361
2.745
This too is part of the problem but less so than the ability to field/deploy so many planes. This only represents parking space and handling equipment not material requirements for actually having so many planes.
Material requirements are represented by resources and factories. Point was: adding new mechanics, that address the same issue as already existing ones, only serves to overcomplicate the game.
 
  • 2
Reactions:
P

PrussianTiger

Guest
Material requirements are represented by resources and factories. Point was: adding new mechanics, that address the same issue as already existing ones, only serves to overcomplicate the game.

The current system is inadequate and unrealistic. And it doesn't have to complicate things depending upon how it's implemented.
 
  • 3
  • 2Like
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
I don't have issue with them deploying a lot of planes, but over 7000 in southern England is ludicrous.

I have to ask what year this is.

I can't recall the AI every putting 7000 planes over southern England in 1940.

Stellaris's Command Points mechanism is something that might be useful if adapted to HOI4. Some limitation on the amount of aircraft that can be operated simultaneously, due to limitations on crew training etc.

I have to disagree here.

The only limitations on aircraft usage should be pilots, fuel, planes, and airfields.

Now, I might be persuaded that aircraft reliability is too high, resulting in far fewer non-combat losses. I might also be persuaded that the current implementation of pilots (that is, just an XP rating for the wing) is insufficient to model what was really happening. But some kind of Command Points system would feel arbitrary.

Yes. I play with the idea that it'd be way better for gameplay, and perhaps also performance, if planes flew sorties instead of just always being present in their assigned air zone.

But.... they do fly sorties.


The planes fly at 0800, 1600, and 2400 every day. Whether those times count as day or night combat depend on geographic location and time of year.
 
  • 2
  • 2
  • 1Like
Reactions:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
Simple

Nothing will be done as it's designed to prevent the player from cheesing the AI

Because back in the day the AI only deployed units on nearby borders and those that they're at war with. Meaning players could simply break through enemy lines and drive towards the Victory Points or have paratroopers just drop down on them. So the developers adjusted this in later expansions (Waking the Tiger was it?) by just telling the AI to spam out as many units as possible. But then the AI didn't have enough materials from front line troops and so it was decided that the should simply spam factories on only the most important equipment it needed.
 
  • 2
  • 1
Reactions:
P

PrussianTiger

Guest
Simple

Nothing will be done as it's designed to prevent the player from cheesing the AI

Because back in the day the AI only deployed units on nearby borders and those that they're at war with. Meaning players could simply break through enemy lines and drive towards the Victory Points or have paratroopers just drop down on them. So the developers adjusted this in later expansions (Waking the Tiger was it?) by just telling the AI to spam out as many units as possible. But then the AI didn't have enough materials from front line troops and so it was decided that the should simply spam factories on only the most important equipment it needed.

This is just laziness, there are ways to make it happen that also affect the player.
 
  • 1Like
Reactions:

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.361
2.745
he current system is inadequate and unrealistic. And it doesn't have to complicate things depending upon how it's implemented.
Anything on top of existing systems will complicate things, if only because AI will also need to be adapted to it. Guess how well it was adapted to MtG? Hell, it's only starting to grasp division designer (and that's 1.0 feature).
 
  • 1Haha
Reactions:

Simon_9732495

Lt. General
25 Badges
Feb 28, 2020
1.612
4.188
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Prison Architect
  • Stellaris
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
In my opinion the number of airplanes in a zone is not a problem at all.

Maybe something could be done about having 2000 planes flying from an airport of a tiny island...
But battle of britain with huge numbers... I dont mind at all. It's even something I like.

And the argument "historical"... It's 1945. Why would Germany care about the number of planes over southern England. They fight the last battles on german soil. The war is lost. The air war was lost many years ago.
 
  • 3
  • 2
Reactions:
P

PrussianTiger

Guest
In my opinion the number of airplanes in a zone is not a problem at all.

Maybe something could be done about having 2000 planes flying from an airport of a tiny island...
But battle of britain with huge numbers... I dont mind at all. It's even something I like.

And the argument "historical"... It's 1945. Why would Germany care about the number of planes over southern England. They fight the last battles on german soil. The war is lost. The air war was lost many years ago.

This was not a standard historical game, France did not ally with Britain only Czechoslovakia. Then events precluded doing anything else as far as the big war before then. And also by this point the Allies were at war with both the Comintern and Greater East Asia Co-Prosperity Sphere. Plus as a bonus I had tweaked my static modifiers to boost production and I had still only been able to produce around 10,000 aircraft of all types by this point. It's a broken system and needs fixed.