P
PrussianTiger
Guest
I don't have issue with them deploying a lot of planes, but over 7000 in southern England is ludicrous.
- 5
- 4
- 4
Where the allies if they have 7,000 can probably put all 7,000 in the air because their fuel/oil is sort of unlimited.
I don't have issue with them deploying a lot of planes, but over 7000 in southern England is ludicrous.
Wasn't everyone complaining the AI is too dumb and the game too easy? Now you request the exact opposite: to make the AI dumber?
I also made the mistake of ignoring subs in a Germany run, you learn in the process something about history: what the Germans were trying to accomplish. A lot of texts say they were trying to literally starve the UK which is stupid, as if the British didn't know how to plant and cook potatoes... In fact they were trying to "starve" the UK from oil and bauxite. And we learn that if they had succeded it would have changed the war.
As for the number itself, I'm pretty sure the USA could field more than 7k fighters in any airzone it wanted, so it is not totally nuts, although real life UK had a slower production than in the game. But real life UK built tons of tanks while the AI barely builds any as the UK.
Raid their convey, cut their oil import sources, their planes would then become useless.
Whether or not you ruin their supply, just put 8000 up?
No matter who you're playing, you should have a sizeable airforce. Especially as Germany.
AI is trash and it's not hard to overcome their fighter spam with your own, of superior planes.
Also it's better for them to have so many active planes because it's another thing they need to waste fuel on.
It's not hard if you min/max, but guess what that's not really fun.
You don't need to min/max anything to get a decent airforce. 20 factories on fighters ASAP will almost keep you entirely covered for the game against the fighters the UK, USA and SOV can put up.
It's just common sense rather than trying to min/max your playthrough.
It's taking knowledge of how the AI plays the game and min/maxing your production to counter it. That's not fun, that's just cheesing the game to win.
Dude, go away with your idiot asinine trolling. *clicks ignore*
I agree that it's absurd to have that many planes in the air at the same time, but on the other hand so are the game not acting like there are that many planes in the air. This is obvious from the losses taken as they are far less then one would expect if thousands of fighters were facing off. We can consider it like HoI uses the availible airplanes and generates a similar result compared with history wich means that everything is taken in to account, including that not all planes will actually be flying all the time.
I agree that it's absurd to have that many planes in the air at the same time, but on the other hand so are the game not acting like there are that many planes in the air. This is obvious from the losses taken as they are far less then one would expect if thousands of fighters were facing off. We can consider it like HoI uses the availible airplanes and generates a similar result compared with history wich means that everything is taken in to account, including that not all planes will actually be flying all the time.
I agree. Aircraft spam along with division spam are two of the main things that make this game pretty unplayable for me at times.