When will Paradox add BattleTech to their weekly streaming schedule?

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Prussian Havoc

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And the best part to me, of a title like "Combat Strategy" is that maybe, just maybe it could be a running series that in the future might see Jordan and Connor reprising their roles as hosts...

...or maybe we'll get to see the all-conquering @HBS_Eck, GamesMaster @HBS_Adarael, Master Storyteller @HBS_TheBaron or anyone of the many other members of Team HBS!

Woot, woot, woot! : )
 

Exemplar Voss

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Very interested in the viewer numbers.
Squirrelly, probably, at least for the stream. Middle of the work day for the US, dinner-ish for Europe, middle of the night for east Asia and early morning of completely different day for down under. Most of the VODs on Paradox's Twitch channel vary wildly from a couple hundred views to 12,000.

But, if it means anything, of the trailers specifically, the PDXCon Trailer for Battletech has the most views.
 

SQW

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Squirrelly, probably, at least for the stream. Middle of the work day for the US, dinner-ish for Europe, middle of the night for east Asia and early morning of completely different day for down under. Most of the VODs on Paradox's Twitch channel vary wildly from a couple hundred views to 12,000.

But, if it means anything, of the trailers specifically, the PDXCon Trailer for Battletech has the most views.

I rarely watch streams live but these are always uploaded later on youtube so here's hoping for a good view count. With the release so close, I'm interested to see how many of those 500+k views from the paradox's account translate to actual interests for gameplay footages. Keep in mind, Battletech's pre-order and release trailer has the lowest view count compared to Paradox's other titles (Surviving Mars has more than x10 the view count for example).

HBS's own videos pre Paradox rarely break the 100k mark which fits with the 60k backer. BT NEEDS to shift at least 250k units just to break even I feel.
 

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Having mine ripped out at 45 as opposed to when I could have had them removed, much younger, doesn't sound pleasant. Kinda hoping I time this one perfectly to coincide with the release of the game.
I had mine out when I was older too. It wasn't that bad, depending on your tolerance for such things.
 

Pandajacket

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I rarely watch streams live but these are always uploaded later on youtube so here's hoping for a good view count. With the release so close, I'm interested to see how many of those 500+k views from the paradox's account translate to actual interests for gameplay footages. Keep in mind, Battletech's pre-order and release trailer has the lowest view count compared to Paradox's other titles (Surviving Mars has more than x10 the view count for example).

HBS's own videos pre Paradox rarely break the 100k mark which fits with the 60k backer. BT NEEDS to shift at least 250k units just to break even I feel.
250k to be successful? Over what time Frame
 

SQW

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250k to be successful? Over what time Frame

Probably no later than the initial 6 weeks I'd say if we want an "in success..." DLC any time soon. And I said to break even - keep in mind there are still KS goals to deliver and operating cost of a 20ish-person studio for those extra time that's not making DLCs is also not cheap.

To be successful both commercially and as evidence that the IP deserves a revival, we need to look at 400-500k units before the end of the year I believe.

My biggest fear is if you don't know or like the Battletech universe, the premises of mech on mech action by itself wouldn't convince a lot of people to fork out $40 on a turn based game (high price point for a non-AAA 'original' IP). Paradox is good at doing low level marketing to its core audiences of grand strategy players but BT is so new/different from EU, Victoria and HOI, the same marketing message/style wouldn't necessarily translate to the same number of sales Paradox has been used to.

Maybe there'll be a big push two weeks before release but there's a distinct lack of hype building that didn't come from HBS's own efforts. I remember just how much more press releases and hype built up there was for new IPs like Stellaris, Pillars, Tyranny and Cities.
 

Prussian Havoc

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250k to be successful? Over what time Frame
How will 'Success" be recognized?

When (not imo if) HBS announces its next BATTLETECH Kickstarter, that for me will be all the evidence of success I'll need. : )
 

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How will 'Success" be recognized?

When (not imo if) HBS announces its next BATTLETECH Kickstarter, that for me will be all the evidence of success I'll need. : )
Battletech 2: Ronin Wars... :D
 

Prussian Havoc

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Pandajacket

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Probably no later than the initial 6 weeks I'd say if we want an "in success..." DLC any time soon. And I said to break even - keep in mind there are still KS goals to deliver and operating cost of a 20ish-person studio for those extra time that's not making DLCs is also not cheap.

To be successful both commercially and as evidence that the IP deserves a revival, we need to look at 400-500k units before the end of the year I believe.

My biggest fear is if you don't know or like the Battletech universe, the premises of mech on mech action by itself wouldn't convince a lot of people to fork out $40 on a turn based game (high price point for a non-AAA 'original' IP). Paradox is good at doing low level marketing to its core audiences of grand strategy players but BT is so new/different from EU, Victoria and HOI, the same marketing message/style wouldn't necessarily translate to the same number of sales Paradox has been used to.

Maybe there'll be a big push two weeks before release but there's a distinct lack of hype building that didn't come from HBS's own efforts. I remember just how much more press releases and hype built up there was for new IPs like Stellaris, Pillars, Tyranny and Cities.
Man I really can't imagine it doing that well, typically you won't get more sales than what your launch trailer views are in the end.

Right now I think there are roughly 11k steam pre orders.

Unfortunately for whatever reason mecha games just don't appeal to mass markets and has always seemed to depend on a niche dedicated fan base, I am just not sure Battle Tech has that Huge or a section of that market.
 

Timaeus

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Man I really can't imagine it doing that well, typically you won't get more sales than what your launch trailer views are in the end.

Right now I think there are roughly 11k steam pre orders.

Unfortunately for whatever reason mecha games just don't appeal to mass markets and has always seemed to depend on a niche dedicated fan base, I am just not sure Battle Tech has that Huge or a section of that market.
By that metric, and going by the Basics: Combat trailer, this game should get over 600k is sales, huh.
 

Pandajacket

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By that metric, and going by the Basics: Combat trailer, this game should get over 600k is sales, huh.
That would be what I would consider your max potential audience. You won't sell more than that. But what % of that you can get over what time I do not know. But who knows maybe it will be a resounding success. To me 150k units by the end of the year in addition to kickstarter backers would be good
 

SQW

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By that metric, and going by the Basics: Combat trailer, this game should get over 600k is sales, huh.

View on YT can only be used to gauge general interest and not sales figures. Having said that, we can use some existing numbers to make some educated guesses.

*below is pure speculation and conjectures*

Using SM as an example (yes, it's not turn based or action but it is slow paced and an original, non-grand strategy title at $40) we can see a trailer views of 6m (x5 of BT's trailer) and consistent 200-300k on paradoxextra and other youtube channels that cover strategy games. However, reviews are mixed across steam and gog. Total sales from steam spy is just over 100k after the first week.

On the flip side, HOI/EU IV both have very positive reviews, over 1m/1.5m copies sold respectively and their DLCs trailers have views count is consistent with ownership numbers. Paradox really does have a consistent core of supporters.

My guess is that given the current level of marketing drive, if BT has a generally positive review on launch, they will achieve 250k (including the 60k backers) units in the initial launch weeks and, maybe with the help of a DLC, reach 500-750k by the end of xmas sales cycle. A bad review could very well restrict them to 250k units total.

I hope HBS is confident enough to have a press copy available for the reviewers a wk before release.
 

SQW

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*sigh* forgot the incredulity tag in my previous post. ¯\_(ツ)_/¯

haha, I know - just wanted to elaborate on why I said what I said.

I'm usually quite accurate with the extrapolations but BT is such an odd ball, there's really nothing similar to measure it against. I work in marketing and I've seen too many decent products fail due to bad marketing or just poor coverage.

Sword of the Stars II was my biggest gaming regret and I do NOT want to replace it with BT. :p
 

FrozenTech

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Uh, the video is 7 days old today. And over 41 hours of watching to get to 1000 watches of a 2:30 video that means he's watched it for over 5 hours a day.

That's dedication. Or insanity.

Also, another backer checking in! I mostly lurk.