This will never not be the case. It's not like even the base game is free of player complaints.But I do still realize that some people would still complain and whine even if you stated it wasn't ready and would most likely have bugs.
This will never not be the case. It's not like even the base game is free of player complaints.But I do still realize that some people would still complain and whine even if you stated it wasn't ready and would most likely have bugs.
So then hold back and release patches only if there's a dire CTD bug that needs immediate fixing, or if there's a major haul of stuff ready to be thrown in. Not every tweak and fix needs to be patched in right the moment it's resolved.I just would like to avoid releasing countless patches that adds only small amount of content
Does the transition from the Latin language of Antiquity to the Vulgar of the Early Middle Ages have any relevance to gameplay? Does it make sense for a vassal-liege relation to suddenly get a foreigner malus because the vassal started speaking Vulgar Latin while the ruler still uses a more classical form?1.The different cultures are important both for melting pots and historical language divisions.
Could probably fudge it from Gothic, if need be.2. we have no accurate names for what the Vandals called their state. If you know of a source, please share it, as I tried to find one.
It's a matter of minutes to fix it, though. Didn't that ever drive you mad, looking at that solid block?3. The colors are a bug, and something to be expected in a beta
You could probably switch Noviodunum and Soissons both over to Suessionum, too, since Noviodunum is just the attested form used when Julius Caesar rolled through, and was basically replaced with the colony of Augusta Suessionum in 20 B.C.4. Soissons has now been added, thank you for pointing that out.
480 still has the issue of Odoacer personally ruling all of northern Italy. The PLRE has info on a lot of the governors active at that time, and even if they don't name specific dudes for everywhere, fudging things and making a Ligurian landowner attested in 486 as Duke in 480 is far from the most grievous of modding sins.5. 476 is still a work in progress. the most optimized startdate for this mod are the 2 480 start dates.
Happy to hear that the bug's been pinpointed!6. Leptis Magna's province history files have it as Gurzil Libyan, it appears this is a bug caused by some kind of incompatibility with vanilla.
But is it kosher to include them directly? For the postapoc mod, we've been terrified of taking any material directly from DLC and throwing it in to the central mod.7. The Old Mediterranean portraits are now used as Roman portraits yes.
Smith is the default dynasty name used if there's no other dynasty names for that culture. Are there any defined Celt-Iberian dynasties?Oh yeah, I noticed that. Guessing that's a bug? Don't think there was any great Celt-Iberian dynasty named Smith...
Just add in one layer of folders. That way, when you access the git, rather than seeing the common, history, localisation, etc. folders, you see a 'WtWSMS' folder and a 'WtWSMS - Portrait DLC stuff' folder, and you can keep it all sorted that way just fine. Honestly not trying to self-promote, but this is how we set up our git to address the DLC portraits issue.The thing with this mod is that we want t have a separate version fore those who wants to use the portraits, but the way Git is stup makes it problematic.
You might want to go over the Romano-Gothic culture a bit-- when I made it I didn't really consider how to properly link names there, so there's a lot of false links in that name set that won't connect to anything properly.As loup said, the melting-pots are work in progress. While we may not have Romano-Alemmanic/Alemmano-Roman yet, we do have Romano-Gothic and Romano-Vandalic
Okay I know, anything is possible with alternate history, butterflies, you can't stop me I do what I want, etc., but you do realize that the Empty Quarter is such because it's this:The cool thing is the ability to change history and actually settle there.
The Empty Quarter's in Arabia, but I wouldn't overstate the vitality of inland North Africa back in the day either. From earlier archaeological work, the ruins of the Garamantine capital are roughly so:I'm a bit green [hah!] on this part of the world, but wasn't North Africa way greener and more hospitable back then?
There is a lot to tackle without having to add in and balance and rebalance a new building system.when are you planing to implement a new building system ? I only (mostly) play mods with a complexe building system. Peacetime is so boring without it.
Still, you said when rather than if, which kind of assumes that they must do it at some point. I don't recall such a statement being made by the devs to that effect (although it's well within the realm of possibility that I missed something big and obvious), so I was trying to make implicit in my response that there's so much else for them to do, that may be an if rather than when.I'm aware of that. That's why I'm asking.
Check out the .mod file-- replace_path is used for every folder in the mod, seems like. I'm not sure why that is, but since that is how it's laid out, all the relevant files for those folders must also be in the mod's copy of those folders. Likewise the events folder has all of vanilla's stuff in it, decisions, etc.Why exactly are there thousands of flags bundled with the mod? Did you guys replace every single one of them?
If not why not just let the game use the ones in the game install directory and only put the changed flags in the mod folder?
Wouldn't it still be simpler to just have the mod read as normal and add in files as needed for modding's sake? Given the goal of a 1453 enddate, the mod has a lot of vanilla files, when it could just remove replace_path and reference the base game versions for, say, characters. I don't think this mod adds anyone to polish.txt, for example.Well, this is, as Ofaloaf mentioned, it is due to the replace_path. Romulien has been making efforts to make it a bit lighter (and I did so too previously, the mod previously included all the music and etc and was extremly heavy), but Enlil wanted to have almost all of the vanilla files in it at start.
Why do Romulus Augustulus and Odoacer directly control 30+ provinces at their respective scenario start(s), anyways? That's clearly the source of the problem there, since the mod then scans all the provs they control, sees that some of them are temples, and concludes "Aha! That must be a theocracy." You've already got fictional dudes elsewhere on the map, why not add some to Northern Italy to resolve that issue?That is a known issue with the current version.