• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Status
Not open for further replies.

ekorovin

Lt. General
6 Badges
Jun 30, 2013
1.537
29
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: Pre-order
A question about the de jure map: Are you planning to incorporate Roman Dacia, Assyria and Mesopotamia into it? I mean, the Romans controlled Dacia for 164 years (107-271 AD), that should make it qualified. And even if the Romans only controlled Assyria for about 2 years, the title could be given to the Sassanids. All of Mesopotamia was a Roman province for less than 2 years but they also had a small province called Mesopotamia for 439 years (198-637 AD.) which would translate as the Roman titleholder only owns the northern part but can claim all of Mesopotamia, a reason to go to war with the Sassanids.
http://en.wikipedia.org/wiki/Assyria_(Roman_province)
http://en.wikipedia.org/wiki/Mesopotamia_(Roman_province)

Roman Dacia would look like this: http://en.wikipedia.org/wiki/File:Roman_province_of_Dacia_(106_-_271_AD).svg
Nice way to stimulate Romano-Persian wars.
 

Erik W

WTWSMS - Second-in-Command
49 Badges
Jul 30, 2012
2.826
586
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Darkest Hour
And another thing, Germania Magna should be a kingdom inside the Empire of Germania instead of an Empire itself. Germania Magna should be everything between the Rhine and Elbe rivers, while the rest of Germania should fall under the kingdom of Germania Slavica. This would better represent Germania if the Romans wanna regain the province the idiot Varus lost.
http://en.wikipedia.org/wiki/Germania_Magna
http://en.wikipedia.org/wiki/Germania_Slavica
 

Joemit

Major
11 Badges
Jan 16, 2014
790
3
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • Hearts of Iron IV Sign-up
Looted needs to be changed to last longer and do more damage, to accurately simulate the effects that raiding had on the Roman economy.
Also, does anyone know how to change static_modifiers for the "no levies until theme system" thing? Maybe something like AGOT's seasons system could be used, but I don't know how to apply the modifiers to the certain provinces and have it removed when the Theme System is established.
 
Last edited:

Erik W

WTWSMS - Second-in-Command
49 Badges
Jul 30, 2012
2.826
586
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Darkest Hour
And even more things!:

Taurica should be a dejure kingdom that includes Crimea and the Russian western coast of the Sea of Azov (a part of what Empire?)
Colchis, Caucasian Iberia and Albania should be dejure kingdoms just north of Armenia (what Empire?)
Everything east of Germania and north of the Caucasus should be the two giant dejure kingdoms Sarmatia Europea and Sarmatia Asiatica, together they form the Monster-Empire Sarmatia
Caledonia and Hibernia should be dejure kingdoms:
http://www.bible-history.com/maps/roman_empire_color.gif
http://upload.wikimedia.org/wikipedia/commons/b/b2/Bosporan_Kingdom_growth_map-fr.svg

These I think properly illustrates the satrapies/provinces of the Sassanids:
http://upload.wikimedia.org/wikipedia/commons/a/a6/Sassanian_Empire_621_A.D.jpg
http://en.wikipedia.org/wiki/Template:Achaemenid_Provinces
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I have forgotten nothing! Belgica was once much larger than it originally wars.And Raetia and ect. was added to Pannonia for Gameplay reasons.

Second Constaniople? But why? It's not so important, compared to Chalcedon. I actually don't think any councils after Calchedon need to be in game, except IV Constantinople. Than of course, Ethiopian Coptic and Armenian Miaphysitism should be different, but I recall you already done that, and Georgians should be on the fence between Greeks and Armenians.
Does anyone have any idea what should it take to mend Chalcedon schism? Pentarchy thing doesn't work here, because by the time of the Schism Romans control all of it, which doesn't prevent Schism. Romans even control all of Armenia for some time, but that didn't help.
I'm not saying it is the only one, it is just the only one I have done so far.

A question about the de jure map: Are you planning to incorporate Roman Dacia, Assyria and Mesopotamia into it? I mean, the Romans controlled Dacia for 164 years (107-271 AD), that should make it qualified. And even if the Romans only controlled Assyria for about 2 years, the title could be given to the Sassanids. All of Mesopotamia was a Roman province for less than 2 years but they also had a small province called Mesopotamia for 439 years (198-637 AD.) which would translate as the Roman titleholder only owns the northern part but can claim all of Mesopotamia, a reason to go to war with the Sassanids.
http://en.wikipedia.org/wiki/Assyria_(Roman_province)
http://en.wikipedia.org/wiki/Mesopotamia_(Roman_province)

Roman Dacia would look like this: http://en.wikipedia.org/wiki/File:Roman_province_of_Dacia_(106_-_271_AD).svg
I already have maps, and all roman lands will be redone according to Roman ways.

And another thing, Germania Magna should be a kingdom inside the Empire of Germania instead of an Empire itself. Germania Magna should be everything between the Rhine and Elbe rivers, while the rest of Germania should fall under the kingdom of Germania Slavica. This would better represent Germania if the Romans wanna regain the province the idiot Varus lost.
http://en.wikipedia.org/wiki/Germania_Magna
http://en.wikipedia.org/wiki/Germania_Slavica
And even more things!:

Taurica should be a dejure kingdom that includes Crimea and the Russian western coast of the Sea of Azov (a part of what Empire?)
Colchis, Caucasian Iberia and Albania should be dejure kingdoms just north of Armenia (what Empire?)
Everything east of Germania and north of the Caucasus should be the two giant dejure kingdoms Sarmatia Europea and Sarmatia Asiatica, together they form the Monster-Empire Sarmatia
Caledonia and Hibernia should be dejure kingdoms:
http://www.bible-history.com/maps/roman_empire_color.gif
http://upload.wikimedia.org/wikipedia/commons/b/b2/Bosporan_Kingdom_growth_map-fr.svg

These I think properly illustrates the satrapies/provinces of the Sassanids:
http://upload.wikimedia.org/wikipedia/commons/a/a6/Sassanian_Empire_621_A.D.jpg
http://en.wikipedia.org/wiki/Template:Achaemenid_Provinces
Thank you, and Germania Magna has never been an Empire,
 

Erik W

WTWSMS - Second-in-Command
49 Badges
Jul 30, 2012
2.826
586
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Darkest Hour
I have forgotten nothing! Belgica was once much larger than it originally wars.And Raetia and ect. was added to Pannonia for Gameplay reasons.
Gameplay reasons? What are those? I still don´t get why Raetia and Noricum should be part of Pannonia. If anything, they should be a part of Italy. And Belgica, are we not following the latest versions of the provinces? It should be split into Germania Inferior, Superior and Belgica Prima and Secunda.
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Gameplay reasons? What are those? I still don´t get why Raetia and Noricum should be part of Pannonia. If anything, they should be a part of Italy. And Belgica, are we not following the latest versions of the provinces? It should be split into Germania Inferior, Superior and Belgica Prima and Secunda.
\

That makes some kingdoms incredibly small, so that the Tribal Kingdoms of Alamannia or the Franks can quickly make them and settle down. Splitting it into Prima, Secunda, Germania Inferior, Germania Superior would make too many tiny kingdoms
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Top Fifteen Powers in 833
1. Byzantine Empire
Leader: Basileus Kyrillos Tarasis the Great
Culture: Greek
Religion: Nicene

2. Hunnic Empire
Leader: Khagan Bleda II the Great
Culture: Hunnic
Religion: Reformed Steppe

3. Persian Empire
Leader: Shahanshah Farhad II Moradid the Ill-Ruler
Culture: Persian
Religion: Zoroastrian

4. Armorica
Leader: Ri Guyomarc Breizh
Culture: Armorican
Religion: Celtic

5. Axum
Leader: Baccinbaxaba Fasilidas Zoskales II
Culture: Ethiopian
Religion: Arian

6. Caledonia
Leader: Ri Talorgan Mac Ailpin
Culture: Pictish
Religion: Celtic

7. Rajastan
Leader: Samrat Traillokyachanfra Mahayakid II
Regent: Raja Prithivipala Kunwarid
Culture: Rajput
Religion: Hindu

8. France
Leader: King Rorgon Meroving
Culture: French
Religion: Celtic

9. Denmark
Leader: King Siclevold Chrocus
Culture: Old Frankish
Religion: Germanic Pagan

10, Deccan Empire
Leader: Samrat Jayakeshi Vakatakas
Culture: Marathi
Religion: Hindu

11. Hispania
Leader: Reiki Ovida Balti
Culture: Visigothic
Religion: Arian

12. Tamilakam
Leader: Mahajara Celiyancentam Maldivia II "Ironside"
Culture: Tamil
Religion: Hindu

13.Pomerania
Leader: Ri Malaince Breizh
Culture: Armorican
Religion: Celtic

14. Mali
Leader: Mansa Bamari Djenne the Noble
Culture: Mande
Religion: West African Pagan

15. Burgundy
Leader: King Elect Meroving
Culture: French
Religion: Arian

Religious Map



Political Map:




Also, I have a Sayyid like trait called Merovingian, which give +5 prestige for any descendant of Merovech. So currently, by this time there are a lot of Merovingians, and even the Hun is a descendant. So now claiming bloodline to Marovech is crucial for the nobility.
 

Zusk

Captain
80 Badges
Apr 29, 2011
442
82
  • 500k Club
  • Crusader Kings III
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
I love the map so far but I noticed a problem with the game in progress so far in that Arianism isn't really showing any signs of stopping. I mean, its entirely possible that Arianism could have taken a stronger hold on the west but it might not be something you want happening all that often.

In real life Arianism fell in Spain due to the campaigning of an orthodox emperor in Constantinople. I imagine this could either be simulated through Nicene being able to polysterize heresy rulers or through some events
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I love the map so far but I noticed a problem with the game in progress so far in that Arianism isn't really showing any signs of stopping. I mean, its entirely possible that Arianism could have taken a stronger hold on the west but it might not be something you want happening all that often.

In real life Arianism fell in Spain due to the campaigning of an orthodox emperor in Constantinople. I imagine this could either be simulated through Nicene being able to polysterize heresy rulers or through some events
I could edit the conversion task for the Court Chaplain and make Arianism conversion weaker like the un reformed pagans.
 

JonStryker

ɹǝʞʎɹʇSuoſ
57 Badges
Mar 20, 2012
5.239
334
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • War of the Roses
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Age of Wonders III
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion 2
I could edit the conversion task for the Court Chaplain and make Arianism conversion weaker like the unreformed pagans.
Maybe also make it likely that a Barbaric ruler converts to the religion of his population (or to the religion of his capital if the other check isn't possible).
 

Erik W

WTWSMS - Second-in-Command
49 Badges
Jul 30, 2012
2.826
586
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Darkest Hour
\

That makes some kingdoms incredibly small, so that the Tribal Kingdoms of Alamannia or the Franks can quickly make them and settle down. Splitting it into Prima, Secunda, Germania Inferior, Germania Superior would make too many tiny kingdoms
I see your point but I still think you could split away a unified Germania (comprising of both Inferior and Superior) form Belgica and a unified Raetia-Noricum from Pannonia, seems like a good compromise to me
 

Erik W

WTWSMS - Second-in-Command
49 Badges
Jul 30, 2012
2.826
586
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Darkest Hour
I could edit the conversion task for the Court Chaplain and make Arianism conversion weaker like the un reformed pagans.
THEN IT MUST BE REFORMABLE! What if you want to blaze across the Mediterranean with Arianism and its weak? REFORMABLE IT MUST BE!
 

Erik W

WTWSMS - Second-in-Command
49 Badges
Jul 30, 2012
2.826
586
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Darkest Hour
Maybe also make it likely that a Barbaric ruler converts to the religion of his population (or to the religion of his capital if the other check isn't possible).
Only if he is a weak king, like is a poor commander, poor diplomat, poor scholar, poor spy, poor money-handler. The weaker traits, the more open to conversion and the other way around.
 

ekorovin

Lt. General
6 Badges
Jun 30, 2013
1.537
29
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: Pre-order
I could edit the conversion task for the Court Chaplain and make Arianism conversion weaker like the un reformed pagans.
I don't think it needs to be done. Without Byzantine intervention in Western Europe Arianism has no reason to die out. And new barbarians would likely convert into the majority religion of the population anyway. I don't think Gundobad or some other barbarian king were into Christology very much.
Do you perchance know how Axum turned Arian. that's indeed a weird turn of events.
 

JonStryker

ɹǝʞʎɹʇSuoſ
57 Badges
Mar 20, 2012
5.239
334
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • War of the Roses
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Age of Wonders III
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion 2
Only if he is a weak king, like is a poor commander, poor diplomat, poor scholar, poor spy, poor money-handler. The weaker traits, the more open to conversion and the other way around.
Weren't there a couple of rather strong rulers that converted away from Arianism nonetheless?
 

Mr. Capiatlist

The Constantinople of the Great Lakes
Moderator
85 Badges
Dec 4, 2003
19.662
2.381
nhkendall.com
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome Gold
Only if he is a weak king, like is a poor commander, poor diplomat, poor scholar, poor spy, poor money-handler. The weaker traits, the more open to conversion and the other way around.
First: you can multi-quote, stop positing three posts in a row.

Second: no. Many strong kings converted because a) they could enforce it on their peoples b) they saw the value in converting. Often times converting to Christianity provided strength and stability by essentially opening up ideas like primogeniture, political boons, decreased holy wars against them, increased reasons to fight neighbors, trade, and improved relations. Conversion and religion are just as much a part of politics in this era as anything else.
 

ekorovin

Lt. General
6 Badges
Jun 30, 2013
1.537
29
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: Pre-order
Weren't there a couple of rather strong rulers that converted away from Arianism nonetheless?
AFAIK, barbarian kings turned to Arianism to show their independence from Byzantine emperors. Conversely, they would use Orthodoxy to solicit alliance with ERE. It was more opportunistic political thing.
 

Mizz2

Major
22 Badges
Jul 4, 2013
516
99
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Victoria 2
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
Top Fifteen Powers in 833
1. Byzantine Empire
Leader: Basileus Kyrillos Tarasis the Great
Culture: Greek
Religion: Nicene

2. Hunnic Empire
Leader: Khagan Bleda II the Great
Culture: Hunnic
Religion: Reformed Steppe

3. Persian Empire
Leader: Shahanshah Farhad II Moradid the Ill-Ruler
Culture: Persian
Religion: Zoroastrian

4. Armorica
Leader: Ri Guyomarc Breizh
Culture: Armorican
Religion: Celtic

5. Axum
Leader: Baccinbaxaba Fasilidas Zoskales II
Culture: Ethiopian
Religion: Arian

6. Caledonia
Leader: Ri Talorgan Mac Ailpin
Culture: Pictish
Religion: Celtic

7. Rajastan
Leader: Samrat Traillokyachanfra Mahayakid II
Regent: Raja Prithivipala Kunwarid
Culture: Rajput
Religion: Hindu

8. France
Leader: King Rorgon Meroving
Culture: French
Religion: Celtic

9. Denmark
Leader: King Siclevold Chrocus
Culture: Old Frankish
Religion: Germanic Pagan

10, Deccan Empire
Leader: Samrat Jayakeshi Vakatakas
Culture: Marathi
Religion: Hindu

11. Hispania
Leader: Reiki Ovida Balti
Culture: Visigothic
Religion: Arian

12. Tamilakam
Leader: Mahajara Celiyancentam Maldivia II "Ironside"
Culture: Tamil
Religion: Hindu

13.Pomerania
Leader: Ri Malaince Breizh
Culture: Armorican
Religion: Celtic

14. Mali
Leader: Mansa Bamari Djenne the Noble
Culture: Mande
Religion: West African Pagan

15. Burgundy
Leader: King Elect Meroving
Culture: French
Religion: Arian

Religious Map



Political Map:




Also, I have a Sayyid like trait called Merovingian, which give +5 prestige for any descendant of Merovech. So currently, by this time there are a lot of Merovingians, and even the Hun is a descendant. So now claiming bloodline to Marovech is crucial for the nobility.
Wait,What? How its 833?
 

loup99

Godogost of Armorica
78 Badges
Jan 22, 2013
16.217
4.680
  • Crusader Kings III
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
Second: no. Many strong kings converted because a) they could enforce it on their peoples b) they saw the value in converting. Often times converting to Christianity provided strength and stability by essentially opening up ideas like primogeniture, political boons, decreased holy wars against them, increased reasons to fight neighbors, trade, and improved relations. Conversion and religion are just as much a part of politics in this era as anything else.
Entirely true; for example Clovis converted because he knew that that would make him stronger in terms of the kingdoms that he had conquered. The only restriction for conversion should be for zealous people as in vanilla.

For the test game: those Huns seem incredibly powerful and stable! Maybe if you want to add more bloodlines you can take a look at those added by dorimi in his mod and those that are in Lux Invicta.
 
Last edited:
Status
Not open for further replies.