• Hey, Guest! We’re glad you are a part of the Paradox Community and want to know what you think about it. Please let us know by filling out this short survey. We appreciate it!
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Status
Not open for further replies.

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Final Note, Syria/Palestine has been completely redone, with many new Religions and a few new cultures present:
Docetic
Judaism
Binitarian
Apollinarian
Valentinianism
Patripassianism
Marcionism
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Also a suggestion for the byzantine
The first emperors were clearly Romans, or atleast had a preference for Latin. However, since Greek was the dominant culture in their domain, the emperor's court spoke both Latin and Greek, and later on the Emperor's themselves adopted the Greek language. As such after the 6th century all laws were in Greek. As such, I think it would be a interesting if the first Emperors were Roman in their culture and, like the Norse cultural division events and decisions, could choose to become Greek later on.
Also, I would like to suggest the possibility of a Schism like the one in our timeline with Photius. If someone becomes Pope and the Ecumenical Patriach doesn't like him or vice versa, each side could excommunicate one another, leading to a first schism. However, I also believe it should be possible for the schism to not happen at all as well.
The Eastern Roman Empire now is pretty much completely Greek, there are a few Roman provinces in Italy, and Syagrius Rex is Roman, but overall their culture won't last much longer. Also, there are two scenarios for the Schism, plus two odd ones.
1. The Holy Roman Empire is created, and the Byzantines still exist
2. Contantinople falls, and the Pope declares himself Supreme
3. Schism does not happen
Odd Ones:
Catholic/Iconoclast Schism
Secret Schism

I wonder what you would do with places like, say modern-day Russia, we have no information, apart from very vague about what was going on there, would you cut the map, to leave such places out of the game?
That brings up the question of Slavs - Slavic history before, say, middle of VI century BC, when they started raiding ERE provinces, belongs to the realms of archeology and anthropology, not a narrative history, we know that Slavs existed, somewhere there (see pic.) and started migrating North, South and East, but little more.
Yeah, we have a few Slavic tribes, but those are the ones that migrated into the range of the Byzantine writers. (Venedi, Antae, Slaveni) I think if I add anything to Russia, it'll come later. First thing is to get this mod to the people.

What is the end date going to be and what does the de jure map look like?
Dejure map is a work in progress, and this mod is capable of taking you all the way to 1453, my AAR probably wont go that long though. So your Hunnic Empire can be invaded by the mongols.
How about melting pots for Roman culture to become Italian, Occitan, Frankish, Iberian etc?
Yes, those events are in place.
How are Muslims going to work?
There are many events regarding the Rise of Islam, and the Schism regarding various Caliph based scenarios.

And finally, I think the vast majority of former Roman land would be Roman cultured with whatever culture overlords.
The vast majority of the land are not Roman technically, but Roman cultural blends like Romano-Gallic, Romano-Hispanic, Romano-British, and Romano-Hispanic. Other conversions will allow the creation of Romano-Gothic, Romano-Saxon, Romano-Pictish, and Romao-Persian. That's so if a Gothic lord eventually embraces Roman culture, the people won't become Romans, they'll become a sort of blend.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
Oh another thing.
As you propably know, the theme system was not in place since the start of the empire. Maybe have a decision to be able use the theme system, and if you enact it you can freely revoke duke tier titles within the byzantine empire, if you are the Emperor.
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Oh another thing.
As you propably know, the theme system was not in place since the start of the empire. Maybe have a decision to be able use the theme system, and if you enact it you can freely revoke duke tier titles within the byzantine empire, if you are the Emperor.
That's a pretty minor thing at this point, I'm currently working on all of the possible culture conversions.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
That's a pretty minor thing at this point, I'm currently working on all of the possible culture conversions.
Oh alright.
Maybe someone here can shed some light on the pre - Islamic Egyptians? I think they are different cultures and that would wager a culture event I believe.
 

YouMust99

First Lieutenant
58 Badges
Jan 27, 2013
283
16
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Just another possible event. The year mohammed was born the ethiopians were trying to capture mecca. They failed because of a great sandstorm. That would be a pretty cool alt history without an islam and with ethiopian arabia.
 

GulMacet

Colonel
35 Badges
Sep 24, 2010
1.061
214
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
At your starting date, China is in chaos - multiple dynasties seek to unify the country. However, the Tang dynasty succeeds around 600 and expands into Central Asia. A large part of present-day Afghanistan, Kazakhstan and Tajikistan (at the time Turkic/Iranic in culture and Buddhist in religion) was under their control. How do you plan on modelling that in the game, given that China itself is not in the map?

Reference links: Tang Dynasty, Battle of Talas. Note the enormous importance of papermaking (and historical impact in general, Arab hold on the conquered - and still largely Zoroastrian - Persian territories was shaky at best, a defeat would have meant open rebellion and perhaps even reestablishment of Zoroastrian Persia)
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
Regarding what GulMacet said, I remember reading somewhere on these forums that the Chinese wanted to restore a Zoroastrian Persia. Maybe if the Chinese dynasty invades and conquers all of De jure Persia they take the decision to give to a powerful local zoroastrian ruler?
 

beartjah

The meh-bear
29 Badges
Dec 29, 2013
490
264
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
The Eastern Roman Empire now is pretty much completely Greek, there are a few Roman provinces in Italy, and Syagrius Rex is Roman, but overall their culture won't last much longer. Also, there are two scenarios for the Schism, plus two odd ones.
1. The Holy Roman Empire is created, and the Byzantines still exist
2. Contantinople falls, and the Pope declares himself Supreme
3. Schism does not happen
Odd Ones:
Catholic/Iconoclast Schism
Secret Schism
Secret schism? As in: neither side really doing anything and having a slow process of seperation, or a way to schism that you just don't want to tell?

Also: perhaps it might be an idea to actually start with the AAR...
 

Sarius1997

Hunter of Felines
59 Badges
Jan 21, 2012
2.811
297
www.youtube.com
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Divine Wind
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • 500k Club
  • Warlock 2: The Exiled
  • Prison Architect
  • The Showdown Effect
  • Europa Universalis III Complete
I think the mod I meant was named 399 A.D. but I am not sure.
Yeah, 399AD was the mod. It´s still very good, and i have EUIII on my hard rive solely for it.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
Ah, by the way, the bulgars should have two possible migrations. One should be in the north in the historical Volga Bulgaria region and one in the Balkans. However, I will wait and see how migrations are handled in the mod before making suggestions.
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
First of all, It looks great!
My vote is for the Anglo-Saxons (or whatever the Germans in Britain are named at the start), it doesn't seem like they got much of a chance, but both Soissons and the Vandals were my next choices anyway.
In Britain there are Jutes, Angles, and Saxons. Also, the Frisians decide to cross the channel and invade.

A question regarding cultures, just wondering if there is still a Hebrew culture somewhere.
What should I call the culture, Sephardi or Hebrew?

At your starting date, China is in chaos - multiple dynasties seek to unify the country. However, the Tang dynasty succeeds around 600 and expands into Central Asia. A large part of present-day Afghanistan, Kazakhstan and Tajikistan (at the time Turkic/Iranic in culture and Buddhist in religion) was under their control. How do you plan on modelling that in the game, given that China itself is not in the map?

Reference links: Tang Dynasty, Battle of Talas. Note the enormous importance of papermaking (and historical impact in general, Arab hold on the conquered - and still largely Zoroastrian - Persian territories was shaky at best, a defeat would have meant open rebellion and perhaps even reestablishment of Zoroastrian Persia)
This is really interesting. Maybe a minor horde event? Now like, 200 million men but maybe the equivalent of a large nation. They could conquer nations, but still are a defeatable force.

Secret schism? As in: neither side really doing anything and having a slow process of seperation, or a way to schism that you just don't want to tell?
Secret as in that it is a secret, It's hidden away in the files and is a neat surprise to anyone lucky enough for it to trigger.

Ah, by the way, the bulgars should have two possible migrations. One should be in the north in the historical Volga Bulgaria region and one in the Balkans. However, I will wait and see how migrations are handled in the mod before making suggestions.
The current idea for migrations operates on a system where a tribe can forfeit its lands and gain event troops. Then it can declare a war and move somewhere else. Because of that all tribal titles are landless, so the High Chief of the Sabirs can end up as an unlanded courtier in someone's court, but he still has his title. Works fairly well for players, but having the AI perform realistic ones is more challenging. To compensate various versions of the Hungary events exist regarding the migrations of Lombards, Avars, Bolghars, and more. But a tribe in the control of a player can be a highly migrant entity, moving wherever necessary, but only once in a ruler's lifetime.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
Dear God, imagine the possibilities!
Avar France :rolleyes:
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Dear God, imagine the possibilities!
Avar France :rolleyes:
Yeah, but there's still a lot of work to do with the event, not an expert event modder, I'm testing the new migration even so I'll tell you how it goes.
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
The Most Anticipated Catch: Migrations

The Most Anticipated Catch: Migrations
Welcome back kids, tomorrow is the last day for voting, and I decided to feed you ravenous wolves and show you the most anticipated part of a Migrational Era AAR: Migrations!

The Heruls are eyeing Tato's land, in fact, they're taking it. Tato know's there's no future for his people in this land.

So, the Lombard's lands are abandoned, and the Lombards head for Italy.

The Lombard Horde encounters allies of Italy, Theodoric?


Eventually, the Lombards have conquered themselves a new homeland in Istria, perfect for staging more devestating attacks against the Italians.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
Interesting. What happens to the old lands once you migrate?
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
Randomly generated peasant leaders take it, so its perfect for someone else to expand into.
Oh Great. Just another question.
Who is eligible to migrate?
 

Enlil

WTWSMS - Lead Designer
62 Badges
Oct 8, 2013
3.919
457
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Two Things of Note:

1. I am redoing the Great Schism events to be more fluid, I thought they were currently too rigid and forced history too much. Currently the Holy Roman Empire Schism results in the Byzantine Emperor always going Orthodox and the HRE going Catholic. The others have 45% chance of Catholic/Orthodox and a 10% of a heresy.

2. Many of the lesser tribes can migrate, and a few larger ones. I don't see the Kingdom of the Franks or Vandalica staging a new migration, too large to be realistic.
 
Status
Not open for further replies.