I think that a problem this and also the scenario I am working on have, is that the EU2 engine cannot replecate the immense difficulties running a war of the 20th (and 21st) centuries entail.
Realistically a given OECD country cannot spend more than about 5% of GDP on the military, there is no real way of limiting the rapid build up of massive armies and navies in peace time by the AI or players as the game was designed to emulate the wars of small dictator kings who had complete control over industry.
Anyone who has tried the beta scenario I have made will know that the incomes of the major countries is huge and that there is no real place to spend it except on military wares (as opposed to today's government spending which is largly tied up with various social schemes), as much as this would be alright during wars like WW1, during peace time it is a really major flaw. It is as if the war economy runs for ever and can't be turned off.
In relation to emulating the "war on terror", it will require concious limiting on the player's behalf to be realistic, the AI will just build a 200 ship navy and throw 1 million + trops to against whoever it is at war with, in today's world that would be almost unthinkable while all the arab states could muster would total about 50000 men, it would be over in 3 months with US anexation of Arabia?, thus these modern scenarios as far as I can say only really work when major is against major.
Sorry if this is incoherent...
