You're claiming that a stockpile purely of 1936 guns, built without interruption or upgrades throughout the game, will win wars as effectively as a diverse armory of combined arms.
Never claimed that. If you're as experienced as you say, you should be able to clearly read the written word.
I keep restating this, but there's a plethora of 1936 equipment that you can build while you wait for your primary gear (Gun_II etc.)
E.g. Support, motorized, recon planes, light tanks, fighters for interception, etc. etc. etc.
In some situational cases Gun_I is useful. Doesn't hurt for garrisons to have them, as their entire job is to delay so the real units can march in.
I don't recommend sticking to 1936 guns all game unless you have some strat specifically for this.
You should also consider that most nations can get at least some 'useful' equipment by early-mid 1937, and dump all their mils on it.
The fact of the matter is that by building Civs you lose military output. You may end up with more output of a particular type (lets say more Fighter 3's) later on in the game. You do, however, lose a significant amount of nearly everything else.
That is, saying "every gun you build all game long is worth 1 gun, and your fighting ability = sum of all 1's built during the game" is by itself a critical flaw.
Ineptitude or inexperience with logistical requirements for your divisions is not my problem.
If you manage to somehow find yourself in a situation where you have no use for anything you are building.
Then I suppose you can build some civs for the first year. But no more than that, not if you plan on having a relevant military output by 1941 or so.
If you completely discount the lost military production, then a civ in 8/10 infra with an 80% military construction bonus, will pay for itself in 1.8 years after it finishes building. If it builds only mils until it pays off! If it's building other Civs, will take much longer since Civilian construction bonuses tend to cap out at 40% or so.