• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

noddysseus

Field Marshal
29 Badges
May 20, 2002
3.132
17
  • Europa Universalis IV: Res Publica
  • Victoria 3 Sign Up
  • Prison Architect
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Commander: Conquest of the Americas
Over my dead body!
 

unmerged(85016)

Corporal
Oct 4, 2007
45
0
I really don't understand how dynamic movement can impact the depth of the games adversely. In my mind it's just the opposite! Can somebody explain?

@Burning

1 province 1 location makes a game brilliant?
Also, even with dynamic movement the regiments are still abstract. I'm talking about giving us finer control over where they move on the campaign map, the equivalent effect of smaller provinces, not some... I don't even know what you're thinking.
 

Burning

Arms, Armistice 'n Revolutions
33 Badges
Mar 25, 2004
2.322
3
  • Victoria 2 Beta
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
  • Semper Fi
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2
  • Iron Cross
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
i perfectly know what you mean, for some people that might be nice, but not for me, and i think not for the majority of the paradox fans(this is an assumption).

the idea behind the paradox games up until now are:
you are king and control the fate of a nation.
you send fleets and armies to parts of other nations or into a certain region.

as a king you want your armies to take away a province/state/fortress form an enemy, you don't care if they have to cross a river to do so or if they need catapults and ladders to do so.
you much more care to arrange a marriage between your son and the princess of nation yyy for your nation to have to chance to inherit their lands.

that is what the EU series is about.

Crusader Kings on the other hand is a character simulator. the focus lies on building a dynasty that rules as many states as possible.
 

cool-toxic

Alexander
25 Badges
Jun 25, 2004
4.957
0
www.eu2ftg.com
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lost Empire - Immortals
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Why take away something so essential to the P'dox games?

I like small provinces the more the merrier, but I don't share your vision nor believe!
If we trash the provinces then how will you ever make an AI that can make historical borders? :eek: The provinces are one of the things that makes the P'dox games historical and that's what their fanbase likes or else they wouldn't be here.
 

Ebusitanus

Tizona del Cid
40 Badges
Aug 15, 2001
1.106
20
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Europa Universalis: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
I like the provincial system too. Yet we should not cover ourselves in "historical" excuses since most of these "provinces" changed several times its borders and names within the own Roman world.
 

cool-toxic

Alexander
25 Badges
Jun 25, 2004
4.957
0
www.eu2ftg.com
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lost Empire - Immortals
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Ebusitanus said:
I like the provincial system too. Yet we should not cover ourselves in "historical" excuses since most of these "provinces" changed several times its borders and names within the own Roman world.

Well if you've ever tried EU2 with a map mod yu should know it's possible to do such things... With an engine like EU3's the detail will be much poorer than EU2 was.
The Roman provinces were much bigger than normal provinces in any of the other P'dox games so I see no reason why it should be harder to show the borders for this periode... ;)
 

stnylan

Compulsive CommentatAAR
127 Badges
Aug 1, 2002
37.167
4.213
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron III Collection
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
I like the system as it is. No need to repeat the mistakes of others.
 

lordofzwergs

Second Lieutenant
75 Badges
Feb 18, 2007
197
17
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Majesty 2
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Battle for Bosporus
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
There is, of course, the practical reason of not switching to dynamic borders, that being how much of a complete and total pain in the ass it'd inevitably be to make a save game converter. Other than that, you'd need a whole new model for the game's economic system, since in Paradox games economy and technology rely heavily on the province system. Now, with that, look at it from Paradox's perspective. They'd have to decide to take a tried and true system(even if it isn't perfect, it still works) and scrap it, then design a completely new and different system that A) May or may not work, B) May or may not be better, and C) Won't necessarily please their fans. If you contrast those variables against what actually would be achieved, is it really worth the risk? Though, I do enjoy the idea of something more along the lines of the Civ map, or even the RTW map if you could actually take over a salt mine instead of having to assault a city for it. Being able to make tactical decisions like that does intrigue me, because if you attack an enemy's key financial interests you can possibly draw them out of their strongholds, instead of having to fight siege battles all of the time(The computer is very reluctant to fight if it doesn't have to, ironically, and I don't always have the patience to wait for them to starve). Though, even with something like that, it still might be too much of a pain in the ass for people who aren't as interested in war.
 

Eärendil

Dalai Lama
36 Badges
Jul 18, 2006
1.387
2
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Deus Vult
  • Europa Universalis: Rome
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
General_Sun said:
I would like the game to massively slow down in times of crisis, when there is a war, I should dial the speed meter to the first setting and have an anxious time fighting and actually directing the war effort.

I don't know about you, but that sounds exactly like how I play Victoria.
 
Dec 9, 2004
719
0
Rivers have an effect in HOI games, not in Victoria, but that is possible to model with the currently used province based engine. I don't understand what would provinceless map add to warfare. Only one thing, it would be easier to run away when enemy is going to attack you.

You realistically can't add things that would change battles to the grand scale map that is used in these games. You can't add bridges, passes, single swamps or hills. All of those would be too small to be used. You can only use one terrain type for a larger area, like used for provinces now.
 

Lord Finnish

A man of science and culture.
73 Badges
Sep 4, 2006
12.332
1.957
  • Europa Universalis IV: Third Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • For The Glory
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
If there were no provinces, what would the map be made of? Just a plainnon-province map would make playing HoI a terrible nightmare. imagine operation barbarossa without provinces to ease the game..
 

Demerit

Corporal
31 Badges
Mar 2, 2007
38
0
www.myspace.com
  • Europa Universalis IV: Res Publica
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Rome Gold
  • Europa Universalis: Rome
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
you can keep provinces and still have free movement. Just allow the player to clip on an area on a map that u want him to move at. You can simulate border defenses better that way. Having an Army sit near a city all the time makes no sense to me.
 
Dec 9, 2004
719
0
If there were no provinces it would be much more difficult to move your units to the desired location. What if there were mountaneous area and plains adjacent to each other and you would want to order your unit to those mountains and prepare to defend the area? But accidentally you click one pixel too far and they end up into plains.
 

crazy canuck

Great Canadian Hero
13 Badges
Nov 15, 2002
1.206
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
I dont dismiss the idea out of hand. Ideally I would love to see a grand strategy game where control of cities, towns and other strategic locations are important and not just large provinces. Your idea of much smaller "provinces" with only a few of which hold important strategic value is something along the same lines.

But I dont think it is appropriate for this game. This period was all about control of provinces and who you send out to try to take control of them and then later govern them.

So, while I like your idea, it probably has better application to other time periods. EG I would love to see a WWII grand strategy game combined with more tactical movements. If such a game came out I would have to quit my job and play it full time. :D
 
Oct 3, 2005
258
0
General_Sun said:
I played EU3 and HOI2 for a bit, and they were both great games. But why stick with arbitrary province borders in the sand? Isn't it time to move to a make the troops walk wherever you want them to system? That way real campaign manuever can happen.

What do people think?
I would love that for HOI, or some other small timescale game based on napoleon or WWI.
It wouldn't work well for a game that takes hundreds of years though, where the sole focus is grand strategy as a whole and not the tactics of insignificant battles among hundreds of many other battles which don't really mean anything.
 
Last edited:

Gen. Skobelev

Werewolf therapist
81 Badges
May 9, 2005
3.387
242
  • Victoria: Revolutions
No thank you. I prefer lots of provinces but there definitely must be provinces. If you want better movement, why not ask for hex-based provinces? ;)
 

SirGrotius

Chancellor
Moderator
62 Badges
Oct 1, 2002
3.839
17
  • Crusader Kings II: Conclave
  • Semper Fi
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Rome Gold
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
zero interest in that type of development. my favorite thing about these games is clicking on different provinces and checking out "stats." there's no stats in province-less oblivion. i also have zero interest in military maneuvers. if i did, i'd play a hex-game.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Personally I prefer the current system where I play the Roosevelt or Bismarck of my nation. If I was looking for a game where I was more focused on commanding tactical battles I'd look for a game that focused on the tactical end of warfare rather than the geostrategic element.
 

spl

Field Marshal
49 Badges
Mar 28, 2007
5.945
1
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Europa Universalis 4: Emperor
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
Having the current system also allows significantly easier modding for most. In EU3 all I have to do is open 3 folders, click a .txt file open and change a few Tags. If they changed it to allow free movement the engine would be completely re-done and modding would be more difficult. I also think that Medieval 1 was significantly better than the CA games that came after it.
 

Swamp Rat

Apprentice Antiquarian
34 Badges
Jun 15, 2006
1.950
5
  • Age of Wonders III
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • 200k Club
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
General_Sun said:
But as far as games go, I do have vague dream in my head of the ideal game that would encompass every aspect of running an empire. My suggestion takes Paradox's games a bit closer to that. Many of the greatest people in history were remembered for their martial exploits on the front lines, not just administrative talent.

Ceasar, Napoleon, Fredrick, etc. I just don't see why a video game should leave that element out.

But even if the provinces were gotten rid off, it would still not allow for a very detailed tactical level of play. And it would require a whole game of itself to simulate actual battles on that level. Instead Paradox games gives you the possibility to play as Caesar etc on the much neglected strategic level, where you economize your forces, calculate arrival times and risk opening a flank to make a surprise attack etc. Something, together with the actual Empire managing (however economically simplified it may be, still a lot more advanced than most games out there) that i and i would guess most Paradox users find more interesting than the actual tactical level of combat.