- Dec 14, 1999
- 18.408
- 38.945
Lots of the stuff you saw yesteday has been changed.
Migrations only take control of territory if they settle with more pops than currently present, and if you move a pop out to colonize a neighbour, there is now a cooldown of 1 year until that city can colonize another.
Ransom prisoner requires you to actually have cash.
Being in deficit is now a ticking penalty to all characters loyalty, and a +25% increase to all powercosts.
Blocking migrations whilw in civil war is also a good idea.
Migrations only take control of territory if they settle with more pops than currently present, and if you move a pop out to colonize a neighbour, there is now a cooldown of 1 year until that city can colonize another.
Ransom prisoner requires you to actually have cash.
Being in deficit is now a ticking penalty to all characters loyalty, and a +25% increase to all powercosts.
Blocking migrations whilw in civil war is also a good idea.