Spoiler, this post is about how I started using 5x technology/tradition costs and it made me appreciate many aspects of the game I didn't know existed or simply ignored before. My playstyle and settings choices are just what I enjoy, but it's kind of incredible how many gameplay systems I usually ignored and have suddenly come up when my next technology or tradition is super far off. For example, fleet size. Never came up. Ever. Not once. Almost *universally* my fleet size was larger than my naval capacity. Yet, with 5x costs I'm not just picking tech: I have to focus and specialize on things I need. It's not just that though, sure tech is rare but it means I'm looking at things beyond raw numbers: subterfuge and stealing tech, researching wreckage from battles, various events and dig sites: these often felt fairly pointless, what is 843 Unity? Well, when I need 17,000 it's eight months or two leaders.
Some of this could just be recent tweaks, I mostly overlooked the last two patches. Still, it's just strange to come to the realization there's always been mechanics that seemed so unimportant and finding them suddenly relevant and interesting. Like, people often say, "Oh, all the empires feel the same." And it's like yeah, they do when they all have all the techs. I've played two games this way now and I'm hooked. The first was my normal science-focused empire making me the most technologically adept nation. I focused explicitly on lasers and armor: no shields due to getting regenerative armor early on. Sure, we had the most tech in the galaxy ... but not necessarily the strongest economy. I ended up getting wiped out in a misguided war. I'm not *quite* sure what happened there, but my intel must have been old on my target because they looked to be much weaker than they actually were, and my advanced fleets were wiped out by being vastly outnumbered.
Second playthrough super imperialistic clone empire. Got a lucky second planet appeared adjacent to my starting world with perfect compatibility (I also play on no guaranteed worlds and 0.25 habitable), but being a clone empire I was super limited in how many pops I could have. Technology was also super slow save for physics. There just weren't sources for the other two, and I had unemployment issues due to the vats taking up building slots. I didn't have a single ship upgrade for the first ... hundred years? Still, I did have larger fleets and talented admirals I used that to crush two nearby civilizations into vassalage. Amazingly the mercenary group on my border handed me a fleet of hyper advanced ships, and later a highly capable admiral to round out my otherwise technologically inferior fleet which I would use to subjugate a rival imperial empire. I also took extra envoys as my ascension perk and start building deep espionage networks to scout my neighbors and occasionally mine for technology. Not a perfect source or anything, but a 30% boost on an engineering tech that would other wise take several decades to research is well worth the time investment and knowing exactly who to bribe and embarrass was awesome, turning some neighbors on an empire I was looking to break up.
These are just the cliff notes versions but it really does all stem from not powering through traditions and the tech tree like candy, making my decisions feel more impactful. Suddenly these other sources of unity, empire buffs, etc... feel more relevant and powerful. Even waging war felt somehow more invigorating because I was looking at diplomatic ties and scheming to steal vassals or making actually important defense pacts. I'm trying to leverage my existing resources, make plans. And I got to be honest, I was interested in the upcoming patch and DLC before but now I'm genuinely excited. I know this isn't "the right way to play" for everyone, but it has had such an incredible impact on how I experience it that I'm *slightly* sad to see the old research jobs go. Only slightly. If you did read this far, hey thanks. It does make me wonder though, when did Stellaris get really good for you?
Some of this could just be recent tweaks, I mostly overlooked the last two patches. Still, it's just strange to come to the realization there's always been mechanics that seemed so unimportant and finding them suddenly relevant and interesting. Like, people often say, "Oh, all the empires feel the same." And it's like yeah, they do when they all have all the techs. I've played two games this way now and I'm hooked. The first was my normal science-focused empire making me the most technologically adept nation. I focused explicitly on lasers and armor: no shields due to getting regenerative armor early on. Sure, we had the most tech in the galaxy ... but not necessarily the strongest economy. I ended up getting wiped out in a misguided war. I'm not *quite* sure what happened there, but my intel must have been old on my target because they looked to be much weaker than they actually were, and my advanced fleets were wiped out by being vastly outnumbered.
Second playthrough super imperialistic clone empire. Got a lucky second planet appeared adjacent to my starting world with perfect compatibility (I also play on no guaranteed worlds and 0.25 habitable), but being a clone empire I was super limited in how many pops I could have. Technology was also super slow save for physics. There just weren't sources for the other two, and I had unemployment issues due to the vats taking up building slots. I didn't have a single ship upgrade for the first ... hundred years? Still, I did have larger fleets and talented admirals I used that to crush two nearby civilizations into vassalage. Amazingly the mercenary group on my border handed me a fleet of hyper advanced ships, and later a highly capable admiral to round out my otherwise technologically inferior fleet which I would use to subjugate a rival imperial empire. I also took extra envoys as my ascension perk and start building deep espionage networks to scout my neighbors and occasionally mine for technology. Not a perfect source or anything, but a 30% boost on an engineering tech that would other wise take several decades to research is well worth the time investment and knowing exactly who to bribe and embarrass was awesome, turning some neighbors on an empire I was looking to break up.
These are just the cliff notes versions but it really does all stem from not powering through traditions and the tech tree like candy, making my decisions feel more impactful. Suddenly these other sources of unity, empire buffs, etc... feel more relevant and powerful. Even waging war felt somehow more invigorating because I was looking at diplomatic ties and scheming to steal vassals or making actually important defense pacts. I'm trying to leverage my existing resources, make plans. And I got to be honest, I was interested in the upcoming patch and DLC before but now I'm genuinely excited. I know this isn't "the right way to play" for everyone, but it has had such an incredible impact on how I experience it that I'm *slightly* sad to see the old research jobs go. Only slightly. If you did read this far, hey thanks. It does make me wonder though, when did Stellaris get really good for you?
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