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Phi

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... the game crashes sometimes.

I wrote three very similiar solutions for the problem of barbarian and rebell states, which simply secedes there provinces to there neighbors. One decision, one event and one title-event (thanks to Cheextra). For the title-event (the fastest method to get rid of a BAR-state) you have to add

Code:
title_remove_bad_states = {	
	allow = {
 		is_ruler = yes
	}

	gain_trigger = {
		country = {
			any_neighbor_country = {
				OR = {
					tag="REB"
					tag="BAR"
				}
			}
		}
	}
	
	gain_effect = {
		country = {
			any_neighbor_country = {
				limit = {
					OR = {
						tag="REB"
						tag="BAR"
					}
				}
				random_owned = {
					secede_province = THIS
				}
			}
		}
	}
	
	lose_trigger = {
		title_remove_bad_states = 1
	}
}

at the end of common/titles.txt
 

Attachments

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  • event_remove_bad_states.txt
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Crazy_Ivan80

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would it actually be possible to create events that grant barbians states if they
- hold provinces long enough
or
- hold several provinces next to each other?

i.e. like the "setup client" diplo-option does but then not as client but as fully independent state at war with the nation they took the provinces off.

just wondering...
 

Phi

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Yes, there is such an option, but only if a barbarian leader controls a province. It's already there, look at event 4004 (but you don't have this event in Imperium 1.0):
Code:
province_event = {

        id = 4004

        trigger = {
                controlled_by = BAR
                has_siege = no     
                last_control_change = 90 
        }                                

        mean_time_to_happen = {

                months = 24

                modifier = {
                        civilization_value = 90
                        factor = 1.1           
                }                              
                modifier = {                   
                        civilization_value = 80
                        factor = 1.1           
                }                              
                modifier = {                   
                        civilization_value = 70
                        factor = 1.1           
                }                              
                modifier = {                   
                        civilization_value = 60
                        factor = 1.1           
                }                              
                modifier = {                   
                        NOT = { civilization_value = 50 }
                        factor = 0.9                     
                }                                        
                modifier = {                             
                        NOT = { civilization_value = 40 }
                        factor = 0.9                     
                }                                        
                modifier = {                             
                        NOT = { civilization_value = 30 }
                        factor = 0.9                     
                }                                        
                modifier = {                             
                        NOT = { civilization_value = 20 }
                        factor = 0.9                     
                }                                        
        }                                                

        title = "EVTNAME4004"
        desc = "EVTDESC4004" 

        option = {

                name = "EVTOPTA4004"
                ruler = {           
                        popularity = -40
                }                       
                barbarian_create_client = yes
        }                                    
}

I made a small mod for myself, where barbarian states spawn everywhere through a modified variant of this event.
 

Crazy_Ivan80

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fascinating.
I'm guessing you can make those states spawn depending on provincial civ-level.