This discussion makes me wonder if maybe Stellaris should encourage players to "play the map" more. In Civ, you'll have randomized strategic and luxury resources around you, and it'll also be random whether you start next to water, hills, etc. Maybe Stellaris could have more different resource types, lending themselves to different strategies.
Being able to actually design ships myself also allows me to easily tweak the designs as needed.
Firstly, as I already said, tinkering with these things and coming up with various designs for various roles and situations is always fun, the same way it can be fun to build a character from the ground up in a role-playing game, instead of just playing a generic automatically generated rogue, fighter, etc. Secondly, if you're going to make every single possible combination its own hull type, you end up with a ridiculously long list of ship types for the player to choose from. And before you say "but you end up with a just as long list when you design ships yourself!", no, with a ship designer I obviously only design the ships I actually need.And what is the difference between having pre-defined units like "Torpedo Destroyer", "Submarine Hunter", "mine layer", like strategy games use...?
Being able to actually design ships myself also allows me to easily tweak the designs as needed.
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