We have already a great political alignment system in the game (ideological axis between egalitarian VS authoritarian empires, etc, etc). Problem is, it doesn't influence the game nearly as it should.
As for "moral alignment", I always considered the D&D system to be insufferably Manichean and simplistic. "Good VS Evil"? Meh. Grey morality a la The Witcher makes for far more interesting decisions.
However, I do think that it would be great to have a system that changes your empire while you play depending on your actions. Ascension paths could perhaps act in this way, allowing for further differentiation as you advance.
As for "moral alignment", I always considered the D&D system to be insufferably Manichean and simplistic. "Good VS Evil"? Meh. Grey morality a la The Witcher makes for far more interesting decisions.
However, I do think that it would be great to have a system that changes your empire while you play depending on your actions. Ascension paths could perhaps act in this way, allowing for further differentiation as you advance.
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