Not when tier 5 shield corvettes beat a same fleetcap battleship mixed fleet every fight.
Is that so? I'll have to test that claim. Though battleships themselves are inferior to cruisers.
Not when tier 5 shield corvettes beat a same fleetcap battleship mixed fleet every fight.
Used to. At launch corvette spam was superior. I haven't played vanilla for a long while, so don't know how it is atm. Tracking destroyers should be able to counter it somewhat.Is that so? I'll have to test that claim. Though battleships themselves are inferior to cruisers.
I've seen trait point mods successfully add techs. Though for there to be a different tech point would require work from pdx. I don't know what choices would make sense at this point either. If you want something like robot level of tech, there aren't many equivalent options. Sensor is interesting as it makes you survey faster. WeaponII might be good if you plan to be a warmonger, and starting with solar panels is also interesting, especially if you get it pre-built on your home station.
This is how it works already. Specialist scientists massively boost the chance of that type of tech being drawn. Maintain a stable team of specialists and rotate as necessary for best effect.I sort of wish that instead of scientists having specific tech bonus (like 'voidcraft +10%') you had the ability to prioritize certain types of tech (like 'i want to work on statecraft, give me more of those techs').
Thniking about it some more, the biggest issue is that you can't direct your development, it's a gambling game. In one of my games I did not pick colonization as my fist to develop (weren't any habitable planets around so I could afford to develop something instantly useful instead) and then it did not appear for the next 30 years!
In another game I didn't get advanced weapon researches so I was stuck with level 1-2 of everything and couldn't modernize my fleet.
In my current game that I'm 150 years into, I'm yet to see a tech to upgrade my power plants hence I barely can maintain a proper fleet without jeopardizing my research even more.
In my opinion there should be a way to direct your development somehow.