Im totally honest here and id really like to know other guys opinion on this. Im not excited about the "tech tree" at all. There is not a single technology im happy to see when it pops up.
Examples:
The engineering tree is a huge dissapointment for me. Once u have weapon 1 you basically have to take weapon lvl 2 coz otherwise you will never get weapon lvl 3 etc. Why are there even weapon levels instead of a bunch of different weapons with advantages/disadvantages ? I really dont get this. That goes for all weapons / shields / armor /ship types / buildings basically everything.
The social tree is even worse having to choose between tile clearer a or tile clearer b is just extremly boring.
I had so many high hopes for the tech system but for me it turned out to be the worst/boring system of all my 4x games tbh. Basically only in the early game u have 2-3 decisions and thats it and even thats not true (i choose to not take colony ship first; got it after 20 years again...) . Otherwise its everytime just the next lvl of something and u cant even skip a level.
Why not implement a system in which you really could not take some techs after you constantly choose no to pick them. Which scientist would even come up with the same idea 10 times and get a "no" from his boss and ask for the 11th time. A system in which u could develop certain paths very fast at the cost of other parts ? For example why arent there any additional sections for my ships researchable ? This way i might get one more shield/weapon for my corvettes so i might go heavy on small ships. I think there are hundreds of good ideas that one could implement. But right now i basically always (have to) pick the next weapon lvl / shield lvl because i never know when its popping up again. I played a bunch of multiplayer and once your opponent has the same number of ships but lvl 3 vs your lvl 1 weapons you are doomed and since its doomstack vs doomstack only, you will never get the chance to get the tech from his fleet.
Conclusion (for me): Great Idea. Current implementation is a huge dissapointment
Examples:
The engineering tree is a huge dissapointment for me. Once u have weapon 1 you basically have to take weapon lvl 2 coz otherwise you will never get weapon lvl 3 etc. Why are there even weapon levels instead of a bunch of different weapons with advantages/disadvantages ? I really dont get this. That goes for all weapons / shields / armor /ship types / buildings basically everything.
The social tree is even worse having to choose between tile clearer a or tile clearer b is just extremly boring.
I had so many high hopes for the tech system but for me it turned out to be the worst/boring system of all my 4x games tbh. Basically only in the early game u have 2-3 decisions and thats it and even thats not true (i choose to not take colony ship first; got it after 20 years again...) . Otherwise its everytime just the next lvl of something and u cant even skip a level.
Why not implement a system in which you really could not take some techs after you constantly choose no to pick them. Which scientist would even come up with the same idea 10 times and get a "no" from his boss and ask for the 11th time. A system in which u could develop certain paths very fast at the cost of other parts ? For example why arent there any additional sections for my ships researchable ? This way i might get one more shield/weapon for my corvettes so i might go heavy on small ships. I think there are hundreds of good ideas that one could implement. But right now i basically always (have to) pick the next weapon lvl / shield lvl because i never know when its popping up again. I played a bunch of multiplayer and once your opponent has the same number of ships but lvl 3 vs your lvl 1 weapons you are doomed and since its doomstack vs doomstack only, you will never get the chance to get the tech from his fleet.
Conclusion (for me): Great Idea. Current implementation is a huge dissapointment