What's your favorite army spirit? naval spirit? air spirit?

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TheEagle1

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Spirit of the Academy: bold attack.​


Spirit of the Army: Professional Officer Corps.​


Spirit of Division Command: Logistical Focus.​


------------------------------------------------------


Spirit of Naval Academy: Instilled Aggression.​


Spirit of the Navy: Naval Refit Yards.​


Spirit of Naval Command: Close Combat.​


-----------------------------------------------------

Spirit of the Air Force: Air Crew Surveys.​


Spirit of Air Force Command: Battlefield Air Interdiction.​


-----------------------------------------------------

I change them from time to time according to the current situation and what country I play as.

I don't focus too much in air & naval spirits but I am now more interesting in naval and air forces spirits. So I am gonna be honest I am not a professional admiral but I will learn about it.


There are interesting army spirit like smoke & fire + static warfare + tip of the spear + theatre training + the queen of battle + I mean really most of them are cool
: D

or if u want to increase the speed division: take all the stuff that increasing ur division speed in the army spirit like Maneuver Warfare + focus tree + army advisor!
 
Jan 24, 2019
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im going to copy your set up



Spirit of the Academy: meticulous preparation​

on level up your general recieves 1 point + a 50% chance to get 1 level in planning and 1 in logistics. If lucky that means your general gets 3 points per level up. it speaks for itself imo.

Spirit of the Army: professional officer core OR quick improvisation OR elevated engineering corps​

Im always changing this depending on the situation of the war.

Spirit of Division Command: static warfare OR flexible organization.​

I flip flop between the two when on the offensive or defensive.

------------------------------------------------------


Spirit of Naval Academy: signals training OR best of the best​

signals training for the same reasoning as meticulous preperation.
best of the best for all my minor nations who start with nothing.

Spirit of the Navy: Naval Refit Yards.​

screw making new ships. just slap new guns on the old dreadnaught and watch it go to work

[Head,Eyes] bismark - 789m- heavy guns III (some random heavy cruiser)

Spirit of Naval Command: Close Combat or inclement weather experience​

I have no real idea how effective the weather experience is, but 40% is a big number.
-----------------------------------------------------

Spirit of the Air Force: industry liaisons (funny the wiki is misspelled) or branch independence spirit.​

i like the research bonus, and then the extra air xp early on is very nice for new planes.

Spirit of Air Force Command: airborne heroes OR veteran Air instructors​

This one ive always been split on as I can never tell what will be more effective in the long run.
-----------------------------------------------------
 
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stormsand9

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Spirit of the Academy: Political Loyalty: that +15% Party Popularity Stability Modifier is just so powerful. If you have maxed your Ruling party's popularity, that's a free 15% stability, especially to countries like Germany which can help them maintain a high stability for more production output and less consumer goods.
Spirit of the Army: Professional Officer Corps. Go to pick for Communists and some Fascist countries for that extra exp and land doctrine reduction.
Spirit of Division: Logistical Focus: I am a Grand Battleplan Enjoyer, and don't really make use of the Spirit of Division, so yeah just straight up gimme that 5% discount on supply and naval/air fuel costs.

Spirit of Naval academy: Instilled Aggression. Attack, Attack, Attack!
Spirit of the Navy: Naval Refit Yards. Refitting time is nice, but the repair is the big one. Repairing your capitals quicker then the opponent can win you naval invasions.
Spirit of Naval command: Night fighting if I don't have capitals, Efficient Communications if I do. I enjoy stacking the Positioning bonus.

Spirit of the Airforce: Branch Independant Spirit. Pays for itself after 500 days and is just free air xp if I'm not doing too much else
Spirit of Airforce Command: Veteran Air Instructors. I ALWAYS use this. Keeping an edge in experienced wings over the enemy trumps all others in my opinion. Although I do go for Airborne Heroes when using lots of Carriers (like Japan)
 
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TheEagle1

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im going to copy your set up



Spirit of the Academy: meticulous preparation​

on level up your general recieves 1 point + a 50% chance to get 1 level in planning and 1 in logistics. If lucky that means your general gets 3 points per level up. it speaks for itself imo.

Spirit of the Army: professional officer core OR quick improvisation OR elevated engineering corps​

Im always changing this depending on the situation of the war.

Spirit of Division Command: static warfare OR flexible organization.​

I flip flop between the two when on the offensive or defensive.

------------------------------------------------------


Spirit of Naval Academy: signals training OR best of the best​

signals training for the same reasoning as meticulous preperation.
best of the best for all my minor nations who start with nothing.

Spirit of the Navy: Naval Refit Yards.​

screw making new ships. just slap new guns on the old dreadnaught and watch it go to work

[Head,Eyes] bismark - 789m- heavy guns III (some random heavy cruiser)

Spirit of Naval Command: Close Combat or inclement weather experience​

I have no real idea how effective the weather experience is, but 40% is a big number.
-----------------------------------------------------

Spirit of the Air Force: industry liaisons (funny the wiki is misspelled) or branch independence spirit.​

i like the research bonus, and then the extra air xp early on is very nice for new planes.

Spirit of Air Force Command: airborne heroes OR veteran Air instructors​

This one ive always been split on as I can never tell what will be more effective in the long run.
-----------------------------------------------------

elevated engineering corps + static warfare = The great wall of defensive!​

I used meticulous preparation as China for increasing supplies to my army by the generals but I noticed nothing new really!
From my experience in the game, Always my generals have above 4-5 skills of logistics! so it was the same , That's why I switched to bold attack.
 

Jays298

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What I use varies by doctrine and country. They are not game changers, they just sharpen the edge so to speak.

Political loyalty and motorization focus are big for Germany and Italy.

Static warfare is pretty good for defensive countries.

For naval and air, I don't think they matter much, though the repair focus is helpful.
 

TheEagle1

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Spirit of the Academy: Political Loyalty: that +15% Party Popularity Stability Modifier is just so powerful. If you have maxed your Ruling party's popularity, that's a free 15% stability, especially to countries like Germany which can help them maintain a high stability for more production output and less consumer goods.
Spirit of the Army: Professional Officer Corps. Go to pick for Communists and some Fascist countries for that extra exp and land doctrine reduction.
Spirit of Division: Logistical Focus: I am a Grand Battleplan Enjoyer, and don't really make use of the Spirit of Division, so yeah just straight up gimme that 5% discount on supply and naval/air fuel costs.

Spirit of Naval academy: Instilled Aggression. Attack, Attack, Attack!
Spirit of the Navy: Naval Refit Yards. Refitting time is nice, but the repair is the big one. Repairing your capitals quicker then the opponent can win you naval invasions.
Spirit of Naval command: Night fighting if I don't have capitals, Efficient Communications if I do. I enjoy stacking the Positioning bonus.

Spirit of the Airforce: Branch Independant Spirit. Pays for itself after 500 days and is just free air xp if I'm not doing too much else
Spirit of Airforce Command: Veteran Air Instructors. I ALWAYS use this. Keeping an edge in experienced wings over the enemy trumps all others in my opinion. Although I do go for Airborne Heroes when using lots of Carriers (like Japan)

Superior Firepower is OP

Mobile warfare = for breaking the front line if u have many tanks.

Grand battle plan is more defensive so elevated engineering corps + static warfare will be great choices for grand battle plan.
 

Lamartine

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This comment is still up to date

https://www.reddit.com/r/hoi4/comments/t8ptsx/_/i05rm6n
For me when playing USA I go

== Officer Corps ==

1. Bold Attack
2. Relief of Command - > then Elevated Engineering Corps / or Professional Officer Corps
3. Flexible Organization

1. Best of the Best
2. Naval Reform - > Int. Designers - > Naval Yards
3. Night Fighting

1. Industry Liaisons - > Air Crew Surveys
2. Centralised Control
 
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Alexander 'The Grape'

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Grand battle plan is more defensive so elevated engineering corps + static warfare will be great choices for grand battle plan.
It's actually the other way around; GBP gets you planning which only works on offence, making it much better at offence than defence. GBP left also gives breakthrough, making it the best offensive infantry doctrine in the game
 
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Herennius

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I don't have an absolute favourite in most categories and my choice is highly situational (though I often tend to forget to switch even if I would have the EXP around), so for most I see at least a niche of usefulness.

However, for different reasons some spirits don't appear patricularly attractive to me at all ATM...


Army

Theatre Training
: Aside from my least favorite LD tree (Battle Plan...) being the prequesite, it suffers from a bug stealing you the stat boni of the Brilliant or Inflexible Strategist traits hired generals might have (confirmed bug report here: https://forum.paradoxplaza.com/foru...-the-academy-does-not-work-correctly.1506581/ )

Professional Officer corps: Experience boni aren't particularly strong in my book (though I concede that army exp is the least abundant of the three types), replenishment of CP is most of the time useless (as the hard limit is what matters) and the doctrine discount is both small...and again only an exp saver. But perhaps I'm underestimating the importance of getting forward in the doctrine ASAP.

Proper heritage: Suffers from Cavalry just not being the most useful and often used troop type, so neither attack boni nor some exp saving when designing divisions will be a big thing. Assuming that it might count for Camels, too...maybe in desert regions it has a niche? A supply bonus sounds good...but supply issues in core territory...how likely they are (unless you of course neglect infrastructure etc. on purpose)?

Quick Improvisation: CP replenishment, CP saving and Battle Plan speed. Nothing I feel that I needed it in my games so far.

Academy Scholarships: Beside that you sacrifice the chance to get new admirals with a "personality", I almost see no reason why not to take "Best of the Best" instead. "Cost" is CP...and even if my limit is too low, I rather do everything to get it up temporarily instead of missing out a free lvl.


Navy

Jeune École, Global Presence, Submarine Primcay and Mobile For
ce: I don't see what a 20% bonus for a very limited number of "hull techs" offers over "Integrated Designers", which gives 20% for every hull...and 40% for almost all the stuff you place on them. Temporarily using it to save exp is questionable as well: You would pay exp for that move...and I tend to have enough navy exp around anyway.

Naval Reform: Spending exp to get exp...


Air Force

Branch Independence Spirit
: A bit extra exp of the sort I need least (air exp is alwasy filling up quite fast) and a bit of information protection. Is that really worth investing exp and the slot?

Industrial Destruction, Dive Bombing and Material Destruction
: Similar like with the navy and Integrated Designers...isn't Industry Liasons the better choice with ahigher and more general research boost? And even if I deem air exp as valuable to rush to tree, how many planes of each kind do I need to create before I save something, taking in account the spirit installment cost.

Air power projection: Dumb question...what is that exactly, where can I find the value it contributes to and how does it help me?

Continuos Strike: Ok, the current beta has at least nerfed the excessive CP drain air supply missions cause...but even if I assume that 25% mission efficiency translate directly into 25% extra supply...then 100 transport planes give 0.25 instead of 0.2 and you need only 80% of the plans to achive your goal. It feels to me that I would really have to invest in a transport fleet to feel the difference.

---

As said - all that is just my subjective perception of things and I welcome any critical feedback and people showing me what I might miss - thanks :)
 
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Dimmie_Dumm

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Professional Officer corps: Experience boni aren't particularly strong in my book (though I concede that army exp is the least abundant of the three types), replenishment of CP is most of the time useless (as the hard limit is what matters) and the doctrine discount is both small...and again only an exp saver. But perhaps I'm underestimating the importance of getting forward in the doctrine ASAP.
It's arguably the most generic and widely useful spirit and as such obviously can't provide much compared to niche and specialized ones. What's your pick, though?
 
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Herennius

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It's arguably the most generic and widely useful spirit and as such obviously can't provide much compared to niche and specialized ones. What's your pick, though?
Hmm, yes probably; if there is nothing special fitting, I can agree with it being the best choice, but... If you are democratic, "Relief of Command" provides however five times the exp and as fascist country you can gain +10% PP (which I feel is usually tighter than exp) with "State serves the Military". I like Elevated Engineering Corps (digging in faster help both when defending and vs. inevitable counterattacks after advancing and the Engineer trait is both useful itself and prequesite for two others) and the ones corresponding with the Doctrine trees, as you likely field a a lot of the units they boost. When playing a bigger country, I could also imagine that Accomplished Heritage is a good option, as you can throw out extra medals cheaply.
 
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