Back when the first HOI game came out the game developers made choices about how the game was going to model various historical situations in-game. For entirely valid reasons the decisions made favoured whatever made for the best game-play. Many of these decisions have been carried over from game to game, again, for valid game-play reasons.
However, it's worth keeping in mind that this has resulted in HOI representing a version of history that is less accurate than it really could be. Examples:
However, it's worth keeping in mind that this has resulted in HOI representing a version of history that is less accurate than it really could be. Examples:
1) Chinese Warlord states.
These are supposed to represent the quasi-independent nature of Chinese warlords. However, almost all of the warlords were at least nominally with the KMT and none of them would dare to, say, conduct foreign policy by themselves. The various cliques of the warlords were very fluid, with membership changing all of the time. Modelling them as independent states is a pretty big distortion of history.
This needs to be said because I've come across people online who think that Xibei San Ma (which just means "the three Mas of the North-West") was actually a country of some sort. In fact it was just an area controlled by warlords from the Ma family (actually a Chinese transliteration of "Muhammed") who were loyal to the KMT, and fought with on the KMT's side throughout the 1930s. You need only look at the uniforms and flags they flew, their titles, to see that they were basically part of "Nationalist China" - that part of China loyal to the KMT.
The same goes for the "Shanxi clique", "Guangxi Clique", and "Yunnan". All of these were areas ruled by warlords who were officially KMT generals and loyal to the KMT, the flag of nationalist China flew over all of them.
Moreover much of the area shown on-map as belonging to "Nationalist China" was also governed by warlords. Sichuan, for example, was governed by the warlord Liu Xiang. Liu Xiang and his men were no more or less loyal or obedient to Chiang Kai-Shek's government that those of other warlords territories. During the fighting for Nanjing, for example, Liu Xiang's men refused to obey any order that did not come directly from him - Chiang's men eventually took to issuing orders in his name.
I get the reasons why it was decided that Chinese warlords should be modelled this way (Chinese is over-powered otherwise), but a better way of simulating this really should be found. There were, historically, no "Chinese minors" (I assume this term does not include Tibet, and Communist China of course) and pretending that there were is a distortion. Personally, I would be happy with the "Chinese minors" basically being locked (similar to Muslim states in CK2), or represented as KMT territory (with a Warlord production/morale malus for the KMT) until a DLC can be made to properly simulate the actually historical nature of warlord territories.
2) The Philippines and other colonial territories.
The Philippines is shown as independent in 1936 (albeit as a puppet). I think most people know that it was not independent in the full sense of the terms, and would not become independent until years after this. Unlike historical puppet states like Manchukuo, it was not recognised by any other country. Instead the Philippines was essentially a US colony, albeit one on the way to independence. It neither controlled its own foreign policy, nor its own defence policy, and was basically no more independent than the princely states of India, or nominally-independent Egypt, or French-protectorate Morocco.
My understanding is that the Philippines is modelled this way because it was difficult to get the USA to defend the Philippines properly, but isn't it time that a better way of modelling this territory (and Egypt, and the princely states, and Morocco) was found that still achieved a decent defence of the Philippines?
3) Vichy France and its colonies.
Vichy France ended up fighting numerous conflicts in its colonies with various other parties. In Indochina it fought a successful war against the Thais before the territory was effectively taken over by the Japanese. In Syria and Lebanon it fought unsuccessfully against the British who were worried about the Axis establishing a presence there, with the same thing occurring in Madagascar. Finally, the Vichy fought briefly against the Anglo-American invasion of Morocco and Algeria before switching sides.
However, none of this has really been modelled properly in any HOI game I've played. The reason why is simple - it's basically just been too hard to model properly, with even the formation and dissolution of Vichy France proving problematic to model in-game.
Again, I understand why these things have been modelled the way they have been, and agree that game play is always the highest priority, but I really hope that aa way is found to model the above situations properly. People should not be under the misimpression that this is actually how things were historically and that the "HOI version of history" is actually how things were - most know better of course, but not all. Just because these things have been modelled in the same way in every previous game is no reason to model them in the same way this time round.These are supposed to represent the quasi-independent nature of Chinese warlords. However, almost all of the warlords were at least nominally with the KMT and none of them would dare to, say, conduct foreign policy by themselves. The various cliques of the warlords were very fluid, with membership changing all of the time. Modelling them as independent states is a pretty big distortion of history.
This needs to be said because I've come across people online who think that Xibei San Ma (which just means "the three Mas of the North-West") was actually a country of some sort. In fact it was just an area controlled by warlords from the Ma family (actually a Chinese transliteration of "Muhammed") who were loyal to the KMT, and fought with on the KMT's side throughout the 1930s. You need only look at the uniforms and flags they flew, their titles, to see that they were basically part of "Nationalist China" - that part of China loyal to the KMT.
The same goes for the "Shanxi clique", "Guangxi Clique", and "Yunnan". All of these were areas ruled by warlords who were officially KMT generals and loyal to the KMT, the flag of nationalist China flew over all of them.
Moreover much of the area shown on-map as belonging to "Nationalist China" was also governed by warlords. Sichuan, for example, was governed by the warlord Liu Xiang. Liu Xiang and his men were no more or less loyal or obedient to Chiang Kai-Shek's government that those of other warlords territories. During the fighting for Nanjing, for example, Liu Xiang's men refused to obey any order that did not come directly from him - Chiang's men eventually took to issuing orders in his name.
I get the reasons why it was decided that Chinese warlords should be modelled this way (Chinese is over-powered otherwise), but a better way of simulating this really should be found. There were, historically, no "Chinese minors" (I assume this term does not include Tibet, and Communist China of course) and pretending that there were is a distortion. Personally, I would be happy with the "Chinese minors" basically being locked (similar to Muslim states in CK2), or represented as KMT territory (with a Warlord production/morale malus for the KMT) until a DLC can be made to properly simulate the actually historical nature of warlord territories.
2) The Philippines and other colonial territories.
The Philippines is shown as independent in 1936 (albeit as a puppet). I think most people know that it was not independent in the full sense of the terms, and would not become independent until years after this. Unlike historical puppet states like Manchukuo, it was not recognised by any other country. Instead the Philippines was essentially a US colony, albeit one on the way to independence. It neither controlled its own foreign policy, nor its own defence policy, and was basically no more independent than the princely states of India, or nominally-independent Egypt, or French-protectorate Morocco.
My understanding is that the Philippines is modelled this way because it was difficult to get the USA to defend the Philippines properly, but isn't it time that a better way of modelling this territory (and Egypt, and the princely states, and Morocco) was found that still achieved a decent defence of the Philippines?
3) Vichy France and its colonies.
Vichy France ended up fighting numerous conflicts in its colonies with various other parties. In Indochina it fought a successful war against the Thais before the territory was effectively taken over by the Japanese. In Syria and Lebanon it fought unsuccessfully against the British who were worried about the Axis establishing a presence there, with the same thing occurring in Madagascar. Finally, the Vichy fought briefly against the Anglo-American invasion of Morocco and Algeria before switching sides.
However, none of this has really been modelled properly in any HOI game I've played. The reason why is simple - it's basically just been too hard to model properly, with even the formation and dissolution of Vichy France proving problematic to model in-game.
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