What's wrong with Japan invading Finland?
Nothing. As long as you *DON'T SELL THE GAME AS WW2 STRATEGY*
What's wrong with Japan invading Finland?
I think much of the frustration derives from the fact that you can no longer count on certain historical events occurring, and thus you can't really do the long-term planning you could in HOI2. And with a game as intensive as HOI3, some people get very aggravated. This was a minor problem in HOI2 (I had the 1% chance event of Poland backing down on Danzig several times) but is much more pronounced in HOI3. For example, when playing as France, having Nationalist Spain, Japan, and Italy joining the Axis in the space of a week of 1938 is definitely not fun.
What's wrong? HOI3 is a strategy game that plays while WW2. There are no fantasy nations in the game and the starting points in the different years represent exactly the historical conditions at this time. After that the game can drift in many directions. This fact is mentioned in the manual, in the strategy guide and in the dev diaries. They sell this game exactly as what it is. Of course, there are still bugs which lead to a more unhistorical behaviour as it should do, but these things will be solved in the future. The scaffold which defines HOI3 will stay.Nothing. As long as you *DON'T SELL THE GAME AS WW2 STRATEGY*
There are no fantasy nations in the game and the starting points in the different years represent exactly the historical conditions at this time.
What's wrong? HOI3 is a strategy game that plays while WW2. There are no fantasy nations in the game and the starting points in the different years represent exactly the historical conditions at this time. After that the game can drift in many directions. This fact is mentioned in the manual, in the strategy guide and in the dev diaries. They sell this game exactly as what it is. Of course, there are still bugs which lead to a more unhistorical behaviour as it should do, but these things will be solved in the future. The scaffold which defines HOI3 will stay.
The novel Sound of Thunder is not reality. Stepping on a mosquito doesn't always mean that the future will be completely different... Some certain small changes = Big changes in the future. Some certain small changes = no real changes in the future. But of course, there is no way to tell something with certainty, since it's all speculation. But I disagree with the opinion you (and the whole bunch of people who tell others to go watch history channel) have about history changing completely if Hitler had stepped on a bug while he rallied in Nürnberg.
I like the freedom to make history too, but I don't like that the AI has the power to arbitrarily remake history. The game should run more or less historical until the PLAYER decides to change history and the the AI should react to that.
A hands off game should run more or less historically, not exactly, there should be deviation and change every time to make it fresh, and occasionally everything should go different, but the majority of the time it should be accurate.
Only when the player enters the equation and actually does something to change history should things consistently go radically different.
When I play a game I can just sit on my haunches and watch the most implausible, unrealistic, and yes, unhistorical things happen. That's just wrong in my opinion.
There needs to be at the very least, a frame work of historical events or decisions that make various nations join the war at something close to good times (whether based off time or state of the war is unimportant.)
I don't have to find explanations. Everything I describe are facts. This discussion was the same with EU2 and EU3. The old europa engine is gone and with it the straight historical gameplay. If you are dissatisfied with HOI3_1.3 then wait two weeks and get AoD. Or wait a little bit longer until some major bugs concerning your "fantasy WW2" in HOI3 are solved. There are a lot of people who play this game atm and aren't complaining over and over gain about the same things. Nobody likes the bugs that are influencing the gameplay in this way, but they will be solved in the future. Accept this or not. Many people enjoy the game in its current state despite the bugs. If you can not don't play it.Now you are just trying to find explanations. Apologist much ?
So having the game starting point be more or less accurate means the game is a world war 2 strategy game despite later descending into total unbelievable fantasy? Who exactly wanted this? Aside from you.
I don't know why people expect to be able to start in 1936 and have a historical or even semi-historical WW2. If the Allies knew they would be going to war with Germany and Japan in 3 years, things probably would have gone a lot differently, don't you think? Even simply ahistorically building up masses of arms and troops is going to change the entire dynamic of ww2. The only way you should be able to get a historical ww2 would be, imo, to play a scenario starting during the war, because it's unreasonable to just force ww2 to happen with a date trigger.
It's like starting a game about the Napoleonic Wars in 1787 or something.
That would imply that starting a game as Cuba, and only building infrastructure and IC, would provide a historical result. That is not the case, because even if the player plays a meaningless country, or pretends he doesn't know about the upcoming war and does NOTHING to prepare to it, the results will still be wildly ahistorical.
Besides, please find a set of ahistorical actions by the player as, say, Nazi Germany, that would realistically lead to a Finnish invasion of Japanese pacific islands?
It's pretty goofy, I gotta say, but that's why just about every other grand strategic ww2 game doesn't even try to simulate politics that much or the pre-war period. Don't see why HOI3 does.
Of course, a lot of decisions countries made during ww2 were stupid, and should they repeat these mistakes?
Stupid, but somewhat plausible and logical. "Let's not bother with England now, and let's launch a surprise attack on the Soviet Union instead" was stupid; "Let's not bother about our neighbours, but invade a country on the other side of the world, just for the sake of it, although the costs will be horrible and we won't really have anything to gain from it" would be illogical.
USA_36.ai
{
belligerence = 0
befriend = { tag = MEX value = 50 }
befriend = { tag = CUB value = 20 }
join_axis = 0
join_allies = 10
join_comintern = -20
}
USA_41.ai
{
belligerence = 30
combat = { tag = JAP value = 50 }
join_axis = 0
join_allies = 50
join_comintern = -20
make_amphibious_assaults = { #provinces }
}
I don't know why people expect to be able to start in 1936 and have a historical or even semi-historical WW2. If the Allies knew they would be going to war with Germany and Japan in 3 years, things probably would have gone a lot differently, don't you think? Even simply ahistorically building up masses of arms and troops is going to change the entire dynamic of ww2. The only way you should be able to get a historical ww2 would be, imo, to play a scenario starting during the war, because it's unreasonable to just force ww2 to happen with a date trigger.
It's like starting a game about the Napoleonic Wars in 1787 or something.